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author | Max Horn | 2012-02-22 21:03:17 +0100 |
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committer | Max Horn | 2012-02-26 15:21:36 +0100 |
commit | 367131ef0ebbc446f5589b3523049eac3d5a572d (patch) | |
tree | 4283f700e253762c070d05ed2ec9df4836db0afb | |
parent | 215b41b244e042019f82cb507463d7e13672a6d0 (diff) | |
download | scummvm-rg350-367131ef0ebbc446f5589b3523049eac3d5a572d.tar.gz scummvm-rg350-367131ef0ebbc446f5589b3523049eac3d5a572d.tar.bz2 scummvm-rg350-367131ef0ebbc446f5589b3523049eac3d5a572d.zip |
COMMON: Move Language and Platform functionality into separate files
-rw-r--r-- | backends/platform/dc/dc.h | 2 | ||||
-rw-r--r-- | common/gui_options.h | 2 | ||||
-rw-r--r-- | common/language.cpp | 107 | ||||
-rw-r--r-- | common/language.h | 80 | ||||
-rw-r--r-- | common/localization.h | 2 | ||||
-rw-r--r-- | common/module.mk | 2 | ||||
-rw-r--r-- | common/platform.cpp | 107 | ||||
-rw-r--r-- | common/platform.h | 80 | ||||
-rw-r--r-- | common/util.cpp | 168 | ||||
-rw-r--r-- | common/util.h | 96 | ||||
-rw-r--r-- | engines/engine.h | 2 | ||||
-rw-r--r-- | engines/game.h | 3 | ||||
-rw-r--r-- | engines/gob/databases.h | 2 | ||||
-rw-r--r-- | engines/queen/input.h | 2 | ||||
-rw-r--r-- | engines/queen/resource.h | 3 | ||||
-rw-r--r-- | engines/scumm/detection.h | 3 | ||||
-rw-r--r-- | engines/scumm/help.h | 1 | ||||
-rw-r--r-- | engines/sword25/util/lua/scummvm_file.cpp | 2 | ||||
-rw-r--r-- | engines/touche/graphics.h | 2 | ||||
-rw-r--r-- | graphics/sjis.h | 2 |
20 files changed, 394 insertions, 274 deletions
diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h index 2e32ff3eb4..8ca48bf19e 100644 --- a/backends/platform/dc/dc.h +++ b/backends/platform/dc/dc.h @@ -29,6 +29,8 @@ #include "backends/audiocd/default/default-audiocd.h" #include "backends/fs/fs-factory.h" #include "audio/mixer_intern.h" +#include "common/language.h" +#include "common/platform.h" #ifdef DYNAMIC_MODULES #include "backends/plugins/dynamic-plugin.h" #endif diff --git a/common/gui_options.h b/common/gui_options.h index 0c2b8e7fce..5649f1103d 100644 --- a/common/gui_options.h +++ b/common/gui_options.h @@ -23,7 +23,7 @@ #ifndef COMMON_GUI_OPTIONS_H #define COMMON_GUI_OPTIONS_H -#include "common/util.h" // for Common::Language +#include "common/language.h" #define GUIO_NONE "\000" #define GUIO_NOSUBTITLES "\001" diff --git a/common/language.cpp b/common/language.cpp new file mode 100644 index 0000000000..1de01b0207 --- /dev/null +++ b/common/language.cpp @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "common/language.h" +#include "common/str.h" + +namespace Common { + +const LanguageDescription g_languages[] = { + { "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA }, + { "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN }, + { "cz", "cs_CZ", "Czech", CZ_CZE }, + { "nl", "nl_NL", "Dutch", NL_NLD }, + { "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist) + { "gb", "en_GB", "English (GB)", EN_GRB }, + { "us", "en_US", "English (US)", EN_USA }, + { "fr", "fr_FR", "French", FR_FRA }, + { "de", "de_DE", "German", DE_DEU }, + { "gr", "el_GR", "Greek", GR_GRE }, + { "he", "he_IL", "Hebrew", HE_ISR }, + { "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated + { "hr", "hr_HR", "Croatian", HR_HRV }, + { "hu", "hu_HU", "Hungarian", HU_HUN }, + { "it", "it_IT", "Italian", IT_ITA }, + { "jp", "ja_JP", "Japanese", JA_JPN }, + { "kr", "ko_KR", "Korean", KO_KOR }, + { "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale + { "pl", "pl_PL", "Polish", PL_POL }, + { "br", "pt_BR", "Portuguese", PT_BRA }, + { "ru", "ru_RU", "Russian", RU_RUS }, + { "es", "es_ES", "Spanish", ES_ESP }, + { "se", "sv_SE", "Swedish", SE_SWE }, + { 0, 0, 0, UNK_LANG } +}; + +Language parseLanguage(const String &str) { + if (str.empty()) + return UNK_LANG; + + const LanguageDescription *l = g_languages; + for (; l->code; ++l) { + if (str.equalsIgnoreCase(l->code)) + return l->id; + } + + return UNK_LANG; +} + +Language parseLanguageFromLocale(const char *locale) { + if (!locale || !