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authorunknown2015-04-04 21:40:21 -0500
committerunknown2015-04-04 21:40:21 -0500
commit355fa444caadfc951ba289bf23fc275f949bf36e (patch)
tree62050645469ea01f6c6af6f5667d7d9b90732fcd
parenta44ab1facc9c1ed8bc1f1ff38876c65f2624a406 (diff)
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MADS: Fix throwing burger in the different difficulty modes
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 047dc1f498..0a62e375d7 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -2637,7 +2637,7 @@ void Scene109::actions() {
break;
case OBJ_BURGER:
- _hoovicDifficultFl = (_game._difficulty == DIFFICULTY_EASY);
+ _hoovicDifficultFl = (_game._difficulty == DIFFICULTY_HARD);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('H', (_hoovicDifficultFl ? 3 : 1)));
break;
}