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author | Torbjörn Andersson | 2004-04-06 11:50:35 +0000 |
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committer | Torbjörn Andersson | 2004-04-06 11:50:35 +0000 |
commit | 349f63ebfc5e24772ceda2d4f91221786d5b0338 (patch) | |
tree | a8a3b6c9698c92132921d8eb2f48618d89cea6a0 | |
parent | c7d22d5a6f2610dd12ecf0ce41bec348ecb1cbf0 (diff) | |
download | scummvm-rg350-349f63ebfc5e24772ceda2d4f91221786d5b0338.tar.gz scummvm-rg350-349f63ebfc5e24772ceda2d4f91221786d5b0338.tar.bz2 scummvm-rg350-349f63ebfc5e24772ceda2d4f91221786d5b0338.zip |
Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)
svn-id: r13483
-rw-r--r-- | README | 2 | ||||
-rw-r--r-- | base/gameDetector.cpp | 8 | ||||
-rw-r--r-- | doc/08.tex | 3 | ||||
-rw-r--r-- | gui/launcher.cpp | 2 | ||||
-rw-r--r-- | gui/options.cpp | 32 | ||||
-rw-r--r-- | gui/options.h | 4 | ||||
-rw-r--r-- | scumm/dialogs.cpp | 4 |
7 files changed, 27 insertions, 28 deletions
@@ -933,6 +933,7 @@ The following keywords are recognized: there is a true Roland MT-32 available. sfx_volume number The sfx volume setting (0-255) tempo number The music tempo (50-200) (default: 100) + speech_volume number The speech volume setting (0-255) copy_protection bool Enable copy protection in SCUMM games ,when ScummVM disables it by default. @@ -953,7 +954,6 @@ Broken Sword II adds the following non-standard keywords: reverse_stereo bool If true, stereo channels are reversed sfx_mute bool If true, sound effects are muted speech_mute bool If true, speech is muted - speech_volume number The speech volume setting (0-255) Flight of the Amazon Queen adds the following non-standard keywords: diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index 19f638019d..e633e520c5 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -63,7 +63,7 @@ static const char USAGE_STRING[] = " -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n" " -o, --master-volume=NUM Set the master volume, 0-255 (default: 192)\n" " -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n" - " -r, --voice-volume=NUM Set the voice volume, 0-255 (default: 192)\n" + " -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n" " -n, --subtitles Enable subtitles (use with games that have voice)\n" " -b, --boot-param=NUM Pass number to the boot script (boot param)\n" " -d, --debuglevel=NUM Set debug verbosity level\n" @@ -108,7 +108,7 @@ GameDetector::GameDetector() { ConfMan.registerDefault("master_volume", 192); ConfMan.registerDefault("music_volume", 192); ConfMan.registerDefault("sfx_volume", 192); - ConfMan.registerDefault("voice_volume", 192); + ConfMan.registerDefault("speech_volume", 192); ConfMan.registerDefault("multi_midi", false); ConfMan.registerDefault("native_mt32", false); @@ -369,8 +369,8 @@ void GameDetector::parseCommandLine(int argc, char **argv) { ConfMan.set("sfx_volume", (int)strtol(option, 0, 10), kTransientDomain); END_OPTION - DO_OPTION('r', "voice-volume") - ConfMan.set("voice_volume", (int)strtol(option, 0, 10), kTransientDomain); + DO_OPTION('r', "speech-volume") + ConfMan.set("speech_volume", (int)strtol(option, 0, 10), kTransientDomain); END_OPTION DO_OPTION_CMD('t', "list-targets") diff --git a/doc/08.tex b/doc/08.tex index 6d335eeaba..4ae64fc11f 100644 --- a/doc/08.tex +++ b/doc/08.tex @@ -101,6 +101,7 @@ The following keywords are recognized: & there is a true Roland MT-32 available.\\ sfx\_volume &number The sfx volume setting (0-255)\\ tempo &number The music tempo (50-200) (default: 100)\\ + speech\_volume &number The speech volume setting (0-255)\\ \\ copy\_protection&bool Enable copy protection in SCUMM games ,when\\ & ScummVM disables it by default.\\ @@ -122,12 +123,10 @@ Broken Sword II adds the following non-standard keywords:\\ reverse\_stereo &bool &If true, stereo channels are reversed\\ sfx\_mute &bool &If true, sound effects are muted\\ speech\_mute &bool &If true, speech is muted\\ - speech\_volume &number &The speech volume setting (0-255)\\ \end{tabular} Flight of the Amazon Queen adds the following non-standard keywords:\\ \begin{tabular}[h]{lll} - alt\_intro &bool &Use alternative version of introduction\\ music\_mute &bool &If true, music is muted\\ sfx\_mute &bool &If true, sound effects are muted\\ speech\_mute &bool &If true, speech is muted\\ diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 6edb87c27a..186aeeff1c 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -226,7 +226,7 @@ void EditGameDialog::open() { e = ConfMan.hasKey("master_volume", _domain) || ConfMan.hasKey("music_volume", _domain) || ConfMan.hasKey("sfx_volume", _domain) || - ConfMan.hasKey("voice_volume", _domain); + ConfMan.hasKey("speech_volume", _domain); _globalVolumeOverride->setState(e); // TODO: game path diff --git a/gui/options.cpp b/gui/options.cpp index 5d2d9981e7..b185bf001f 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -49,7 +49,7 @@ enum { kMasterVolumeChanged = 'mavc', kMusicVolumeChanged = 'muvc', kSfxVolumeChanged = 'sfvc', - kVoiceVolumeChanged = 'vcvc', + kSpeechVolumeChanged = 'vcvc', kChooseSaveDirCmd = 'chos' }; @@ -64,7 +64,7 @@ OptionsDialog::OptionsDialog(const String &domain, int x, int y, int w, int h) _masterVolumeSlider(0), _masterVolumeLabel(0), _musicVolumeSlider(0), _musicVolumeLabel(0), _sfxVolumeSlider(0), _sfxVolumeLabel(0), - _voiceVolumeSlider(0), _voiceVolumeLabel(0) { + _speechVolumeSlider(0), _speechVolumeLabel(0) { } @@ -140,9 +140,9 @@ void OptionsDialog::open() { _sfxVolumeSlider->setValue(vol); _sfxVolumeLabel->setValue(vol); - vol = ConfMan.getInt("voice_volume", _domain); - _voiceVolumeSlider->setValue(vol); - _voiceVolumeLabel->setValue(vol); + vol = ConfMan.getInt("speech_volume", _domain); + _speechVolumeSlider->setValue(vol); + _speechVolumeLabel->setValue(vol); } } @@ -167,12 +167,12 @@ void OptionsDialog::close() { ConfMan.set("master_volume", _masterVolumeSlider->getValue(), _domain); ConfMan.set("music_volume", _musicVolumeSlider->getValue(), _domain); ConfMan.set("sfx_volume", _sfxVolumeSlider->getValue(), _domain); - ConfMan.set("voice_volume", _voiceVolumeSlider->getValue(), _domain); + ConfMan.set("speech_volume", _speechVolumeSlider->getValue(), _domain); } else { ConfMan.removeKey("master_volume", _domain); ConfMan.removeKey("music_volume", _domain); ConfMan.removeKey("sfx_volume", _domain); - ConfMan.removeKey("voice_volume", _domain); + ConfMan.removeKey("speech_volume", _domain); } } @@ -217,9 +217,9 @@ void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data _sfxVolumeLabel->setValue(_sfxVolumeSlider->getValue()); _sfxVolumeLabel->draw(); break; - case kVoiceVolumeChanged: - _voiceVolumeLabel->setValue(_voiceVolumeSlider->getValue()); - _voiceVolumeLabel->draw(); + case kSpeechVolumeChanged: + _speechVolumeLabel->setValue(_speechVolumeSlider->getValue()); + _speechVolumeLabel->draw(); break; case kOKCmd: setResult(1); @@ -258,8 +258,8 @@ void OptionsDialog::setVolumeSettingsState(bool enabled) { _musicVolumeLabel->setEnabled(enabled); _sfxVolumeSlider->setEnabled(enabled); _sfxVolumeLabel->setEnabled(enabled); - _voiceVolumeSlider->setEnabled(enabled); - _voiceVolumeLabel->setEnabled(enabled); + _speechVolumeSlider->setEnabled(enabled); + _speechVolumeLabel->setEnabled(enabled); } int OptionsDialog::addGraphicControls(GuiObject *boss, int yoffset) { @@ -349,10 +349,10 @@ int OptionsDialog::addVolumeControls(GuiObject *boss, int yoffset) { _sfxVolumeLabel->setFlags(WIDGET_CLEARBG); yoffset += 16; - _voiceVolumeSlider = new SliderWidget(boss, 5, yoffset, 185, 12, "Voice volume: ", 100, kVoiceVolumeChanged); - _voiceVolumeLabel = new StaticTextWidget(boss, 200, yoffset + 2, 24, kLineHeight, "100%", kTextAlignLeft); - _voiceVolumeSlider->setMinValue(0); _voiceVolumeSlider->setMaxValue(255); - _voiceVolumeLabel->setFlags(WIDGET_CLEARBG); + _speechVolumeSlider = new SliderWidget(boss, 5, yoffset, 185, 12, "Speech volume: ", 100, kSpeechVolumeChanged); + _speechVolumeLabel = new StaticTextWidget(boss, 200, yoffset + 2, 24, kLineHeight, "100%", kTextAlignLeft); + _speechVolumeSlider->setMinValue(0); _speechVolumeSlider->setMaxValue(255); + _speechVolumeLabel->setFlags(WIDGET_CLEARBG); yoffset += 16; _enableVolumeSettings = true; diff --git a/gui/options.h b/gui/options.h index 0ef6c266f2..44ff0a7d4c 100644 --- a/gui/options.h +++ b/gui/options.h @@ -91,8 +91,8 @@ private: SliderWidget *_sfxVolumeSlider; StaticTextWidget *_sfxVolumeLabel; - SliderWidget *_voiceVolumeSlider; - StaticTextWidget *_voiceVolumeLabel; + SliderWidget *_speechVolumeSlider; + StaticTextWidget *_speechVolumeLabel; }; diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index e58fa6d270..e7abb544c0 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -470,13 +470,13 @@ void ConfigDialog::close() { int soundVolumeMaster = ConfMan.getInt("master_volume"); int soundVolumeMusic = ConfMan.getInt("music_volume"); int soundVolumeSfx = ConfMan.getInt("sfx_volume"); - int soundVolumeVoice = ConfMan.getInt("voice_volume"); + int soundVolumeSpeech = ConfMan.getInt("speech_volume"); if (_vm->_imuseDigital) { _vm->_mixer->setVolume(soundVolumeMaster); _vm->_imuseDigital->setGroupMusicVolume(soundVolumeMusic / 2); _vm->_imuseDigital->setGroupSfxVolume(soundVolumeSfx / 2); - _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeVoice / 2); + _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeSpeech / 2); return; } |