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author | Strangerke | 2016-04-23 12:22:10 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | 367a10bdbd7710ca8bbb439df8173d1456221fd4 (patch) | |
tree | f90b74b8fe2f860c60370e6ce8d968749704df2e | |
parent | 7479a2b73cfc242b7520c1b7ca42747546cc268b (diff) | |
download | scummvm-rg350-367a10bdbd7710ca8bbb439df8173d1456221fd4.tar.gz scummvm-rg350-367a10bdbd7710ca8bbb439df8173d1456221fd4.tar.bz2 scummvm-rg350-367a10bdbd7710ca8bbb439df8173d1456221fd4.zip |
GNAP: Refactor scene 27
-rw-r--r-- | engines/gnap/gnap.h | 8 | ||||
-rw-r--r-- | engines/gnap/scenes/scene27.cpp | 401 | ||||
-rw-r--r-- | engines/gnap/scenes/scene27.h | 50 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
4 files changed, 256 insertions, 212 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index a1ce2dc496..627ee59f86 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -606,14 +606,6 @@ public: // Scene 18 int _s18_garbageCanPos; - // Scene 27 - int _s27_nextJanitorSequenceId; - int _s27_currJanitorSequenceId; - int scene27_init(); - void scene27_updateHotspots(); - void scene27_run(); - void scene27_updateAnimations(); - // Scene 28 int _s28_currClownSequenceId, _s28_nextClownSequenceId; int _s28_clownTalkCtr; diff --git a/engines/gnap/scenes/scene27.cpp b/engines/gnap/scenes/scene27.cpp index 881007e634..c2c32983b4 100644 --- a/engines/gnap/scenes/scene27.cpp +++ b/engines/gnap/scenes/scene27.cpp @@ -23,12 +23,13 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene27.h" namespace Gnap { enum { kHSPlatypus = 0, - kHSJanitor = 1, + kHSJanitor = 1, kHSDevice = 2, kHSBucket = 3, kHSExitCircus = 4, @@ -49,114 +50,115 @@ enum { kASLeaveScene = 7 }; -int GnapEngine::scene27_init() { +Scene27::Scene27(GnapEngine *vm) : Scene(vm) { + _s27_nextJanitorSequenceId = -1; + _s27_currJanitorSequenceId = -1; +} + +int Scene27::init() { return 0xD5; } -void GnapEngine::scene27_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSJanitor, 488, 204, 664, 450, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 8, 8); - setHotspot(kHSBucket, 129, 406, 186, 453, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 6); - setHotspot(kHSExitCircus, 200, 585, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); - setHotspot(kHSExitArcade, 0, 0, 15, 600, SF_EXIT_L_CURSOR, 0, 6); - setHotspot(kHSExitBeerStand, 785, 0, 800, 600, SF_EXIT_R_CURSOR, 11, 7); - setHotspot(kHSExitClown, 340, 240, 460, 420, SF_EXIT_U_CURSOR, 6, 8); - setHotspot(kHSWalkArea1, 0, 0, 800, 507); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (isFlag(kGFUnk13)) - _hotspots[kHSBucket]._flags = SF_DISABLED; - _hotspotsCount = 9; +void Scene27::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSJanitor, 488, 204, 664, 450, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 8, 8); + _vm->setHotspot(kHSBucket, 129, 406, 186, 453, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 6); + _vm->setHotspot(kHSExitCircus, 200, 585, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + _vm->setHotspot(kHSExitArcade, 0, 0, 15, 600, SF_EXIT_L_CURSOR, 0, 6); + _vm->setHotspot(kHSExitBeerStand, 785, 0, 800, 600, SF_EXIT_R_CURSOR, 11, 7); + _vm->setHotspot(kHSExitClown, 340, 240, 460, 420, SF_EXIT_U_CURSOR, 6, 8); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 507); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_vm->isFlag(kGFUnk13)) + _vm->_hotspots[kHSBucket]._flags = SF_DISABLED; + _vm->_hotspotsCount = 9; } -void GnapEngine::scene27_run() { - - playSound(0x1093B, true); - startSoundTimerB(4); - _timers[7] = getRandom(100) + 300; - queueInsertDeviceIcon(); +void Scene27::run() { + _vm->playSound(0x1093B, true); + _vm->startSoundTimerB(4); + _vm->_timers[7] = _vm->getRandom(100) + 300; + _vm->queueInsertDeviceIcon(); - if (!isFlag(kGFUnk13)) - _gameSys->insertSequence(0xD3, 39, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->isFlag(kGFUnk13)) + _vm->_gameSys->insertSequence(0xD3, 39, 0, 0, kSeqNone, 0, 0, 0); - if (_debugLevel == 4) - startIdleTimer(6); + if (_vm->_debugLevel == 4) + _vm->startIdleTimer(6); - _gameSys->insertSequence(0xCB, 39, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xCB, 39, 0, 0, kSeqNone, 0, 0, 0); _s27_currJanitorSequenceId = 0xCB; _s27_nextJanitorSequenceId = -1; - _gameSys->setAnimation(0xCB, 39, 3); - - _timers[5] = getRandom(20) + 