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authorEugene Sandulenko2014-03-13 23:11:31 +0200
committerEugene Sandulenko2014-03-13 23:12:39 +0200
commit35569962fed8f519550479e453c963ae70be4000 (patch)
tree38731b5426a4b23a33cbb77294a3871dff9c2ffb
parente310e9832db8759ba3aeac2ee0f98204ce65f86d (diff)
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FULLPIPE: Some renames in scenes18 and 19
-rw-r--r--engines/fullpipe/scenes.cpp4
-rw-r--r--engines/fullpipe/scenes.h6
-rw-r--r--engines/fullpipe/scenes/scene18and19.cpp122
3 files changed, 60 insertions, 72 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 763f142a38..7dd07a7dbd 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -271,10 +271,6 @@ Vars::Vars() {
scene17_sceneEdgeX = 0;
scene18_var01 = 0;
- scene18_var16 = 200;
- scene18_var17 = 200;
- scene18_var18 = 300;
- scene18_var19 = 300;
scene18_whirlgig = 0;
scene18_var20 = 1032;
scene18_var04 = -318;
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 57f896a5ca..1b1449bd37 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -474,12 +474,8 @@ public:
int scene17_sceneEdgeX;
int scene18_var01;
- int scene18_var16;
- int scene18_var17;
- int scene18_var18;
- int scene18_var19;
StaticANIObject *scene18_whirlgig;
- Common::Array<Swinger *> scene18_var07;
+ Common::Array<Swinger *> scene18_swingers;
int scene18_var20;
int scene18_var04;
int scene18_var08;
diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp
index 30ae8aa1d6..e254341fd1 100644
--- a/engines/fullpipe/scenes/scene18and19.cpp
+++ b/engines/fullpipe/scenes/scene18and19.cpp
@@ -91,19 +91,19 @@ void scene19_setMovements(Scene *sc, int entranceId) {
g_vars->scene19_var05 = (entranceId == PIC_SC19_RTRUBA3);
}
- for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
- if (!g_vars->scene18_var15 && (g_vars->scene18_var07[i]->sflags & 0x20)) {
+ for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
+ if (!g_vars->scene18_var15 && (g_vars->scene18_swingers[i]->sflags & 0x20)) {
Scene *oldsc = g_fp->_currentScene;
- g_vars->scene18_var07[i]->sflags = 1;
+ g_vars->scene18_swingers[i]->sflags = 1;
g_fp->_currentScene = sc;
- g_vars->scene18_var07[i]->ani->changeStatics2(ST_KSL_NORM);
- g_vars->scene18_var07[i]->ani->_priority = 30;
+ g_vars->scene18_swingers[i]->ani->changeStatics2(ST_KSL_NORM);
+ g_vars->scene18_swingers[i]->ani->_priority = 30;
g_fp->_currentScene = oldsc;
}
- sc->deleteStaticANIObject(g_vars->scene18_var07[i]->ani);
+ sc->deleteStaticANIObject(g_vars->scene18_swingers[i]->ani);
}
if (g_vars->scene18_whirlgig->_movement) {
@@ -140,7 +140,7 @@ void scene19_preload() {
void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
Swinger *swinger;
- g_vars->scene18_var07.clear();
+ g_vars->scene18_swingers.clear();
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
@@ -185,7 +185,7 @@ void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(17));
- g_vars->scene18_var07.push_back(swinger);
+ g_vars->scene18_swingers.push_back(swinger);
}
g_fp->_currentScene = oldsc;
@@ -217,22 +217,22 @@ void scene18_initScene1(Scene *sc) {
g_vars->scene18_var05 += newx;
g_vars->scene18_var06 += newy;
- for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
- g_vars->scene18_var07[i]->ani->getPicAniInfo(&info);
- sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1);
- g_vars->scene18_var07[i]->ani->setPicAniInfo(&info);
+ for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
+ g_vars->scene18_swingers[i]->ani->getPicAniInfo(&info);
+ sc->addStaticANIObject(g_vars->scene18_swingers[i]->ani, 1);
+ g_vars->scene18_swingers[i]->ani->setPicAniInfo(&info);
- g_vars->scene18_var07[i]->sx += newx;
- g_vars->scene18_var07[i]->sy += newy;
- g_vars->scene18_var07[i]->ix += newx;
- g_vars->scene18_var07[i]->iy += newy;
+ g_vars->scene18_swingers[i]->sx += newx;
+ g_vars->scene18_swingers[i]->sy += newy;
+ g_vars->scene18_swingers[i]->ix += newx;
+ g_vars->scene18_swingers[i]->iy += newy;
GameObject *go;
- if (g_vars->scene18_var07[i]->ani->_movement)
- go = g_vars->scene18_var07[i]->ani->_movement;
+ if (g_vars->scene18_swingers[i]->ani->_movement)
+ go = g_vars->scene18_swingers[i]->ani->_movement;
else
- go = g_vars->scene18_var07[i]->ani;
+ go = g_vars->scene18_swingers[i]->ani;
go->setOXY(newx + go->_ox, newy + go->_oy);
}
@@ -296,17 +296,13 @@ void scene18_initScene1(Scene *sc) {
if (sc->_sceneId == SC_19)
g_fp->_aniMan2 = 0;
else
- g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
+ g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani;
} else {
g_fp->_aniMan2 = g_fp->_aniMan;
}
}
void scene18_initScene2(Scene *sc) {
- g_vars->scene18_var16 = 200;
- g_vars->scene18_var17 = 200;
- g_vars->scene18_var18 = 300;
- g_vars->scene18_var19 = 300;
g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
g_vars->scene18_var20 = 1032;
g_vars->scene18_var04 = -318;
@@ -406,27 +402,27 @@ void sceneHandler18and19_showManJump() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->_flags &= 0xFFFB;
g_fp->_aniMan->_flags &= 0xFEFF;
- g_vars->scene18_var07[g_vars->scene18_var27]->sflags = 0x20;
+ g_vars->scene18_swingers[g_vars->scene18_var27]->sflags = 0x20;
- g_vars->scene18_var07[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN);
- g_vars->scene18_var07[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1);
- g_vars->scene18_var07[g_vars->scene18_var27]->ani->_priority = 20;
+ g_vars->scene18_swingers[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN);
+ g_vars->scene18_swingers[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1);
+ g_vars->scene18_swingers[g_vars->scene18_var27]->ani->_priority = 20;
g_vars->scene18_var28 = 0;
g_vars->scene18_var15 = 1;
- g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
