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authorMax Horn2003-06-09 01:06:29 +0000
committerMax Horn2003-06-09 01:06:29 +0000
commit35ef32cf4bb23139ff32e6a445fffb6ab639acde (patch)
tree6ace2ad9ce485c7734a91e57c407dc836d868416
parent54e4ac9746f97dc311ae2001c70a38c10d68bc7d (diff)
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cleanup
svn-id: r8408
-rw-r--r--scumm/scummvm.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index f50987284b..86a12cb004 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -219,7 +219,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
return engine;
}
-Scumm::Scumm (GameDetector *detector, OSystem *syst)
+Scumm::Scumm (GameDetector *detector, OSystem *syst)
: Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) {
OSystem::Property prop;
@@ -290,7 +290,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_objectOwnerTable = NULL;
_objectRoomTable = NULL;
_objectStateTable = NULL;
- memset(&_objectIDMap,0,sizeof(ObjectIDMap));
+ memset(&_objectIDMap, 0, sizeof(ObjectIDMap));
_numObjectsInRoom = 0;
_userPut = 0;
_userState = 0;
@@ -299,10 +299,10 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_saveLoadSlot = 0;
_lastSaveTime = 0;
_saveLoadCompatible = false;
- memset(_saveLoadName,0,sizeof(_saveLoadName));
+ memset(_saveLoadName, 0, sizeof(_saveLoadName));
_maxHeapThreshold = 0;
_minHeapThreshold = 0;
- memset(_localScriptList,0,sizeof(_localScriptList));
+ memset(_localScriptList, 0, sizeof(_localScriptList));
_scriptPointer = NULL;
_scriptOrgPointer = NULL;
_opcode = 0;
@@ -312,17 +312,17 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_lastCodePtr = NULL;
_resultVarNumber = 0;
_scummStackPos = 0;
- memset(_localParamList,0,sizeof(_localParamList));
- memset(_scummStack,0,sizeof(_scummStack));
+ memset(_localParamList, 0, sizeof(_localParamList));
+ memset(_scummStack, 0, sizeof(_scummStack));
_keyScriptKey = 0;
_keyScriptNo = 0;
_encbyte = 0;
- memset(&_fileHandle,0,sizeof(File));
+ memset(&_fileHandle, 0, sizeof(File));
_fileOffset = 0;
_exe_name = NULL;
_game_name = NULL;
_dynamicRoomOffsets = false;
- memset(_resourceMapper,0,sizeof(_resourceMapper));
+ memset(_resourceMapper, 0, sizeof(_resourceMapper));
_allocatedSize = 0;
_expire_counter = 0;
_lastLoadedRoom = 0;
@@ -333,17 +333,17 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_classData = NULL;
_actorToPrintStrFor = 0;
_sentenceNum = 0;
- memset(_sentence,0,sizeof(_sentence));
- memset(_string,0,sizeof(_string));
+ memset(_sentence, 0, sizeof(_sentence));
+ memset(_string, 0, sizeof(_string));
_screenB = 0;
_screenH = 0;
_roomHeight = 0;
_roomWidth = 0;
_screenHeight = 0;
_screenWidth = 0;
- memset(virtscr,0,sizeof(virtscr));
- memset(&camera,0,sizeof(CameraData));
- memset(_colorCycle,0,sizeof(_colorCycle));
+ memset(virtscr, 0, sizeof(virtscr));
+ memset(&camera, 0, sizeof(CameraData));
+ memset(_colorCycle, 0, sizeof(_colorCycle));
_ENCD_offs = 0;
_EXCD_offs = 0;
_CLUT_offs = 0;
@@ -354,14 +354,14 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_verbRedraw = false;
_screenEffectFlag = false;
_completeScreenRedraw = false;
- memset(&_cursor,0,sizeof(_cursor));
- memset(_grabbedCursor,0,sizeof(_grabbedCursor));
+ memset(&_cursor, 0, sizeof(_cursor));
+ memset(_grabbedCursor, 0, sizeof(_grabbedCursor));
_currentCursor = 0;
_newEffect = 0;
_switchRoomEffect2 = 0;
_switchRoomEffect = 0;
_doEffect = false;
