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author | Paweł Kołodziejski | 2003-04-27 09:39:52 +0000 |
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committer | Paweł Kołodziejski | 2003-04-27 09:39:52 +0000 |
commit | 33c600dde53c19a76297f2d3a2ffb4d1eb0d31f8 (patch) | |
tree | 69ba39c86e995af381b7fe06dc9b425542982045 | |
parent | a94afe41200bcb20c3626ea04844da321fcd96f5 (diff) | |
download | scummvm-rg350-33c600dde53c19a76297f2d3a2ffb4d1eb0d31f8.tar.gz scummvm-rg350-33c600dde53c19a76297f2d3a2ffb4d1eb0d31f8.tar.bz2 scummvm-rg350-33c600dde53c19a76297f2d3a2ffb4d1eb0d31f8.zip |
and more share code
svn-id: r7150
-rw-r--r-- | scumm/intern.h | 19 | ||||
-rw-r--r-- | scumm/script.cpp | 3 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 254 | ||||
-rw-r--r-- | scumm/script_v5.cpp | 12 |
4 files changed, 39 insertions, 249 deletions
diff --git a/scumm/intern.h b/scumm/intern.h index e094f9afc0..2aabb61b2a 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -46,8 +46,6 @@ protected: void decodeParseString(); int getWordVararg(int *ptr); - int getVarOrDirectWord(byte mask); - int getVarOrDirectByte(byte mask); /* Version 5 script opcodes */ void o5_actorFollowCamera(); @@ -248,23 +246,13 @@ protected: void o2_notEqualZero(); void o2_startScript(); void o2_panCameraTo(); - void o2_move(); - void o2_startMusic(); - void o2_getActorRoom(); void o2_getActorElevation(); - void o2_walkActorToActor(); void o2_walkActorToObject(); - void o2_faceActor(); void o2_putActorAtObject(); - void o2_getObjectOwner(); void o2_animateActor(); void o2_print(); void o2_actorFromPos(); void o2_getVerbEntrypoint(); - void o2_isScriptRunning(); - void o2_getRandomNr(); - void o2_startSound(); - void o2_getAnimCounter(); void o2_saveLoadGame(); void o2_getActorX(); void o2_getActorY(); @@ -283,18 +271,11 @@ protected: void o2_pickupObject(); void o2_actorFollowCamera(); void o2_setObjectName(); - void o2_getActorMoving(); void o2_cursorCommand(); void o2_stopScript(); - void o2_getActorFacing(); void o2_getClosestObjActor(); - void o2_lights(); - void o2_getActorCostume(); void o2_loadRoom(); void o2_getActorWalkBox(); - void o2_isSoundRunning(); - void o2_delay(); - void o2_stopSound(); void o2_endCutscene(); void o2_drawSentence(); }; diff --git a/scumm/script.cpp b/scumm/script.cpp index 2423774954..6828c7c7ac 100644 --- a/scumm/script.cpp +++ b/scumm/script.cpp @@ -336,7 +336,6 @@ int Scumm::getVarOrDirectByte(byte mask) { return readVar(fetchScriptByte()); else return readVar(fetchScriptWord()); - return fetchScriptByte(); } @@ -346,7 +345,7 @@ int Scumm::getVarOrDirectWord(byte mask) { return readVar(fetchScriptByte()); else return readVar(fetchScriptWord()); - return fetchScriptWord(); + return (int16)fetchScriptWord(); } #ifndef BYPASS_COPY_PROT diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index f984699147..1a05b81653 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -35,8 +35,8 @@ void Scumm_v2::setupOpcodes() { /* 00 */ OPCODE(o5_stopObjectCode), OPCODE(o2_putActor), - OPCODE(o2_startMusic), - OPCODE(o2_getActorRoom), + OPCODE(o5_startMusic), + OPCODE(o5_getActorRoom), /* 