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author | Eugene Sandulenko | 2005-09-29 15:57:41 +0000 |
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committer | Eugene Sandulenko | 2005-09-29 15:57:41 +0000 |
commit | 36f77ad3f96745f45980b86f2d68cec40689c4c9 (patch) | |
tree | 567672d03a2c39d1841f010cc157e6a5a2888c3d | |
parent | a7ec941d301f24b3515194886fbfeee9a3f8acbb (diff) | |
download | scummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.tar.gz scummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.tar.bz2 scummvm-rg350-36f77ad3f96745f45980b86f2d68cec40689c4c9.zip |
Fix fonts in intro. It is a very dirty code. Actually we should specify
font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.
svn-id: r18900
-rw-r--r-- | saga/actor.cpp | 12 | ||||
-rw-r--r-- | saga/game.cpp | 2 | ||||
-rw-r--r-- | saga/interface.h | 6 | ||||
-rw-r--r-- | saga/saga.h | 4 | ||||
-rw-r--r-- | saga/sfuncs.cpp | 11 |
5 files changed, 23 insertions, 12 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 59257b5872..f057630172 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -1022,11 +1022,11 @@ void Actor::handleSpeech(int msec) { _activeSpeech.drawRect.bottom = _speechBoxScript.bottom; } else { width = _activeSpeech.speechBox.width(); - height = _vm->_font->getHeight(kMediumFont, _activeSpeech.strings[0], width - 2, _activeSpeech.getFontFlags(0)) + 1; + height = _vm->_font->getHeight((_vm->getGameType() == GType_ITE ? kMediumFont : kIHNMMainFont), _activeSpeech.strings[0], width - 2, _activeSpeech.getFontFlags(0)) + 1; if (height > 40 && width < _vm->getDisplayWidth() - 100) { width = _vm->getDisplayWidth() - 100; - height = _vm->_font->getHeight(kMediumFont, _activeSpeech.strings[0], width - 2, _activeSpeech.getFontFlags(0)) + 1; + height = _vm->_font->getHeight((_vm->getGameType() == GType_ITE ? kMediumFont : kIHNMMainFont), _activeSpeech.strings[0], width - 2, _activeSpeech.getFontFlags(0)) + 1; } _activeSpeech.speechBox.setWidth(width); @@ -1635,8 +1635,8 @@ void Actor::drawSpeech(void) { } if (_activeSpeech.actorsCount > 1) { - height = _vm->_font->getHeight(kMediumFont); - width = _vm->_font->getStringWidth(kMediumFont, _activeSpeech.strings[0], 0, kFontNormal); + height = _vm->_font->getHeight((_vm->getGameType() == GType_ITE ? kMediumFont : kIHNMMainFont)); + width = _vm->_font->getStringWidth((_vm->getGameType() == GType_ITE ? kMediumFont : kIHNMMainFont), _activeSpeech.strings[0], 0, kFontNormal); for (i = 0; i < _activeSpeech.actorsCount; i++) { actor = getActor(_activeSpeech.actorIds[i]); @@ -1645,11 +1645,11 @@ void Actor::drawSpeech(void) { textPoint.x = clamp( 10, actor->_screenPosition.x - width / 2, _vm->getDisplayWidth() - 10 - width); textPoint.y = clamp( 10, actor->_screenPosition.y - 58, _vm->getSceneHeight() - 10 - height); - _vm->_font->textDraw(kMediumFont, backBuffer, _activeSpeech.strings[0], textPoint, + _vm->_font->textDraw((_vm->getGameType() == GType_ITE ? kMediumFont : kIHNMMainFont), backBuffer, _activeSpeech.strings[0], textPoint, _activeSpeech.speechColor[i], _activeSpeech.outlineColor[i], _activeSpeech.getFontFlags(i)); } } else { - _vm->_font->textDrawRect(kMediumFont, backBuffer, _activeSpeech.strings[0], _activeSpeech.drawRect, _activeSpeech.speechColor[0], + _vm->_font->textDrawRect((_vm->getGameType() == GType_ITE ? kMediumFont : kIHNMMainFont), backBuffer, _activeSpeech.strings[0], _activeSpeech.drawRect, _activeSpeech.speechColor[0], _activeSpeech.outlineColor[0], _activeSpeech.getFontFlags(0)); } } diff --git a/saga/game.cpp b/saga/game.cpp index 05c41c3c0c..9593f707d1 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -693,7 +693,7 @@ static GameFontDescription IHNMCD_GameFonts[] = { {5}, {6}, {7}, - {8} + {8} // kIHNMMainFont }; static GameSoundInfo IHNM_GameSound = { diff --git a/saga/interface.h b/saga/interface.h index 78fa69b780..21b19300d5 100644 --- a/saga/interface.h +++ b/saga/interface.h @@ -159,7 +159,7 @@ struct Converse { int replyBit; }; -enum ITEColors { +enum GameColors { kITEColorBrightWhite = 0x01, kITEColorWhite = 0x02, kITEColorLightGrey = 0x04, @@ -174,7 +174,9 @@ enum ITEColors { kITEColorLightBlue92 = 0x92, kITEColorBlue = 0x93, kITEColorLightBlue94 = 0x94, - kITEColorLightBlue96 = 0x96 + kITEColorLightBlue96 = 0x96, + + kIHNMColorBlack = 0xfa }; enum StatusTextInputState { diff --git a/saga/saga.h b/saga/saga.h index 577c908a38..c21bcc9670 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -319,7 +319,9 @@ enum GameFeatures { enum FontId { kSmallFont, kMediumFont, - kBigFont + kBigFont, + + kIHNMMainFont = 6 }; enum FontEffectFlags { diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index 8dadea2938..b0508cba08 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -1583,13 +1583,20 @@ void Script::sfScriptText(SCRIPTFUNC_PARAMS) { point.y = thread->pop(); text = thread->_strings->getString(stringId); - width = _vm->_font->getStringWidth(kMediumFont, text, 0, kFontOutline); + + if (_vm->getGameType() == GType_ITE) + width = _vm->_font->getStringWidth(kMediumFont, text, 0, kFontOutline); + else + width = _vm->_font->getStringWidth(kIHNMMainFont, text, 0, kFontOutline); rect.top = point.y - 6; rect.setHeight(12); rect.left = point.x - width / 2; rect.setWidth(width); - _vm->_actor->setSpeechColor(color, kITEColorBlack); + if (_vm->getGameType() == GType_ITE) + _vm->_actor->setSpeechColor(color, kITEColorBlack); + else + _vm->_actor->setSpeechColor(color, kIHNMColorBlack); _vm->_actor->nonActorSpeech(rect, &text, 1, -1, flags); } |