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authorTorbjörn Andersson2005-01-25 07:55:09 +0000
committerTorbjörn Andersson2005-01-25 07:55:09 +0000
commit3623ca46371d6f46b9397801d61c47d18a3a79db (patch)
treeb61cba9d33c18fd4e82e13e6b04d79a135c9a7b9
parentb86423f8982d1e55ad43904c7809a7c1a200d983 (diff)
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Corrected the comment: the savegame filename does not include the path at
this stage. (So 128 characters is probably excessive, even if the SCUMM engine uses 256.) svn-id: r16634
-rw-r--r--sword2/save_rest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp
index 424418460c..6f2e1ed6fb 100644
--- a/sword2/save_rest.cpp
+++ b/sword2/save_rest.cpp
@@ -41,7 +41,7 @@ namespace Sword2 {
// A savegame consists of a header and the global variables
-// Max length of a savegame filename, including full path
+// Max length of a savegame filename
#define MAX_FILENAME_LEN 128
#ifdef SCUMM_BIG_ENDIAN