04 */ OPCODE(o2_isGreaterEqual), OPCODE(o2_drawObject), @@ -44,31 +44,31 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_setState08), /* 08 */ OPCODE(o2_isNotEqual), - OPCODE(o2_faceActor), + OPCODE(o5_faceActor), OPCODE(o2_assignVarWordDirect), OPCODE(o2_setObjY), /* 0C */ OPCODE(o2_resourceRoutines), - OPCODE(o2_walkActorToActor), + OPCODE(o5_walkActorToActor), OPCODE(o2_putActorAtObject), OPCODE(o2_ifNotState08), /* 10 */ - OPCODE(o2_getObjectOwner), + OPCODE(o5_getObjectOwner), OPCODE(o2_animateActor), OPCODE(o2_panCameraTo), OPCODE(o2_actorSet), /* 14 */ OPCODE(o2_print), OPCODE(o2_actorFromPos), - OPCODE(o2_getRandomNr), + OPCODE(o5_getRandomNr), OPCODE(o2_setState04), /* 18 */ OPCODE(o5_jumpRelative), OPCODE(o2_doSentence), - OPCODE(o2_move), + OPCODE(o5_move), OPCODE(o2_setBitVar), /* 1C */ - OPCODE(o2_startSound), + OPCODE(o5_startSound), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), OPCODE(o2_ifState02), @@ -90,7 +90,7 @@ void Scumm_v2::setupOpcodes() { /* 2C */ OPCODE(o2_assignVarByte), OPCODE(o2_putActorInRoom), - OPCODE(o2_delay), + OPCODE(o5_delay), OPCODE(o2_ifNotState04), /* 30 */ OPCODE(o2_matrixOps), @@ -108,7 +108,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_subtract), OPCODE(o2_waitForActor), /* 3C */ - OPCODE(o2_stopSound), + OPCODE(o5_stopSound), OPCODE(o2_getActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState01), @@ -124,12 +124,12 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_setState08), /* 48 */ OPCODE(o2_isEqual), - OPCODE(o2_faceActor), + OPCODE(o5_faceActor), OPCODE(o2_chainScript), OPCODE(o2_setObjY), /* 4C */ OPCODE(o2_waitForSentence), - OPCODE(o2_walkActorToActor), + OPCODE(o5_walkActorToActor), OPCODE(o2_putActorAtObject), OPCODE(o2_ifState08), /* 50 */ @@ -140,7 +140,7 @@ void Scumm_v2::setupOpcodes() { /* 54 */ OPCODE(o2_setObjectName), OPCODE(o2_actorFromPos), - OPCODE(o2_getActorMoving), + OPCODE(o5_getActorMoving), OPCODE(o2_setState02), /* 58 */ OPCODE(beginOverride), @@ -156,14 +156,14 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_cursorCommand), OPCODE(o2_putActor), OPCODE(o2_stopScript), - OPCODE(o2_getActorFacing), + OPCODE(o5_getActorFacing), /* 64 */ OPCODE(o2_loadRoomWithEgo), OPCODE(o2_drawObject), OPCODE(o2_getClosestObjActor), OPCODE(o2_clearState04), /* 68 */ - OPCODE(o2_isScriptRunning), + OPCODE(o5_isScriptRunning), OPCODE(o2_setOwnerOf), OPCODE(o2_subDirect), OPCODE(o5_dummy), @@ -173,8 +173,8 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_dummy), OPCODE(o2_ifState04), /* 70 */ - OPCODE(o2_lights), - OPCODE(o2_getActorCostume), + OPCODE(o5_lights), + OPCODE(o5_getActorCostume), OPCODE(o2_loadRoom), OPCODE(o2_roomOps), /* 74 */ @@ -188,15 +188,15 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_verbOps), OPCODE(o2_getActorWalkBox), /* 7C */ - OPCODE(o2_isSoundRunning), + OPCODE(o5_isSoundRunning), OPCODE(o2_getActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState01), /* 80 */ OPCODE(o5_breakHere), OPCODE(o2_putActor), - OPCODE(o2_startMusic), - OPCODE(o2_getActorRoom), + OPCODE(o5_startMusic), + OPCODE(o5_getActorRoom), /* 84 */ OPCODE(o2_isGreaterEqual), OPCODE(o2_drawObject), @@ -204,23 +204,23 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_setState08), /* 88 */ OPCODE(o2_isNotEqual), - OPCODE(o2_faceActor), + OPCODE(o5_faceActor), OPCODE(o2_assignVarWordDirect), OPCODE(o2_setObjY), /* 8C */ OPCODE(o2_resourceRoutines), - OPCODE(o2_walkActorToActor), + OPCODE(o5_walkActorToActor), OPCODE(o2_putActorAtObject), OPCODE(o2_ifNotState08), /* 90 */ - OPCODE(o2_getObjectOwner), + OPCODE(o5_getObjectOwner), OPCODE(o2_animateActor), OPCODE(o2_panCameraTo), OPCODE(o2_actorSet), /* 94 */ OPCODE(o2_print), OPCODE(o2_actorFromPos), - OPCODE(o2_getRandomNr), + OPCODE(o5_getRandomNr), OPCODE(o2_setState02), /* 98 */ OPCODE(o2_restart), @@ -228,7 +228,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_assignVarWord), OPCODE(o2_setBitVar), /* 9C */ - OPCODE(o2_startSound), + OPCODE(o5_startSound), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), OPCODE(o2_ifState02), @@ -268,7 +268,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_subtract), OPCODE(o2_waitForActor), /* BC */ - OPCODE(o2_stopSound), + OPCODE(o5_stopSound), OPCODE(o2_getActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState01), @@ -284,12 +284,12 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_clearState08), /* C8 */ OPCODE(o2_isEqual), - OPCODE(o2_faceActor), + OPCODE(o5_faceActor), OPCODE(o2_chainScript), OPCODE(o2_setObjY), /* CC */ OPCODE(o5_pseudoRoom), - OPCODE(o2_walkActorToActor), + OPCODE(o5_walkActorToActor), OPCODE(o2_putActorAtObject), OPCODE(o2_ifState08), /* D0 */ @@ -300,7 +300,7 @@ void Scumm_v2::setupOpcodes() { /* D4 */ OPCODE(o2_setObjectName), OPCODE(o2_actorFromPos), - OPCODE(o2_getActorMoving), + OPCODE(o5_getActorMoving), OPCODE(o2_setState02), /* D8 */ OPCODE(o2_printEgo), @@ -316,14 +316,14 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_cursorCommand), OPCODE(o2_putActor), OPCODE(o2_stopScript), - OPCODE(o2_getActorFacing), + OPCODE(o5_getActorFacing), /* E4 */ OPCODE(o2_loadRoomWithEgo), OPCODE(o2_drawObject), OPCODE(o2_getClosestObjActor), OPCODE(o2_clearState04), /* E8 */ - OPCODE(o2_isScriptRunning), + OPCODE(o5_isScriptRunning), OPCODE(o2_setOwnerOf), OPCODE(o2_subDirect), OPCODE(o5_dummy), @@ -333,8 +333,8 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_dummy), OPCODE(o2_ifState04), /* F0 */ - OPCODE(o2_lights), - OPCODE(o2_getActorCostume), + OPCODE(o5_lights), + OPCODE(o5_getActorCostume), OPCODE(o2_loadRoom), OPCODE(o2_roomOps), /* F4 */ @@ -348,7 +348,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_verbOps), OPCODE(o2_getActorWalkBox), /* FC */ - OPCODE(o2_isSoundRunning), + OPCODE(o5_isSoundRunning), OPCODE(o2_getActorElevation), OPCODE(o2_walkActorTo), OPCODE(o2_ifState01) @@ -463,7 +463,7 @@ void Scumm_v2::o2_setBitVar() { int bit_var = (hi << 8) + lo + a; int bit_offset = bit_var & 0x0f; - bit_var >>= 4; + bit_var >>= 4; if (getVarOrDirectByte(0x80)) _vars[bit_var] |= (1 << bit_offset); @@ -479,7 +479,7 @@ void Scumm_v2::o2_getBitVar() { int bit_var = (hi << 8) + lo + a; int bit_offset = bit_var & 0x0f; - bit_var >>= 4; + bit_var >>= 4; _vars[_resultVarNumber] = (_vars[bit_var] & (1 << bit_offset)) ? 