*locale) + return UNK_LANG; + + const LanguageDescription *l = g_languages; + for (; l->code; ++l) { + if (!strcmp(l->unixLocale, locale)) + return l->id; + } + + return UNK_LANG; +} + +const char *getLanguageCode(Language id) { + const LanguageDescription *l = g_languages; + for (; l->code; ++l) { + if (l->id == id) + return l->code; + } + return 0; +} + +const char *getLanguageLocale(Language id) { + const LanguageDescription *l = g_languages; + for (; l->code; ++l) { + if (l->id == id) + return l->unixLocale; + } + return 0; +} + +const char *getLanguageDescription(Language id) { + const LanguageDescription *l = g_languages; + for (; l->code; ++l) { + if (l->id == id) + return l->description; + } + return 0; +} + +} // End of namespace Common diff --git a/common/language.h b/common/language.h new file mode 100644 index 0000000000..b83f0d34fd --- /dev/null +++ b/common/language.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef COMMON_LANGUAGE_H +#define COMMON_LANGUAGE_H + +#include "common/scummsys.h" + +namespace Common { + +class String; + +/** + * List of game language. + */ +enum Language { + ZH_CNA, + ZH_TWN, + CZ_CZE, + NL_NLD, + EN_ANY, // Generic English (when only one game version exist) + EN_GRB, + EN_USA, + FR_FRA, + DE_DEU, + GR_GRE, + HE_ISR, + HR_HRV, + HU_HUN, + IT_ITA, + JA_JPN, + KO_KOR, + NB_NOR, + PL_POL, + PT_BRA, + RU_RUS, + ES_ESP, + SE_SWE, + + UNK_LANG = -1 // Use default language (i.e. none specified) +}; + +struct LanguageDescription { + const char *code; + const char *unixLocale; + const char *description; + Language id; +}; + +extern const LanguageDescription g_languages[]; + + +/** Convert a string containing a language name into a Language enum value. */ +extern Language parseLanguage(const String &str); +extern Language parseLanguageFromLocale(const char *locale); +extern const char *getLanguageCode(Language id); +extern const char *getLanguageLocale(Language id); +extern const char *getLanguageDescription(Language id); + +} // End of namespace Common + +#endif diff --git a/common/localization.h b/common/localization.h index 3945cf5fab..e908485b99 100644 --- a/common/localization.h +++ b/common/localization.h @@ -22,7 +22,7 @@ #ifndef COMMON_LOCALIZATION_H #define COMMON_LOCALIZATION_H -#include "common/util.h" +#include "common/language.h" #include "common/keyboard.h" namespace Common { diff --git a/common/module.mk b/common/module.mk index bd17413540..b4928fabda 100644 --- a/common/module.mk +++ b/common/module.mk @@ -15,11 +15,13 @@ MODULE_OBJS := \ gui_options.o \ hashmap.o \ iff_container.o \ + language.o \ localization.o \ macresman.o \ memorypool.o \ md5.o \ mutex.o \ + platform.o \ quicktime.o \ random.o \ rational.o \ diff --git a/common/platform.cpp b/common/platform.cpp new file mode 100644 index 0000000000..9986048b48 --- /dev/null +++ b/common/platform.cpp @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "common/platform.h" +#include "common/str.h" + +namespace Common { + +const PlatformDescription g_platforms[] = { + { "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS }, + { "3do", "3do", "3do", "3DO", kPlatform3DO }, + { "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn }, + { "amiga", "ami", "amiga", "Amiga", kPlatformAmiga }, + { "atari", "atari-st", "st", "Atari ST", kPlatformAtariST }, + { "c64", "c64", "c64", "Commodore 64", kPlatformC64 }, + { "pc", "dos", "ibm", "DOS", kPlatformPC }, + { "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 }, + { "wii", "wii", "wii", "Nintendo Wii", kPlatformWii }, + { "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 }, + + // The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo). + // However, on the net many variations can be seen, like "FMTOWNS", + // "FM TOWNS", "FmTowns", etc. + { "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns }, + + { "linux", "linux", "linux", "Linux", kPlatformLinux }, + { "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh }, + { "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine }, + { "nes", "nes", "nes", "NES", kPlatformNES }, + { "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD }, + { "windows", "win", "win", "Windows", kPlatformWindows }, + { "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX }, + { "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi }, + { "ios", "ios", "ios", "Apple iOS", kPlatformIOS }, + + { 0, 0, 0, "Default", kPlatformUnknown } +}; + +Platform parsePlatform(const String &str) { + if (str.empty()) + return kPlatformUnknown; + + // Handle some special case separately, for compatibility with old config + // files. + if (str == "1") + return kPlatformAmiga; + else if (str == "2") + return kPlatformAtariST; + else if (str == "3") + return kPlatformMacintosh; + + const PlatformDescription *l = g_platforms; + for (; l->code; ++l) { + if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev)) + return l->id; + } + + return kPlatformUnknown; +} + + +const char *getPlatformCode(Platform id) { + const PlatformDescription *l = g_platforms; + for (; l->code; ++l) { + if (l->id == id) + return l->code; + } + return 0; +} + +const char *getPlatformAbbrev(Platform id) { + const PlatformDescription *l = g_platforms; + for (; l->code; ++l) { + if (l->id == id) + return l->abbrev; + } + return 0; +} + +const char *getPlatformDescription(Platform id) { + const PlatformDescription *l = g_platforms; + for (; l->code; ++l) { + if (l->id == id) + return l->description; + } + return l->description; +} + +} // End of namespace Common diff --git a/common/platform.h b/common/platform.h new file mode 100644 index 0000000000..1891c7096d --- /dev/null +++ b/common/platform.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef COMMON_PLATFORM_H +#define COMMON_PLATFORM_H + +#include "common/scummsys.h" + +namespace Common { + +class String; + +/** + * List of game platforms. Specifying a platform for a target can be used to + * give the game engines a hint for which platform the game data file are. + * This may be optional or required, depending on the game engine and the + * game in question. + */ +enum Platform { + kPlatformPC, + kPlatformAmiga, + kPlatformAtariST, + kPlatformMacintosh, + kPlatformFMTowns, + kPlatformWindows, + kPlatformNES, + kPlatformC64, + kPlatformCoCo3, + kPlatformLinux, + kPlatformAcorn, + kPlatformSegaCD, + kPlatform3DO, + kPlatformPCEngine, + kPlatformApple2GS, + kPlatformPC98, + kPlatformWii, + kPlatformPSX, + kPlatformCDi, + kPlatformIOS, + + kPlatformUnknown = -1 +}; + +struct PlatformDescription { + const char *code; + const char *code2; + const char *abbrev; + const char *description; + Platform id; +}; + +extern const PlatformDescription g_platforms[]; + +/** Convert a string containing a platform name into a Platform