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author | richiesams | 2013-07-11 00:17:32 -0500 |
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committer | richiesams | 2013-08-04 13:32:12 -0500 |
commit | 3397edb4f55d2e3f0973f4ffea6668d8f5b4dbb4 (patch) | |
tree | cbe47092cb7213a680d8830fed12ec7411dcedfb | |
parent | d672c2c44093269ce1c0bd8107346d05f4c1b225 (diff) | |
download | scummvm-rg350-3397edb4f55d2e3f0973f4ffea6668d8f5b4dbb4.tar.gz scummvm-rg350-3397edb4f55d2e3f0973f4ffea6668d8f5b4dbb4.tar.bz2 scummvm-rg350-3397edb4f55d2e3f0973f4ffea6668d8f5b4dbb4.zip |
ZVISION: Add ActionNode class
This class encases actions that happen over time (timer, animations, etc)
Each frame, the engine calls process() on each active ActionNode
-rw-r--r-- | engines/zvision/action_node.cpp | 45 | ||||
-rw-r--r-- | engines/zvision/action_node.h | 58 |
2 files changed, 103 insertions, 0 deletions
diff --git a/engines/zvision/action_node.cpp b/engines/zvision/action_node.cpp new file mode 100644 index 0000000000..dec52d9615 --- /dev/null +++ b/engines/zvision/action_node.cpp @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/action_node.h" +#include "zvision/zvision.h" +#include "zvision/script_manager.h" + +namespace ZVision { + +NodeTimer::NodeTimer(uint32 key, uint32 timeInSeconds) + : _key(key), _timeLeft(timeInSeconds * 1000) {} + +bool NodeTimer::process(ZVision *engine, uint32 deltaTimeInMillis) { + _timeLeft -= deltaTimeInMillis; + + if (_timeLeft <= 0) { + engine->getScriptManager()->setStateValue(_key, 0); + return true; + } + + return false; +} + +} // End of namespace ZVision diff --git a/engines/zvision/action_node.h b/engines/zvision/action_node.h new file mode 100644 index 0000000000..cd5c9f3b27 --- /dev/null +++ b/engines/zvision/action_node.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_ACTION_NODE_H +#define ZVISION_ACTION_NODE_H + +#include "common/types.h" + +namespace ZVision { + +class ZVision; + +class ActionNode { +public: + virtual ~ActionNode() {} + virtual bool process(ZVision *engine, uint32 deltaTimeInMillis); +}; + +class NodeTimer : public ActionNode { +public: + NodeTimer(uint32 key, uint32 timeInSeconds); + /** + * Decrement the timer by the delta time. If the timer is finished, set the status + * in _globalState and let this node be deleted + * + * @param engine Pointer to the ZVision instance + * @param deltaTimeInMillis Amount of time that has passed since the last frame + * @return Node should be deleted after this (true) or kept (false) + */ + bool process(ZVision *engine, uint32 deltaTimeInMillis); + +private: + uint32 _key; + uint32 _timeLeft; +}; + +} // End of namespace ZVision + +#endif |