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author | Eugene Sandulenko | 2019-07-17 00:53:34 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:21 +0200 |
commit | 345830222d0311d2f72cd932884838976687c6fa (patch) | |
tree | 124b7e8510bb193e80c58c6b63ba12531bc81684 | |
parent | 2bb172a58614359ed720b24ba49e9b6c288b3d39 (diff) | |
download | scummvm-rg350-345830222d0311d2f72cd932884838976687c6fa.tar.gz scummvm-rg350-345830222d0311d2f72cd932884838976687c6fa.tar.bz2 scummvm-rg350-345830222d0311d2f72cd932884838976687c6fa.zip |
HDB: Fix Lua execution at game restore
-rw-r--r-- | engines/hdb/lua-script.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/hdb/lua-script.cpp b/engines/hdb/lua-script.cpp index 23b10110fd..b82b7af8c8 100644 --- a/engines/hdb/lua-script.cpp +++ b/engines/hdb/lua-script.cpp @@ -186,10 +186,6 @@ void LuaScript::loadSaveFile(Common::InSaveFile *in, const char *fName) { in->read(_globals[i]->string, 32); } - // Error handling function to be executed after the function is put on the stack - lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex); - lua_insert(_state, -2); - lua_getglobal(_state, "LoadState"); lua_pushstring(_state, fName); |