- memset(&_flashlight,0,sizeof(_flashlight));
+ memset(&_flashlight, 0, sizeof(_flashlight));
_roomStrips = 0;
_bompActorPalettePtr = NULL;
_shakeEnabled= false;
@@ -370,22 +370,22 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_screenEndStrip = 0;
_screenLeft = 0;
_screenTop = 0;
- _blastObjectQueuePos = 0;
- memset(_blastObjectQueue,0,sizeof(_blastObjectQueue));
+ _blastObjectQueuePos = 0;
+ memset(_blastObjectQueue, 0, sizeof(_blastObjectQueue));
_blastTextQueuePos = 0;
- memset(_blastTextQueue,0,sizeof(_blastTextQueue));
+ memset(_blastTextQueue, 0, sizeof(_blastTextQueue));
_drawObjectQueNr = 0;
- memset(_drawObjectQue,0,sizeof(_drawObjectQue));
+ memset(_drawObjectQue, 0, sizeof(_drawObjectQue));
_palManipStart = 0;
_palManipEnd = 0;
_palManipCounter = 0;
_palManipPalette = NULL;
_palManipIntermediatePal = NULL;
- memset(gfxUsageBits,0,sizeof(gfxUsageBits));
+ memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
_shadowPalette = NULL;
_shadowPaletteSize = 0;
- memset(_currentPalette,0,sizeof(_currentPalette));
- memset(_proc_special_palette,0,sizeof(_proc_special_palette));
+ memset(_currentPalette, 0, sizeof(_currentPalette));
+ memset(_proc_special_palette, 0, sizeof(_proc_special_palette));
_palDirtyMin = 0;
_palDirtyMax = 0;
_haveMsg = 0;
@@ -397,14 +397,14 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_noDigitalSamples = 0;
_saveSound = 1;
current_cd_sound = 0;
- memset(_extraBoxFlags,0,sizeof(_extraBoxFlags));
- memset(_scaleSlots,0,sizeof(_scaleSlots));
+ memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
+ memset(_scaleSlots, 0, sizeof(_scaleSlots));
_charset = NULL;
_charsetColor = 0;
- memset(_charsetColorMap,0,sizeof(_charsetColorMap));
- memset(_charsetData,0,sizeof(_charsetData));
+ memset(_charsetColorMap, 0, sizeof(_charsetColorMap));
+ memset(_charsetData, 0, sizeof(_charsetData));
_charsetBufPos = 0;
- memset(_charsetBuffer,0,sizeof(_charsetBuffer));
+ memset(_charsetBuffer, 0, sizeof(_charsetBuffer));
_noSubtitles = false;
_numInMsgStack = 0;
_msgPtrToAdd = NULL;
@@ -414,7 +414,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_existLanguageFile = false;
_languageBuffer = NULL;
_languageIndex = NULL;
- memset(_transText,0,sizeof(_transText));
+ memset(_transText, 0, sizeof(_transText));
_bcr = NULL;
//
@@ -609,19 +609,19 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
#ifndef __GP32__ //ph0x FIXME, "quick dirty hack"
/* Bind the mixer to the system => mixer will be invoked
- * automatically when samples need to be generated */
+ * automatically when samples need to be generated */
_silentDigitalImuse = false;
- if (!_mixer->bindToSystem(syst)) {
+ if (!_mixer->bindToSystem(syst)) {
warning("Sound initialization failed");
if (detector->_use_adlib) {
- _use_adlib = false;
- detector->_use_adlib = false;
- detector->_midi_driver = MD_NULL;
- warning("Adlib music was selected, switching to midi null driver");
- }
+ _use_adlib = false;
+ detector->_use_adlib = false;
+ detector->_midi_driver = MD_NULL;
+ warning("Adlib music was selected, switching to midi null driver");
+ }
_silentDigitalImuse = true;
_noDigitalSamples = true;
- }
+ }
_mixer->setVolume(kDefaultSFXVolume * kDefaultMasterVolume / 255);
_mixer->setMusicVolume(kDefaultMusicVolume);
@@ -798,7 +798,7 @@ void Scumm::scummInit() {
if (!(_features & GF_SMALL_NAMES) && _version != 8)
loadCharset(1);
-
+
if (_features & GF_OLD_BUNDLE)
loadCharset(0); // FIXME - HACK ?