60; + _vm->_gameSys->setAnimation(0xCB, 39, 3); + _vm->_timers[5] = _vm->getRandom(20) + 60; - switch (_prevSceneNum) { + switch (_vm->_prevSceneNum) { case 26: - initGnapPos(7, 12, kDirBottomRight); - initPlatypusPos(6, 12, kDirNone); - endSceneInit(); - gnapWalkTo(7, 8, -1, 0x107B9, 1); - platypusWalkTo(6, 8, -1, 0x107C2, 1); + _vm->initGnapPos(7, 12, kDirBottomRight); + _vm->initPlatypusPos(6, 12, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(7, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1); break; case 29: - initGnapPos(-1, 8, kDirBottomRight); - initPlatypusPos(-1, 9, kDirNone); - endSceneInit(); - gnapWalkTo(3, 8, -1, 0x107B9, 1); - platypusWalkTo(3, 9, -1, 0x107C2, 1); + _vm->initGnapPos(-1, 8, kDirBottomRight); + _vm->initPlatypusPos(-1, 9, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(3, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(3, 9, -1, 0x107C2, 1); break; case 31: - initGnapPos(12, 8, kDirBottomLeft); - initPlatypusPos(12, 9, kDirUnk4); - endSceneInit(); - gnapWalkTo(8, 8, -1, 0x107BA, 1); - platypusWalkTo(8, 9, -1, 0x107C2, 1); + _vm->initGnapPos(12, 8, kDirBottomLeft); + _vm->initPlatypusPos(12, 9, kDirUnk4); + _vm->endSceneInit(); + _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1); + _vm->platypusWalkTo(8, 9, -1, 0x107C2, 1); break; default: - initGnapPos(6, 8, kDirBottomRight); - initPlatypusPos(5, 9, kDirNone); - endSceneInit(); + _vm->initGnapPos(6, 8, kDirBottomRight); + _vm->initPlatypusPos(5, 9, kDirNone); + _vm->endSceneInit(); break; } - while (!_sceneDone) { - - updateMouseCursor(); - updateCursorByHotspot(); - _sceneClickedHotspot = -1; - if (_gnapActionStatus < 0) - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); - - switch (_sceneClickedHotspot) { + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); + _vm->_sceneClickedHotspot = -1; + if (_vm->_gnapActionStatus < 0) + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene27_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -164,26 +166,26 @@ void GnapEngine::scene27_run() { break; case kHSJanitor: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemPicture) { - _gnapIdleFacing = kDirUpLeft; - if (gnapWalkTo(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 0, 0x107BC, 1)) - _gnapActionStatus = kASShowPictureToJanitor; - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 7, 3); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemPicture) { + _vm->_gnapIdleFacing = kDirUpLeft; + if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 0, 0x107BC, 1)) + _vm->_gnapActionStatus = kASShowPictureToJanitor; + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 7, 3); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(6, 3); + _vm->playGnapScratchingHead(6, 3); break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpLeft; - gnapWalkTo(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkJanitor; + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkJanitor; break; case GRAB_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -191,22 +193,22 @@ void GnapEngine::scene27_run() { break; case kHSBucket: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapShowItem(_grabCursorSpriteIndex, 3, 3); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 3, 3); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(3, 3); + _vm->playGnapScratchingHead(3, 3); break; case GRAB_CURSOR: - _gnapIdleFacing = kDirUpLeft; - gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBucket].x, _hotspotsWalkPos[kHSBucket].y) | 0x10000, 1); - _gnapActionStatus = kASGrabBucket; + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSBucket].x, _vm->_hotspotsWalkPos[kHSBucket].y) | 0x10000, 1); + _vm->_gnapActionStatus = kASGrabBucket; break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -214,115 +216,112 @@ void GnapEngine::scene27_run() { break; case kHSExitCircus: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 26; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C7, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 26; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C7, 1); } break; case kHSExitArcade: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 29; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitArcade].y, 0, 0x107AF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitArcade].x, _hotspotsWalkPos[kHSExitArcade].y + 1, -1, 