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authorPaul Gilbert2010-07-16 08:03:26 +0000
committerPaul Gilbert2010-07-16 08:03:26 +0000
commit3473e8c6da4565d3c0729ba106b5405dc6039d29 (patch)
tree5dee14fe90c88798920ecce6b9deabe7c1ded93b
parent90763f6e24ae1c51f4c8a9d0486a5488ea200f61 (diff)
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Clarified variable used for scene node loading, and added in extra blank nodes for player movement like the original game does
svn-id: r50932
-rw-r--r--engines/m4/mads_scene.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp
index c30e8db5da..1972e2d989 100644
--- a/engines/m4/mads_scene.cpp
+++ b/engines/m4/mads_scene.cpp
@@ -765,7 +765,7 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su
stream->skip(24);
- int objectCount = stream->readUint16LE();
+ int nodeCount = stream->readUint16LE();
_yBandsEnd = stream->readUint16LE();
_yBandsStart = stream->readUint16LE();
_maxScale = stream->readSint16LE();
@@ -775,14 +775,20 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su
stream->skip(2);
// Load in any scene objects
- for (int i = 0; i < objectCount; ++i) {
+ for (int i = 0; i < nodeCount; ++i) {
SceneNode rec;
rec.load(stream);
_nodes.push_back(rec);
}
- for (int i = 0; i < 20 - objectCount; ++i)
+ for (int i = 0; i < 20 - nodeCount; ++i)
stream->skip(48);
+ // Add two extra nodes in that will be used for player movement
+ for (int i = 0; i < 2; ++i) {
+ SceneNode rec;
+ _nodes.push_back(rec);
+ }
+
int setCount = stream->readUint16LE();
stream->readUint16LE();
for (int i = 0; i < setCount; ++i) {