enum value. */ +extern Platform parsePlatform(const String &str); +extern const char *getPlatformCode(Platform id); +extern const char *getPlatformAbbrev(Platform id); +extern const char *getPlatformDescription(Platform id); + +} // End of namespace Common + +#endif diff --git a/common/util.cpp b/common/util.cpp index 371673d9f4..4d9ff11c5c 100644 --- a/common/util.cpp +++ b/common/util.cpp @@ -110,174 +110,6 @@ bool parseBool(const String &val, bool &valAsBool) { #pragma mark - -const LanguageDescription g_languages[] = { - { "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA }, - { "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN }, - { "cz", "cs_CZ", "Czech", CZ_CZE }, - { "nl", "nl_NL", "Dutch", NL_NLD }, - { "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist) - { "gb", "en_GB", "English (GB)", EN_GRB }, - { "us", "en_US", "English (US)", EN_USA }, - { "fr", "fr_FR", "French", FR_FRA }, - { "de", "de_DE", "German", DE_DEU }, - { "gr", "el_GR", "Greek", GR_GRE }, - { "he", "he_IL", "Hebrew", HE_ISR }, - { "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated - { "hr", "hr_HR", "Croatian", HR_HRV }, - { "hu", "hu_HU", "Hungarian", HU_HUN }, - { "it", "it_IT", "Italian", IT_ITA }, - { "jp", "ja_JP", "Japanese", JA_JPN }, - { "kr", "ko_KR", "Korean", KO_KOR }, - { "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale - { "pl", "pl_PL", "Polish", PL_POL }, - { "br", "pt_BR", "Portuguese", PT_BRA }, - { "ru", "ru_RU", "Russian", RU_RUS }, - { "es", "es_ES", "Spanish", ES_ESP }, - { "se", "sv_SE", "Swedish", SE_SWE }, - { 0, 0, 0, UNK_LANG } -}; - -Language parseLanguage(const String &str) { - if (str.empty()) - return UNK_LANG; - - const LanguageDescription *l = g_languages; - for (; l->code; ++l) { - if (str.equalsIgnoreCase(l->code)) - return l->id; - } - - return UNK_LANG; -} - -Language parseLanguageFromLocale(const char *locale) { - if (!locale || !*locale) - return UNK_LANG; - - const LanguageDescription *l = g_languages; - for (; l->code; ++l) { - if (!strcmp(l->unixLocale, locale)) - return l->id; - } - - return UNK_LANG; -} - -const char *getLanguageCode(Language id) { - const LanguageDescription *l = g_languages; - for (; l->code; ++l) { - if (l->id == id) - return l->code; - } - return 0; -} - -const char *getLanguageLocale(Language id) { - const LanguageDescription *l = g_languages; - for (; l->code; ++l) { - if (l->id == id) - return l->unixLocale; - } - return 0; -} - -const char *getLanguageDescription(Language id) { - const LanguageDescription *l = g_languages; - for (; l->code; ++l) { - if (l->id == id) - return l->description; - } - return 0; -} - - -#pragma mark - - - -const PlatformDescription g_platforms[] = { - { "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS }, - { "3do", "3do", "3do", "3DO", kPlatform3DO }, - { "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn }, - { "amiga", "ami", "amiga", "Amiga", kPlatformAmiga }, - { "atari", "atari-st", "st", "Atari ST", kPlatformAtariST }, - { "c64", "c64", "c64", "Commodore 64", kPlatformC64 }, - { "pc", "dos", "ibm", "DOS", kPlatformPC }, - { "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 }, - { "wii", "wii", "wii", "Nintendo Wii", kPlatformWii }, - { "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 }, - - // The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo). - // However, on the net many variations can be seen, like "FMTOWNS", - // "FM TOWNS", "FmTowns", etc. - { "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns }, - - { "linux", "linux", "linux", "Linux", kPlatformLinux }, - { "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh }, - { "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine }, - { "nes", "nes", "nes", "NES", kPlatformNES }, - { "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD }, - { "windows", "win", "win", "Windows", kPlatformWindows }, - { "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX }, - { "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi }, - { "ios", "ios", "ios", "Apple iOS", kPlatformIOS }, - - { 0, 0, 0, "Default", kPlatformUnknown } -}; - -Platform parsePlatform(const String &str) { - if (str.empty()) - return kPlatformUnknown; - - // Handle some special case separately, for compatibility with old config - // files. - if (str == "1") - return kPlatformAmiga; - else if (str == "2") - return kPlatformAtariST; - else if (str == "3") - return kPlatformMacintosh; - - const PlatformDescription *l = g_platforms; - for (; l->code; ++l) { - if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev)) - return l->id; - } - - return kPlatformUnknown; -} - - -const char *getPlatformCode(Platform id) { - const PlatformDescription *l = g_platforms; - for (; l->code; ++l) { - if (l->id == id) - return l->code; - } - return 0; -} - -const char *getPlatformAbbrev(Platform id) { - const PlatformDescription *l = g_platforms; - for (; l->code; ++l) { - if (l->id == id) - return l->abbrev; - } - return 0; -} - -const char *getPlatformDescription(Platform id) { - const PlatformDescription *l = g_platforms; - for (; l->code; ++l) { - if (l->id == id) - return l->description; - } - return l->description; -} - - -#pragma mark - - - #define ENSURE_ASCII_CHAR(c) \ if (c < 0 || c > 127) \ return false diff --git a/common/util.h b/common/util.h index 4274dc4e07..b90be0675b 100644 --- a/common/util.h +++ b/common/util.h @@ -165,102 +165,6 @@ bool isSpace(int c); */ bool isUpper(int c); - -/** - * List of game language. - */ -enum Language { - ZH_CNA, - ZH_TWN, - CZ_CZE, - NL_NLD, - EN_ANY, // Generic English (when only one game version exist) - EN_GRB, - EN_USA, - FR_FRA, - DE_DEU, - GR_GRE, - HE_ISR, - HR_HRV, - HU_HUN, - IT_ITA, - JA_JPN, - KO_KOR, - NB_NOR, - PL_POL, - PT_BRA, - RU_RUS, - ES_ESP, - SE_SWE, - - UNK_LANG = -1 // Use default language (i.e. none specified) -}; - -struct LanguageDescription { - const char *code; - const char *unixLocale; - const char *description; - Language id; -}; - -extern const LanguageDescription g_languages[]; - - -/** Convert a string containing a language name into a Language enum value. */ -extern Language parseLanguage(const String &str); -extern Language parseLanguageFromLocale(const char *locale); -extern const char *getLanguageCode(Language id); -extern const char *getLanguageLocale(Language id); -extern const char *getLanguageDescription(Language id); - -/** - * List of game platforms. Specifying a platform for a target can be used to - * give the game engines a hint for which platform the game data file are. - * This may be optional or required, depending on the game engine and the - * game in question. - */ -enum Platform { - kPlatformPC, - kPlatformAmiga, - kPlatformAtariST, - kPlatformMacintosh, - kPlatformFMTowns, - kPlatformWindows, - kPlatformNES, - kPlatformC64, - kPlatformCoCo3, - kPlatformLinux, - kPlatformAcorn, - kPlatformSegaCD, - kPlatform3DO, - kPlatformPCEngine, - kPlatformApple2GS, - kPlatformPC98, - kPlatformWii, - kPlatformPSX, - kPlatformCDi, - kPlatformIOS, - - kPlatformUnknown = -1 -}; - -struct PlatformDescription { - const char *code; - const char *code2; - const char *abbrev; - const char *description; - Platform id; -}; - -extern const PlatformDescription