aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMax Horn2003-10-12 18:40:12 +0000
committerMax Horn2003-10-12 18:40:12 +0000
commit36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch)
treec7d0ddca69492d7db124a6c9ea4728e59faba071
parentc3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff)
downloadscummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.gz
scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.bz2
scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.zip
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
-rw-r--r--TODO2
-rw-r--r--base/engine.h2
-rw-r--r--base/gameDetector.cpp38
-rw-r--r--base/gameDetector.h12
-rw-r--r--base/main.cpp10
-rw-r--r--base/plugins.cpp38
-rw-r--r--base/plugins.h8
-rw-r--r--gui/launcher.cpp36
-rw-r--r--queen/queen.cpp4
-rw-r--r--scumm/scummvm.cpp8
-rw-r--r--simon/simon.cpp4
-rw-r--r--sky/sky.cpp4
-rw-r--r--sword2/sword2.cpp6
13 files changed, 87 insertions, 85 deletions
diff --git a/TODO b/TODO
index af1a8f9732..c949cea574 100644
--- a/TODO
+++ b/TODO
@@ -11,7 +11,7 @@ General
* allow for return-to-launcher instead of a normal "quit" ?
* improve the argv (command line args) parser
* extend the Plugin API to provide for "game detection": instead of the
- TargetSettings::detectname "hack" to detect files, provide a callback
+ GameSettings::detectname "hack" to detect files, provide a callback
in each Plugin which given a FSList returns a list of candidate targets.
This way, a plugin can implement tests more elaborate than filename
checking, e.g. it could actually peek into the files.
diff --git a/base/engine.h b/base/engine.h
index e1bb4c71cc..25ad6e343e 100644
--- a/base/engine.h
+++ b/base/engine.h
@@ -59,7 +59,7 @@ enum GameId {
class SoundMixer;
class GameDetector;
class Timer;
-struct TargetSettings;
+struct GameSettings;
class Engine {
public:
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 9f4d5d4499..06430a5f58 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -242,7 +242,7 @@ void GameDetector::list_games() {
// 2) List all available (configured) targets, including those with custom
// names, e.g. "monkey-mac", "skycd-demo", ...
const PluginList &plugins = PluginManager::instance().getPlugins();
- const TargetSettings *v;
+ const GameSettings *v;
printf("Game Full Title \n"
"---------------- ------------------------------------------------------\n");
@@ -250,26 +250,26 @@ void GameDetector::list_games() {
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
v = (*iter)->getTargets();
- while (v->targetName && v->description) {
+ while (v->gameName && v->description) {
#if 1
- printf("%-17s%-56s\n", v->targetName, v->description);
+ printf("%-17s%-56s\n", v->gameName, v->description);
#else
- const char *config = (g_config->has_domain(v->targetName)) ? "Yes" : "";
- printf("%-17s%-56s%s\n", v->targetName, v->description, config);
+ const char *config = (g_config->has_domain(v->gameName)) ? "Yes" : "";
+ printf("%-17s%-56s%s\n", v->gameName, v->description, config);
#endif
v++;
}
}
}
-const TargetSettings *GameDetector::findTarget(const String &targetName, const Plugin **plugin) const {
- // Find the TargetSettings for this target
- const TargetSettings *target;
+const GameSettings *GameDetector::findGame(const String &gameName, const Plugin **plugin) const {
+ // Find the GameSettings for this target
+ const GameSettings *target;
const PluginList &plugins = PluginManager::instance().getPlugins();
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- target = (*iter)->findTarget(targetName.c_str());
+ target = (*iter)->findGame(gameName.c_str());
if (target) {
if (plugin)
*plugin = *iter;
@@ -457,8 +457,8 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
// To verify this, check if there is either a game domain (i.e
// a configured target) matching this argument, or if we can
// find any target with that name.
- if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findTarget(s))) {
- setGame(s);
+ if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findGame(s))) {
+ setTarget(s);
} else {
if (current_option == NULL)
current_option = s;
@@ -475,8 +475,8 @@ ShowHelpAndExit:
exit(1);
}
-void GameDetector::setGame(const String &name) {
- _gameFileName = name;
+void GameDetector::setTarget(const String &name) {
+ _targetName = name;
ConfMan.setActiveDomain(name);
}
@@ -546,23 +546,23 @@ int GameDetector::parseMusicDriver(const String &str) {
}
bool GameDetector::detectGame() {
- const TargetSettings *target;
+ const GameSettings *target;
String realGame;
if (ConfMan.hasKey("gameid"))
realGame = ConfMan.get("gameid");
else
- realGame = _gameFileName;
+ realGame = _targetName;
printf("Looking for %s\n", realGame.c_str());
- target = findTarget(realGame, &_plugin);
+ target = findGame(realGame, &_plugin);
if (target) {
_game = *target;
if (ConfMan.hasKey("basename")) {
// FIXME: What is this good for?
// FIXME: This leaks now!
