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authorThanasis Antoniou2019-05-29 16:10:18 +0300
committerThanasis Antoniou2019-05-31 16:43:10 +0300
commit3557570c4c5e584338eb489686224c4dfca31c2b (patch)
tree00811b8fcec87ceb7efc4158acc549cdd2ce8a75
parenta6e896f7481c7724b5e627279ccd8f95746a4ebf (diff)
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BLADERUNNER: Set gate to UG18 as locked only in Hard mode
This as before is only for the enhanced version
-rw-r--r--engines/bladerunner/script/scene/ug13.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp
index ea4e4f505f..239c32dd94 100644
--- a/engines/bladerunner/script/scene/ug13.cpp
+++ b/engines/bladerunner/script/scene/ug13.cpp
@@ -234,11 +234,11 @@ bool SceneScriptUG13::ClickedOnExit(int exitId) {
Loop_Actor_Travel_Stairs(kActorMcCoy, 11, true, kAnimationModeIdle);
Footstep_Sound_Override_Off();
// This path is unreachable in the original game
- // TEST maybe restore this condition. Probably occurs before meeting with Guzza is set
- if (_vm->_cutContent) {
+ // Restore this condition only for hard mode. Probably occurs before meeting with Guzza is set
+ if (_vm->_cutContent && Query_Difficulty_Level() == kGameDifficultyHard) {
if (!Game_Flag_Query(kFlagCallWithGuzza)) {
// Passage to UG18 is locked
- // This two lines of dialogue is not in the code of the original game
+ // These lines of dialogue are not in the code of the original game
if (Actor_Query_Goal_Number(kActorTransient) == 391
|| Actor_Query_Goal_Number(kActorTransient) == 395
|| Actor_Query_Goal_Number(kActorTransient) == 599