g_platforms[]; - -/** Convert a string containing a platform name into a Platform enum value. */ -extern Platform parsePlatform(const String &str); -extern const char *getPlatformCode(Platform id); -extern const char *getPlatformAbbrev(Platform id); -extern const char *getPlatformDescription(Platform id); - } // End of namespace Common - #endif diff --git a/engines/engine.h b/engines/engine.h index a020dc4951..4f4223384a 100644 --- a/engines/engine.h +++ b/engines/engine.h @@ -24,6 +24,8 @@ #include "common/scummsys.h" #include "common/str.h" +#include "common/language.h" +#include "common/platform.h" class OSystem; diff --git a/engines/game.h b/engines/game.h index d5136936bc..3417203ea7 100644 --- a/engines/game.h +++ b/engines/game.h @@ -26,7 +26,8 @@ #include "common/array.h" #include "common/hash-str.h" #include "common/str.h" -#include "common/util.h" +#include "common/language.h" +#include "common/platform.h" /** * A simple structure used to map gameids (like "monkey", "sword1", ...) to diff --git a/engines/gob/databases.h b/engines/gob/databases.h index fb65d8cf96..cde123e6a8 100644 --- a/engines/gob/databases.h +++ b/engines/gob/databases.h @@ -26,7 +26,7 @@ #include "common/str.h" #include "common/hashmap.h" #include "common/hash-str.h" -#include "common/util.h" +#include "common/language.h" #include "gob/dbase.h" diff --git a/engines/queen/input.h b/engines/queen/input.h index 0aa04dd026..b3bf811cd1 100644 --- a/engines/queen/input.h +++ b/engines/queen/input.h @@ -23,7 +23,7 @@ #ifndef QUEEN_INPUT_H #define QUEEN_INPUT_H -#include "common/util.h" +#include "common/language.h" #include "common/rect.h" #include "common/events.h" #include "queen/defs.h" diff --git a/engines/queen/resource.h b/engines/queen/resource.h index ef8e463631..7317ec5134 100644 --- a/engines/queen/resource.h +++ b/engines/queen/resource.h @@ -25,7 +25,8 @@ #include "common/file.h" #include "common/str-array.h" -#include "common/util.h" +#include "common/language.h" +#include "common/platform.h" #include "queen/defs.h" namespace Queen { diff --git a/engines/scumm/detection.h b/engines/scumm/detection.h index ad8b3cec12..b6dfa757bb 100644 --- a/engines/scumm/detection.h +++ b/engines/scumm/detection.h @@ -23,7 +23,8 @@ #ifndef SCUMM_DETECTION_H #define SCUMM_DETECTION_H -#include "common/util.h" +#include "common/language.h" +#include "common/platform.h" namespace Scumm { diff --git a/engines/scumm/help.h b/engines/scumm/help.h index 5ba6bdc65c..a3948566c4 100644 --- a/engines/scumm/help.h +++ b/engines/scumm/help.h @@ -24,6 +24,7 @@ #define SCUMM_HELP_H #include "common/str.h" +#include "common/platform.h" namespace Scumm { diff --git a/engines/sword25/util/lua/scummvm_file.cpp b/engines/sword25/util/lua/scummvm_file.cpp index 33053a71cb..b5f1388129 100644 --- a/engines/sword25/util/lua/scummvm_file.cpp +++ b/engines/sword25/util/lua/scummvm_file.cpp @@ -22,7 +22,7 @@ #include "sword25/util/lua/scummvm_file.h" #include "common/config-manager.h" -#include "common/util.h" +#include "common/language.h" namespace Sword25 { diff --git a/engines/touche/graphics.h b/engines/touche/graphics.h index 4b769b0a66..5b2ea39a24 100644 --- a/engines/touche/graphics.h +++ b/engines/touche/graphics.h @@ -23,7 +23,7 @@ #ifndef TOUCHE_GRAPHICS_H #define TOUCHE_GRAPHICS_H -#include "common/util.h" +#include "common/language.h" namespace Touche { diff --git a/graphics/sjis.h b/graphics/sjis.h index f96eef6ad1..2d05005fc3 100644 --- a/graphics/sjis.h +++ b/graphics/sjis.h @@ -43,7 +43,7 @@ #endif #include "common/scummsys.h" -#include "common/util.h" +#include "common/platform.h" namespace Graphics { |