1 : 0; } @@ -887,30 +887,6 @@ void Scumm_v2::o2_panCameraTo() { panCameraTo(getVarOrDirectByte(0x80), 0); } -void Scumm_v2::o2_move() { - getResultPos(); - _vars[_resultVarNumber] = getVarOrDirectWord(0x80); -} - -void Scumm_v2::o2_startMusic() { - _sound->addSoundToQueue(getVarOrDirectByte(0x80)); -} - -void Scumm_v2::o2_getActorRoom() { - int act; - Actor *a; - getResultPos(); - act = getVarOrDirectByte(0x80); - - a = derefActorSafe(act, "o2_getActorRoom"); - if (!a) { - warning("Invalid actor %d in o2_getActorRoom", act); - return; - } - - _vars[_resultVarNumber] = a->room; -} - void Scumm_v2::o2_getActorElevation() { int act; Actor *a; @@ -926,51 +902,12 @@ void Scumm_v2::o2_getActorElevation() { _vars[_resultVarNumber] = a->elevation; } -void Scumm_v2::o2_walkActorToActor() { - int b, x, y; - Actor *a, *a2; - int nr; - int nr2 = getVarOrDirectByte(0x80); - a = derefActorSafe(nr2, "o2_walkActorToActor"); - if (!a) - return; - - if (!a->isInCurrentRoom()) { - getVarOrDirectByte(0x40); - fetchScriptByte(); - return; - } - - nr = getVarOrDirectByte(0x40); - a2 = derefActorSafe(nr, "o2_walkActorToActor(2)"); - if (!a2) - return; - - if (!a2->isInCurrentRoom()) { - fetchScriptByte(); - return; - } - b = fetchScriptByte(); /* distance from actor */ - if (b == 0xFF) { - b = a2->scalex * a->width / 0xFF; - b = b + b / 2; - } - x = a2->x; - y = a2->y; - if (x < a->x) - x += b; - else - x -= b; - - a->startWalkActor(x, y, -1); -} - void Scumm_v2::o2_walkActorToObject() { int obj; Actor *a; a = derefActorSafe(getVarOrDirectByte(0x80), "o2_walkActorToObject"); - obj = getVarOrDirectWord(0x40); + obj = getVarOrDirectByte(0x40); if (whereIsObject(obj) != WIO_NOT_FOUND) { int x, y, dir; getObjectXYPos(obj, x, y, dir); @@ -978,24 +915,12 @@ void Scumm_v2::o2_walkActorToObject() { } } -void Scumm_v2::o2_faceActor() { - int act, obj; - Actor *a; - act = getVarOrDirectByte(0x80); - obj = getVarOrDirectWord(0x40); - - a = derefActorSafe(act, "o2_faceActor"); - assert(a); - - a->faceToObject(obj); -} - void Scumm_v2::o2_putActorAtObject() { int obj, x, y; Actor *a; a = derefActorSafe(getVarOrDirectByte(0x80), "o2_putActorAtObject"); - obj = getVarOrDirectWord(0x40); + obj = getVarOrDirectByte(0x40); if (whereIsObject(obj) != WIO_NOT_FOUND) getObjectXYPos(obj, x, y); else { @@ -1005,11 +930,6 @@ void Scumm_v2::o2_putActorAtObject() { a->putActor(x, y, a->room); } -void Scumm_v2::o2_getObjectOwner() { - getResultPos(); - _vars[_resultVarNumber] = getOwner(getVarOrDirectWord(0x80)); -} - void Scumm_v2::o2_animateActor() { int act = getVarOrDirectByte(0x80); int anim = getVarOrDirectByte(0x40); @@ -1034,16 +954,6 @@ void Scumm_v2::o2_actorFromPos() { _vars[_resultVarNumber] = getActorFromPos(x, y); } -void Scumm_v2::o2_getRandomNr() { - getResultPos(); - _vars[_resultVarNumber] = _rnd.getRandomNumber(getVarOrDirectByte(0x80)); -} - -void Scumm_v2::o2_isScriptRunning() { - getResultPos(); - _vars[_resultVarNumber] = isScriptRunning(getVarOrDirectByte(0x80)); -} - void Scumm_v2::o2_getVerbEntrypoint() { int a, b; getResultPos(); @@ -1053,11 +963,6 @@ void Scumm_v2::o2_getVerbEntrypoint() { _vars[_resultVarNumber] = getVerbEntrypoint(a, b); } -void Scumm_v2::o2_startSound() { - _vars[VAR_MUSIC_FLAG] = 0; - _sound->addSoundToQueue(getVarOrDirectByte(0x80)); -} - void Scumm_v2::o2_saveLoadGame() { getResultPos(); byte a = getVarOrDirectByte(0x80); @@ -1289,21 +1194,6 @@ void Scumm_v2::o2_setObjectName() { runHook(0); } -void Scumm_v2::o2_getActorMoving() { - int act; - Actor *a; - getResultPos(); - act = getVarOrDirectByte(0x80); - - a = derefActorSafe(act, "o2_getActorMoving"); - if (!a) { - warning("Invalid actor %d in o2_getActorMoving", act); - return; - } - - _vars[_resultVarNumber] = a->moving; -} - void Scumm_v2::o2_cursorCommand() { getVarOrDirectWord(0x80); // TODO @@ -1319,21 +1209,6 @@ void Scumm_v2::o2_stopScript() { stopScriptNr(script); } -void Scumm_v2::o2_getActorFacing() { - int act; - Actor *a; - getResultPos(); - act = getVarOrDirectByte(0x80); - - a = derefActorSafe(act, "o2_getActorFacing"); - if (!a) { - warning("Invalid actor %d in o2_getActorFacing", act); - return; - } - - _vars[_resultVarNumber] = newDirToOldDir(a->facing); -} - void Scumm_v2::o2_getClosestObjActor() { int obj; int act; @@ -1356,37 +1231,6 @@ void Scumm_v2::o2_getClosestObjActor() { _vars[_resultVarNumber] = closest_dist; } -void Scumm_v2::o2_lights() { - int a, b, c; - - a = getVarOrDirectByte(0x80); - b = fetchScriptByte(); - c = fetchScriptByte(); - - if (c == 0) - _vars[VAR_CURRENT_LIGHTS] = a; - else if (c == 1) { - _flashlightXStrips = a; - _flashlightYStrips = b; - } - _fullRedraw = 1; -} - -void Scumm_v2::o2_getActorCostume() { - int act; - Actor *a; - getResultPos(); - act = getVarOrDirectByte(0x80); - - a = derefActorSafe(act, "o2_getActorCostume"); - if (!a) { - warning("Invalid actor %d in o2_getActorCostume", act); - return; - } - - _vars[_resultVarNumber] = a->costume; -} - void Scumm_v2::o2_loadRoom() { int room; @@ -1407,28 +1251,6 @@ void Scumm_v2::o2_getActorWalkBox() { _vars[_resultVarNumber] = 0; } -void Scumm_v2::o2_isSoundRunning() { - int snd; - getResultPos(); - snd = getVarOrDirectByte(0x80); - if (snd) - snd = _sound->isSoundRunning(snd); - _vars[_resultVarNumber] = snd; -} - -void Scumm_v2::o2_delay() { - int delay = fetchScriptByte(); - delay |= fetchScriptByte() << 8; - delay |= fetchScriptByte() << 16; - vm.slot[_currentScript].delay = delay; - vm.slot[_currentScript].status = 1; - o5_breakHere(); -} - -void Scumm_v2::o2_stopSound() { - _sound->stopSound(getVarOrDirectByte(0x80)); -} - void Scumm_v2::o2_drawSentence() { error("TODO o2_drawSentence()"); } diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index b6d220a926..a028e8d516 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -2375,18 +2375,6 @@ int Scumm_v5::getWordVararg(int *ptr) { return i; } -int Scumm_v5::getVarOrDirectWord(byte mask) { - if (_opcode & mask) - return readVar(fetchScriptWord()); - return (int16)fetchScriptWord(); -} - -int Scumm_v5::getVarOrDirectByte(byte mask) { - if (_opcode & mask) - return readVar(fetchScriptWord()); - return fetchScriptByte(); -} - void Scumm_v5::decodeParseString() { int textSlot; |