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author | Thanasis Antoniou | 2019-05-29 16:10:18 +0300 |
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committer | Thanasis Antoniou | 2019-05-31 16:43:10 +0300 |
commit | 3557570c4c5e584338eb489686224c4dfca31c2b (patch) | |
tree | 00811b8fcec87ceb7efc4158acc549cdd2ce8a75 | |
parent | a6e896f7481c7724b5e627279ccd8f95746a4ebf (diff) | |
download | scummvm-rg350-3557570c4c5e584338eb489686224c4dfca31c2b.tar.gz scummvm-rg350-3557570c4c5e584338eb489686224c4dfca31c2b.tar.bz2 scummvm-rg350-3557570c4c5e584338eb489686224c4dfca31c2b.zip |
BLADERUNNER: Set gate to UG18 as locked only in Hard mode
This as before is only for the enhanced version
-rw-r--r-- | engines/bladerunner/script/scene/ug13.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ug13.cpp b/engines/bladerunner/script/scene/ug13.cpp index ea4e4f505f..239c32dd94 100644 --- a/engines/bladerunner/script/scene/ug13.cpp +++ b/engines/bladerunner/script/scene/ug13.cpp @@ -234,11 +234,11 @@ bool SceneScriptUG13::ClickedOnExit(int exitId) { Loop_Actor_Travel_Stairs(kActorMcCoy, 11, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); // This path is unreachable in the original game - // TEST maybe restore this condition. Probably occurs before meeting with Guzza is set - if (_vm->_cutContent) { + // Restore this condition only for hard mode. Probably occurs before meeting with Guzza is set + if (_vm->_cutContent && Query_Difficulty_Level() == kGameDifficultyHard) { if (!Game_Flag_Query(kFlagCallWithGuzza)) { // Passage to UG18 is locked - // This two lines of dialogue is not in the code of the original game + // These lines of dialogue are not in the code of the original game if (Actor_Query_Goal_Number(kActorTransient) == 391 || Actor_Query_Goal_Number(kActorTransient) == 395 || Actor_Query_Goal_Number(kActorTransient) == 599 |