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author | Torbjörn Andersson | 2005-01-25 07:55:09 +0000 |
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committer | Torbjörn Andersson | 2005-01-25 07:55:09 +0000 |
commit | 3623ca46371d6f46b9397801d61c47d18a3a79db (patch) | |
tree | b61cba9d33c18fd4e82e13e6b04d79a135c9a7b9 | |
parent | b86423f8982d1e55ad43904c7809a7c1a200d983 (diff) | |
download | scummvm-rg350-3623ca46371d6f46b9397801d61c47d18a3a79db.tar.gz scummvm-rg350-3623ca46371d6f46b9397801d61c47d18a3a79db.tar.bz2 scummvm-rg350-3623ca46371d6f46b9397801d61c47d18a3a79db.zip |
Corrected the comment: the savegame filename does not include the path at
this stage. (So 128 characters is probably excessive, even if the SCUMM
engine uses 256.)
svn-id: r16634
-rw-r--r-- | sword2/save_rest.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 424418460c..6f2e1ed6fb 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -41,7 +41,7 @@ namespace Sword2 { // A savegame consists of a header and the global variables -// Max length of a savegame filename, including full path +// Max length of a savegame filename #define MAX_FILENAME_LEN 128 #ifdef SCUMM_BIG_ENDIAN |