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authorAlejandro Marzini2010-06-10 02:08:08 +0000
committerAlejandro Marzini2010-06-10 02:08:08 +0000
commit33c36f3c7ce457ca6397e85682a864e37e6c5c7b (patch)
treeadb8d59e8837c4a831a74e692a83db5715e6a411
parente991cd8c53ad21af037df1e0a16816aeea2d0fe2 (diff)
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Commented AudioCDManager
svn-id: r49554
-rw-r--r--backends/audiocd/abstract-audiocd.h90
1 files changed, 82 insertions, 8 deletions
diff --git a/backends/audiocd/abstract-audiocd.h b/backends/audiocd/abstract-audiocd.h
index 07d428fce6..41634b38fb 100644
--- a/backends/audiocd/abstract-audiocd.h
+++ b/backends/audiocd/abstract-audiocd.h
@@ -28,10 +28,15 @@
#include "common/noncopyable.h"
+/**
+* Abstract Audio CD manager class. Private subclasses implement the actual
+* functionality.
+*/
class AudioCDManager : Common::NonCopyable {
public:
virtual ~AudioCDManager() {}
+
struct Status {
bool playing;
int track;
@@ -40,19 +45,88 @@ public:
int numLoops;
};
- // Emulated CD functions, engines should call these functions
+ /**
+ * @name Emulated playback functions
+ * Engines should call these functions. Not all platforms
+ * support cd playback, and these functions should try to
+ * emulate it.
+ */
+ //@{
+
+ /**
+ * Start audio CD playback
+ * @param track the track to play.
+ * @param num_loops how often playback should be repeated (-1 = infinitely often).
+ * @param start_frame the frame at which playback should start (75 frames = 1 second).
+ * @param duration the number of frames to play.
+ * @param only_emulate determines if the track should be emulated only
+ */
virtual void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false) = 0;
- virtual void stop() = 0;
+
+ /**
+ * Get if audio is being played.
+ * @return true if CD or emulated audio is playing
+ */
virtual bool isPlaying() const = 0;
+
+ /**
+ * Stop CD or emulated audio playback.
+ */
+ virtual void stop() = 0;
+
+ /**
+ * Update CD or emulated audio status.
+ */
virtual void update() = 0;
+
+ /**
+ * Get the playback status.
+ * @return a Status struct with playback data.
+ */
virtual Status getStatus() const = 0;
- // Real CD functions. Let Subclasses implement the real code
- virtual bool openCD(int drive) { return false; }
- virtual void updateCD() {}
- virtual bool pollCD() const { return false; }
- virtual void playCD(int track, int num_loops, int start_frame, int duration) {}
- virtual void stopCD() {}
+ //@}
+
+
+ /**
+ * @name Real CD audio methods
+ * These functions should be called from the emulated
+ * ones if they can't emulate the audio playback.
+ */
+ //@{
+
+ /**
+ * Initialise the specified CD drive for audio playback.
+ * @return true if the CD drive was inited succesfully
+ */
+ virtual bool openCD(int drive) = 0;
+
+ /**
+ * Poll CD status.
+ * @return true if CD audio is playing
+ */
+ virtual bool pollCD() const = 0;
+
+ /**
+ * Start CD audio playback.
+ * @param track the track to play.
+ * @param num_loops how often playback should be repeated (-1 = infinitely often).
+ * @param start_frame the frame at which playback should start (75 frames = 1 second).
+ * @param duration the number of frames to play.
+ */
+ virtual void playCD(int track, int num_loops, int start_frame, int duration) = 0;
+
+ /**
+ * Stop CD audio playback.
+ */
+ virtual void stopCD() = 0;
+
+ /**
+ * Update CD audio status.
+ */
+ virtual void updateCD() = 0;
+
+ //@}
};
#endif