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author | unknown | 2015-04-04 21:40:21 -0500 |
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committer | unknown | 2015-04-04 21:40:21 -0500 |
commit | 355fa444caadfc951ba289bf23fc275f949bf36e (patch) | |
tree | 62050645469ea01f6c6af6f5667d7d9b90732fcd | |
parent | a44ab1facc9c1ed8bc1f1ff38876c65f2624a406 (diff) | |
download | scummvm-rg350-355fa444caadfc951ba289bf23fc275f949bf36e.tar.gz scummvm-rg350-355fa444caadfc951ba289bf23fc275f949bf36e.tar.bz2 scummvm-rg350-355fa444caadfc951ba289bf23fc275f949bf36e.zip |
MADS: Fix throwing burger in the different difficulty modes
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 047dc1f498..0a62e375d7 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -2637,7 +2637,7 @@ void Scene109::actions() { break; case OBJ_BURGER: - _hoovicDifficultFl = (_game._difficulty == DIFFICULTY_EASY); + _hoovicDifficultFl = (_game._difficulty == DIFFICULTY_HARD); _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('H', (_hoovicDifficultFl ? 3 : 1))); break; } |