0x107CF, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 29; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitArcade].y, 0, 0x107AF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitArcade].x, _vm->_hotspotsWalkPos[kHSExitArcade].y + 1, -1, 0x107CF, 1); } break; case kHSExitBeerStand: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 31; - gnapWalkTo(-1, _hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107AB, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitBeerStand].x, _hotspotsWalkPos[kHSExitBeerStand].y + 1, -1, 0x107CD, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 31; + _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107AB, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBeerStand].x, _vm->_hotspotsWalkPos[kHSExitBeerStand].y + 1, -1, 0x107CD, 1); } break; case kHSExitClown: - if (_gnapActionStatus < 0) { - if (isFlag(kGFPlatypus)) { - _isLeavingScene = true; - _newSceneNum = 28; - gnapWalkTo(_hotspotsWalkPos[kHSExitClown].x, _hotspotsWalkPos[kHSExitClown].y, 0, 0x107AD, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitClown].x + 1, _hotspotsWalkPos[kHSExitClown].y, -1, 0x107C4, 1); + if (_vm->_gnapActionStatus < 0) { + if (_vm->isFlag(kGFPlatypus)) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 28; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x, _vm->_hotspotsWalkPos[kHSExitClown].y, 0, 0x107AD, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x + 1, _vm->_hotspotsWalkPos[kHSExitClown].y, -1, 0x107C4, 1); } else { - _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[kHSExitClown].x, 7, 0, 0x107BC, 1); - _hotspots[kHSWalkArea1]._flags &= SF_WALKABLE; - _gnapActionStatus = kASTryEnterClownTent; + _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x, 7, 0, 0x107BC, 1); + _vm->_hotspots[kHSWalkArea1]._flags &= SF_WALKABLE; + _vm->_gnapActionStatus = kASTryEnterClownTent; } } break; case kHSWalkArea1: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left && _gnapActionStatus < 0) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; } - scene27_updateAnimations(); - - if (!isSoundPlaying(0x1093B)) - playSound(0x1093B, true); - - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - if (_gnapActionStatus < 0) - updateGnapIdleSequence(); - if (_debugLevel == 4) - updateIdleTimer(); - if (!_timers[5]) { - _timers[5] = getRandom(20) + 60; - if (_gnapActionStatus < 0) { - if (getRandom(3) != 0) + updateAnimations(); + + if (!_vm->isSoundPlaying(0x1093B)) + _vm->playSound(0x1093B, true); + + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + if (_vm->_gnapActionStatus < 0) + _vm->updateGnapIdleSequence(); + if (_vm->_debugLevel == 4) + _vm->updateIdleTimer(); + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(20) + 60; + if (_vm->_gnapActionStatus < 0) { + if (_vm->getRandom(3) != 0) _s27_nextJanitorSequenceId = 0xCB; else _s27_nextJanitorSequenceId = 0xCF; } } - if (!_timers[7]) { - _timers[7] = getRandom(100) + 300; - if (_gnapActionStatus < 0) - _gameSys->insertSequence(0xD4, 120, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->_timers[7]) { + _vm->_timers[7] = _vm->getRandom(100) + 300; + if (_vm->_gnapActionStatus < 0) + _vm->_gameSys->insertSequence(0xD4, 120, 0, 0, kSeqNone, 0, 0, 0); } - playSoundB(); + _vm->playSoundB(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene27_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - - gameUpdateTick(); + _vm->gameUpdateTick(); } - } -void GnapEngine::scene27_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene27::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASTalkJanitor: - switch (getRandom(3)) { + switch (_vm->getRandom(3)) { case 0: _s27_nextJanitorSequenceId = 0xCC; break; @@ -335,83 +334,83 @@ void GnapEngine::scene27_updateAnimations() { } break; case kASGrabBucket: - playGnapPullOutDevice(0, 0); - playGnapUseDevice(0, 0); - _hotspots[kHSBucket]._flags = SF_DISABLED; - invAdd(kItemEmptyBucket); - setFlag(kGFUnk13); - _gameSys->setAnimation(0xD2, 39, 0); - _gameSys->insertSequence(0xD2, 39, 211, 39, kSeqSyncWait, 0, 0, 0); - _gnapActionStatus = kASGrabBucketDone; + _vm->playGnapPullOutDevice(0, 0); + _vm->playGnapUseDevice(0, 0); + _vm->_hotspots[kHSBucket]._flags = SF_DISABLED; + _vm->invAdd(kItemEmptyBucket); + _vm->setFlag(kGFUnk13); + _vm->_gameSys->setAnimation(0xD2, 39, 0); + _vm->_gameSys->insertSequence(0xD2, 