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author | Martin Kiewitz | 2010-08-24 11:21:32 +0000 |
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committer | Martin Kiewitz | 2010-08-24 11:21:32 +0000 |
commit | 347accf2d77729f95f4cefe73df10d198e915e85 (patch) | |
tree | cb992531ce045bdd2a50cc6e013839d3e849326e | |
parent | efdbb076a2c33623a06f4cb02a333655c96de3f8 (diff) | |
download | scummvm-rg350-347accf2d77729f95f4cefe73df10d198e915e85.tar.gz scummvm-rg350-347accf2d77729f95f4cefe73df10d198e915e85.tar.bz2 scummvm-rg350-347accf2d77729f95f4cefe73df10d198e915e85.zip |
SCI: dont load target palette when gameIsRestarting != 0
fixes sepia palette getting applied when loading in pharkas (part of bug #3051905)
svn-id: r52326
-rw-r--r-- | engines/sci/graphics/palette.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 5c17f76558..2135adcc62 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -340,7 +340,8 @@ void GfxPalette::drewPicture(GuiResourceId pictureId) { _sysPalette.timestamp++; if (_palVaryResourceId != -1) { - palVaryLoadTargetPalette(pictureId); + if (g_sci->getEngineState()->gameIsRestarting == 0) // only if not restored nor restarted + palVaryLoadTargetPalette(pictureId); } } |