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author | Strangerke | 2014-08-02 19:05:30 +0200 |
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committer | Strangerke | 2014-08-02 19:05:30 +0200 |
commit | 3376ab4f622c0ff1998bfe792efa9e030783b047 (patch) | |
tree | cbe5729b9caba8d6a8f1ec69b15b6c21606d60c7 | |
parent | 0eb7e52490b3b7c66f68e65d65a9880fa7e13492 (diff) | |
download | scummvm-rg350-3376ab4f622c0ff1998bfe792efa9e030783b047.tar.gz scummvm-rg350-3376ab4f622c0ff1998bfe792efa9e030783b047.tar.bz2 scummvm-rg350-3376ab4f622c0ff1998bfe792efa9e030783b047.zip |
CGE2: Update the comment about another non-fixable workaround
-rw-r--r-- | engines/cge2/cge2_main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index f3dad8bdec..6a6066e10d 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -890,7 +890,7 @@ void Sprite::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) { } else { // sprite NOT in pocket Hero *h = _vm->_heroTab[_vm->_sex]->_ptr; if (!_vm->_talk) { - // HACK: the "+3" is a ugly hack used to compensate a pathfinding issue. To be fixed!! + // the "+3" is a hack used to work around a script issue in scene 5 if ((_ref & 0xFF) < 200 && h->distance(this) > (h->_maxDist << 1) + 3) h->walkTo(this); else if (_vm->_sys->_blinkSprite) { |