+ g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani;
}
void sceneHandler18_showManJumpTo() {
int x, y;
- if (g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement) {
- x = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement->_ox;
- y = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_movement->_oy;
+ if (g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement) {
+ x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_ox;
+ y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_oy;
} else {
- x = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_ox;
- y = g_vars->scene18_var07[g_vars->scene18_var31]->ani->_oy;
+ x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_ox;
+ y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_oy;
}
g_fp->_aniMan->show1(x + 62, y + 5, MV_MAN18_JUMPTOTRUBA, 0);
@@ -452,27 +448,27 @@ void sceneHandler18_showManJumpTo() {
mq->chain(0);
}
- g_vars->scene18_var07[g_vars->scene18_var31]->sflags = 1;
+ g_vars->scene18_swingers[g_vars->scene18_var31]->sflags = 1;
- g_vars->scene18_var07[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM);
- g_vars->scene18_var07[g_vars->scene18_var31]->ani->_priority = 30;
+ g_vars->scene18_swingers[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM);
+ g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_priority = 30;
}
void sceneHandler18and19_showGirlJumpTo() {
g_vars->scene18_girl->stopAnim_maybe();
g_vars->scene18_girl->hide();
- g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 4;
+ g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 4;
- g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL);
- g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
+ g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL);
+ g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
g_vars->scene18_var23--;
g_vars->scene18_var25--;
}
void sceneHandler18and19_showGirlJump() {
- StaticANIObject *ani = g_vars->scene18_var07[g_vars->scene18_var32]->ani;
+ StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani;
int x, y;
if (ani->_movement) {
@@ -487,10 +483,10 @@ void sceneHandler18and19_showGirlJump() {
g_vars->scene18_girl->_priority = 50;
g_vars->scene18_girl->startAnim(MV_GRL18_JUMPFROM, 0, -1);
- g_vars->scene18_var07[g_vars->scene18_var32]->sflags = 1;
+ g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1;
- g_vars->scene18_var07[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
- g_vars->scene18_var07[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
+ g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
+ g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
g_vars->scene18_var23 = 1;
g_vars->scene18_var25++;
@@ -500,16 +496,16 @@ void sceneHandler18and19_showBoyJumpTo() {
g_vars->scene18_boy->stopAnim_maybe();
g_vars->scene18_boy->hide();
- g_vars->scene18_var07[g_vars->scene18_var33]->sflags = 2;
- g_vars->scene18_var07[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY);
- g_vars->scene18_var07[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1);
+ g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 2;
+ g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY);
+ g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1);
g_vars->scene18_var23--;
g_vars->scene18_var24--;
}
void sceneHandler18and19_showBoyJump() {
- StaticANIObject *ani = g_vars->scene18_var07[g_vars->scene18_var32]->ani;
+ StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani;
int x, y;
if (ani->_movement) {
@@ -524,10 +520,10 @@ void sceneHandler18and19_showBoyJump() {
g_vars->scene18_boy->_priority = 50;
g_vars->scene18_boy->startAnim(MV_BOY18_JUMPFROM, 0, -1);
- g_vars->scene18_var07[g_vars->scene18_var32]->sflags = 1;
+ g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1;
- g_vars->scene18_var07[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
- g_vars->scene18_var07[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
+ g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
+ g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
g_vars->scene18_var26 = 1;
}
@@ -559,8 +555,8 @@ void sceneHandler18and19_drawRiders() {
if (g_vars->scene18_var21 >= 359)
g_vars->scene18_var21 = 0;
- for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
- Swinger *swinger = g_vars->scene18_var07[i];
+ for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
+ Swinger *swinger = g_vars->scene18_swingers[i];
double oldangle = swinger->angle;
@@ -672,8 +668,8 @@ void sceneHandler18and19_drawRiders() {
}
void sceneHandler18and19_animateRiders() {
- for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
- Swinger *swinger = g_vars->scene18_var07[i];
+ for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
+ Swinger *swinger = g_vars->scene18_swingers[i];
if (!swinger->ani->_movement) {
int mv = 0;
@@ -777,11 +773,11 @@ int sceneHandler18(ExCommand *cmd) {
g_vars->scene18_var11 = g_fp->_aniMan2->_oy;
- if (x < g_fp->_sceneRect.left + g_vars->scene18_var16)
- g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left;
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
- if (x > g_fp->_sceneRect.right - g_vars->scene18_var16)
- g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right;
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene18_var28 && g_fp->_aniMan->_movement)
@@ -903,11 +899,11 @@ int sceneHandler19(ExCommand *cmd) {
g_vars->scene18_var11 = g_fp->_aniMan2->_oy;
- if (x < g_fp->_sceneRect.left + g_vars->scene18_var16)
- g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left;
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
- if (x > g_fp->_sceneRect.right - g_vars->scene18_var16)
- g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right;
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene18_var08) {