39, 211, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gnapActionStatus = kASGrabBucketDone; break; case kASGrabBucketDone: - setGrabCursorSprite(kItemEmptyBucket); - _gnapActionStatus = -1; + _vm->setGrabCursorSprite(kItemEmptyBucket); + _vm->_gnapActionStatus = -1; break; case kASShowPictureToJanitor: _s27_nextJanitorSequenceId = 0xD0; break; case kASTryEnterClownTent: _s27_nextJanitorSequenceId = 0xD1; - _gameSys->insertSequence(0xD1, 39, _s27_currJanitorSequenceId, 39, kSeqSyncExists, 0, 0, 0); - _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); - _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); + _vm->_gameSys->insertSequence(0xD1, 39, _s27_currJanitorSequenceId, 39, kSeqSyncExists, 0, 0, 0); + _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); + _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; - _gnapActionStatus = kASTryEnterClownTentDone; + _vm->_gnapActionStatus = kASTryEnterClownTentDone; break; case kASTryEnterClownTentDone: - _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; - gnapWalkTo(_hotspotsWalkPos[7].x, 9, -1, 0x107BC, 1); - _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; - _gnapActionStatus = -1; + _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, 9, -1, 0x107BC, 1); + _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; + _vm->_gnapActionStatus = -1; break; case kASEnterClownTent: - gnapWalkTo(_gnapX, _gnapY, 0, 0x107B2, 1); - _gnapActionStatus = kASLeaveScene; + _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107B2, 1); + _vm->_gnapActionStatus = kASLeaveScene; break; case kASLeaveScene: - _sceneDone = true; + _vm->_sceneDone = true; break; } } - if (_gameSys->getAnimationStatus(3) == 2) { + if (_vm->_gameSys->getAnimationStatus(3) == 2) { switch (_s27_nextJanitorSequenceId) { case -1: _s27_nextJanitorSequenceId = 0xCB; - _gameSys->insertSequence(0xCB, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); + _vm->_gameSys->insertSequence(0xCB, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; case 0xCC: case 0xCD: case 0xCE: - _gnapActionStatus = -1; - _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); - _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); + _vm->_gnapActionStatus = -1; + _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); + _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; case 0xD0: // Show picture to janitor - playGnapPullOutDevice(0, 0); - playGnapUseDevice(0, 0); - _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); - _gnapActionStatus = kASEnterClownTent; + _vm->playGnapPullOutDevice(0, 0); + _vm->playGnapUseDevice(0, 0); + _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); + _vm->_gnapActionStatus = kASEnterClownTent; _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; - setFlag(kGFPlatypus); - setGrabCursorSprite(-1); - invRemove(kItemPicture); - _newSceneNum = 28; + _vm->setFlag(kGFPlatypus); + _vm->setGrabCursorSprite(-1); + _vm->invRemove(kItemPicture); + _vm->_newSceneNum = 28; break; default: - _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); + _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; diff --git a/engines/gnap/scenes/scene27.h b/engines/gnap/scenes/scene27.h new file mode 100644 index 0000000000..9ee00538bc --- /dev/null +++ b/engines/gnap/scenes/scene27.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE27_H +#define GNAP_SCENE27_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene27: public Scene { +public: + Scene27(GnapEngine *vm); + ~Scene27() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s27_nextJanitorSequenceId; + int _s27_currJanitorSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE27_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index a7d5ab039c..0198eb573b 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -52,6 +52,7 @@ #include "gnap/scenes/scene24.h" #include "gnap/scenes/scene25.h" #include "gnap/scenes/scene26.h" +#include "gnap/scenes/scene27.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -248,8 +249,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 27: - backgroundId = scene27_init(); - scene27_updateHotspots(); + _scene = new Scene27(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -570,7 +572,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 20; break; case 27: - scene27_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; |