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author | Nipun Garg | 2019-06-19 17:06:29 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:16:49 +0200 |
commit | 34372611332a73c08f5f723ca3d6fc693759cedb (patch) | |
tree | 89eb2c972219ed3a96825a2d49855389a09d8561 | |
parent | 81d60644302879e6fb0d1bb4d5a79b7b9a184e0e (diff) | |
download | scummvm-rg350-34372611332a73c08f5f723ca3d6fc693759cedb.tar.gz scummvm-rg350-34372611332a73c08f5f723ca3d6fc693759cedb.tar.bz2 scummvm-rg350-34372611332a73c08f5f723ca3d6fc693759cedb.zip |
HDB: Set the Entity Spawn names in Lua
-rw-r--r-- | engines/hdb/lua-script.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/hdb/lua-script.cpp b/engines/hdb/lua-script.cpp index ce635d4cb8..2f2802bd4a 100644 --- a/engines/hdb/lua-script.cpp +++ b/engines/hdb/lua-script.cpp @@ -730,7 +730,13 @@ bool LuaScript::initScript(Common::SeekableReadStream *stream, const char *scrip spawn names into Lua once they are implemented. */ - warning("STUB: LuaScript::initScript: Load ai_all_ents"); + // Set the Entity Spawn Names in Lua + int j = 0; + while (aiEntList[j].luaName) { + lua_pushnumber(_state, aiEntList[j].type); + lua_setglobal(_state, aiEntList[j].luaName); + j++; + } // Register panic callback function lua_atpanic(_state, panicCB); |