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author | Sven Hesse | 2013-04-15 18:30:12 +0200 |
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committer | Sven Hesse | 2013-04-15 18:30:12 +0200 |
commit | 3540b943cff7a1d98af66e9425de932532edb63e (patch) | |
tree | fd3accbba5132bd0f1c33a5bddeb22f809bdd034 | |
parent | eb55db436ddb0746179d72b3cae950dfbeb1d8b6 (diff) | |
download | scummvm-rg350-3540b943cff7a1d98af66e9425de932532edb63e.tar.gz scummvm-rg350-3540b943cff7a1d98af66e9425de932532edb63e.tar.bz2 scummvm-rg350-3540b943cff7a1d98af66e9425de932532edb63e.zip |
GOB: Fix a potential array overrun
-rw-r--r-- | engines/gob/sound/soundblaster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp index f267eee32d..4d6f6f0bf7 100644 --- a/engines/gob/sound/soundblaster.cpp +++ b/engines/gob/sound/soundblaster.cpp @@ -98,7 +98,7 @@ void SoundBlaster::playComposition(const int16 *composition, int16 freqVal, do { i++; _composition[i] = composition[i]; - } while ((i < 50) && (composition[i] != -1)); + } while ((i < 49) && (composition[i] != -1)); _compositionPos = -1; nextCompositionPos(); |