@@ -811,7 +811,7 @@ void Scumm::scummInit() {
for (i = 1; i < _numActors; i++) {
_actors[i].number = i;
_actors[i].initActor(1);
-
+
// this is from IDB
if (_version == 1)
_actors[i].setActorCostume(i);
@@ -941,7 +941,7 @@ void Scumm::initScummVars() {
VAR(VAR_MOUSEPRESENT) = true; // FIXME - used to be 0, but that seems odd?!?
if (_features & GF_HUMONGOUS)
VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
- else
+ else
VAR(VAR_SOUNDPARAM) = 0;
VAR(VAR_SOUNDPARAM2) = 0;
VAR(VAR_SOUNDPARAM3) = 0;
@@ -1093,7 +1093,7 @@ load_game:
char buf[1024];
#endif
sprintf(buf, errMsg, filename);
-
+
Dialog *dialog = new MessageDialog(_newgui, buf, 1500, false);
runDialog(dialog);
delete dialog;
@@ -1125,7 +1125,7 @@ load_game:
// HACK: If a load was requested, immediately perform it. This avoids
// drawing the current room right after the load is request but before
- // it is performed. That was annoying esp. if you loaded while a SMUSH
+ // it is performed. That was annoying esp. if you loaded while a SMUSH
// cutscene was playing.
if (_saveLoadFlag && _saveLoadFlag != 1) {
goto load_game;
@@ -1152,7 +1152,7 @@ load_game:
if (_verbRedraw) {
redrawVerbs();
}
-
+
setActorRedrawFlags();
resetActorBgs();
@@ -1619,7 +1619,7 @@ void Scumm::initRoomSubBlocks() {
_localScriptList[id - _numGlobalScripts] = READ_LE_UINT16(ptr + 1);
ptr += 3;
-
+
if (_dumpScripts) {
char buf[32];
sprintf(buf, "room-%d-", _roomResource);
@@ -2209,11 +2209,11 @@ const char *Scumm::getGameDataPath() const {
struct stat st;
int disk = (_scummVars && _scummVars[VAR_CURRENTDISK] == 2) ? 2 : 1;
sprintf(buf, "/Volumes/MONKEY3_%d", disk);
-
+
if (!stat(buf, &st)) {
return buf;
}
-
+
// Apparently that disk is not inserted. However since many data files
// (fonts, comi.la0) are on both disks, we also try the other CD.
disk = (disk == 1) ? 2 : 1;
@@ -2298,7 +2298,7 @@ void Scumm::parseEvents() {
// because that's what MI2 looks for in
// its "instant win" cheat.
_keyPressed = event.kbd.keycode + 154;
- } else
+ } else
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
break;
@@ -2332,11 +2332,11 @@ void Scumm::parseEvents() {
case OSystem::EVENT_RBUTTONUP:
_rightBtnPressed &= ~msDown;
break;
-
+
case OSystem::EVENT_QUIT:
_quit = true;
break;
-
+
default:
break;
}
@@ -2401,7 +2401,7 @@ void Scumm::mainRun() {
while (!_quit) {
updatePalette();
- _system->update_screen();
+ _system->update_screen();
diff -= _system->get_msecs();
waitForTimer(delta * 15 + diff);