- _game.targetName = strdup(ConfMan.get("basename").c_str());
+ _game.gameName = strdup(ConfMan.get("basename").c_str());
}
printf("Trying to start game '%s'\n", _game.description);
return true;
@@ -573,13 +573,13 @@ bool GameDetector::detectGame() {
}
bool GameDetector::detectMain() {
- if (_gameFileName.isEmpty()) {
+ if (_targetName.isEmpty()) {
warning("No game was specified...");
return false;
}
if (!detectGame()) {
- warning("%s is an invalid target. Use the -z parameter to list targets", _gameFileName.c_str());
+ warning("%s is an invalid target. Use the -z parameter to list targets", _targetName.c_str());
return false;
}
diff --git a/base/gameDetector.h b/base/gameDetector.h
index 7f96ecf4e4..a236d0b479 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -84,8 +84,8 @@ enum MidiDriverType {
MDT_PREFER_NATIVE = 16
};
-struct TargetSettings {
- const char *targetName;
+struct GameSettings {
+ const char *gameName;
const char *description;
byte id, version;
int midi; // MidiDriverType values
@@ -102,8 +102,8 @@ public:
void parseCommandLine(int argc, char **argv);
bool detectMain();
- String _gameFileName;
- TargetSettings _game;
+ String _targetName;
+ GameSettings _game;
const Plugin *_plugin;
bool _debugMode;
@@ -120,14 +120,14 @@ public:
MidiDriver *createMidi();
int getMidiDriverType(); // FIXME: Try to get rid of this, only Sky frontend uses it
- void setGame(const String &name);
+ void setTarget(const String &name);
static int parseGraphicsMode(const String &s); // Used in main()
static int parseMusicDriver(const String &s);
static Language parseLanguage(const String &s);
static Platform parsePlatform(const String &s);
- const TargetSettings *findTarget(const String &targetName, const Plugin **plugin = NULL) const;
+ const GameSettings *findGame(const String &gameName, const Plugin **plugin = NULL) const;
protected:
bool detectGame(void);
diff --git a/base/main.cpp b/base/main.cpp
index 2ca7a9966d..6b90e531f7 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -259,16 +259,18 @@ int main(int argc, char *argv[]) {
g_gui = new NewGui(system);
// Unless a game was specified, show the launcher dialog
- if (detector._gameFileName.isEmpty())
+ if (detector._targetName.isEmpty())
launcherDialog(detector, system);
// Verify the given game name is a valid supported game
if (detector.detectMain()) {
// Set the window caption to the game name
- prop.caption = ConfMan.get("description", detector._gameFileName).c_str();
+ prop.caption = ConfMan.get("description", detector._targetName).c_str();
if (prop.caption == NULL)
- prop.caption = detector._gameFileName.c_str();
+ prop.caption = detector._game.description;
+ if (prop.caption == NULL)
+ prop.caption = detector._targetName.c_str();
if (prop.caption != NULL)
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
@@ -277,7 +279,7 @@ int main(int argc, char *argv[]) {
// should combine both checks into one.
// See if the game should default to 1x scaler
- if (!ConfMan.hasKey("gfx_mode", detector._gameFileName) &&
+ if (!ConfMan.hasKey("gfx_mode", detector._targetName) &&
(detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
prop.gfx_mode = GFX_NORMAL;
system->property(OSystem::PROP_SET_GFX_MODE, &prop);
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 45ffec8d7f..9d78f2ffa2 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -44,27 +44,27 @@ typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst);
// 1) Clean seperation from the game modules (scumm, simon) and the generic code
// 2) Faster (compiler doesn't have to parse lengthy header files)
#ifndef DISABLE_SCUMM
-extern const TargetSettings *Engine_SCUMM_targetList();
+extern const GameSettings *Engine_SCUMM_targetList();
extern Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst);
#endif
#ifndef DISABLE_SIMON
extern Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst);
-extern const TargetSettings *Engine_SIMON_targetList();
+extern const GameSettings *Engine_SIMON_targetList();
#endif
#ifndef DISABLE_SKY
-extern const TargetSettings *Engine_SKY_targetList();
+extern const GameSettings *Engine_SKY_targetList();
extern Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst);
#endif
#ifndef DISABLE_SWORD2
-extern const TargetSettings *Engine_SWORD2_targetList();
+extern const GameSettings *Engine_SWORD2_targetList();
extern Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst);
#endif
#ifndef DISABLE_QUEEN
-extern const TargetSettings *Engine_QUEEN_targetList();
+extern const GameSettings *Engine_QUEEN_targetList();
extern Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst);
#endif
@@ -75,19 +75,19 @@ extern Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst);
int Plugin::countTargets() const {
- const TargetSettings *target = getTargets();
+ const GameSettings *target = getTargets();
int count;
- for (count = 0; target->targetName; target++, count++)
+ for (count = 0; target->gameName; target++, count++)
;
return count;
}
-const TargetSettings *Plugin::findTarget(const char *targetName) const {
- // Find the TargetSettings for this target
- const TargetSettings *target = getTargets();
- assert(targetName);
- while (target->targetName) {
- if (!scumm_stricmp(target->targetName, targetName)) {
+const GameSettings *Plugin::findGame(const char *gameName) const {
+ // Find the GameSettings for this target
+ const GameSettings *target = getTargets();
+ assert(gameName);
+ while (target->gameName) {
+ if (!scumm_stricmp(target->gameName, gameName)) {
return target;
}
target++;
@@ -101,11 +101,11 @@ const TargetSettings *Plugin::findTarget(const char *targetName) const {
class StaticPlugin : public Plugin {
const char *_name;
- const TargetSettings *_targets;
+ const GameSettings *_targets;
int _targetCount;
EngineFactory _ef;
public:
- StaticPlugin(const char *name, const TargetSettings *targets, EngineFactory ef)
+ StaticPlugin(const char *name, const GameSettings *targets, EngineFactory ef)
: _name(name), _targets(targets), _ef(ef) {
_targetCount = Plugin::countTargets();
}
@@ -113,7 +113,7 @@ public:
const char *getName() const { return _name; }
int countTargets() const { return _targetCount; }
- const TargetSettings *getTargets() const { return _targets; }
+ const GameSettings *getTargets() const { return _targets; }
Engine *createInstance(GameDetector *detector, OSystem *syst) const {
return (*_ef)(detector, syst);
@@ -131,7 +131,7 @@ class DynamicPlugin : public Plugin {
Common::String _filename;
Common::String _name;
- const TargetSettings *_targets;
+ const GameSettings *_targets;
int _targetCount;
EngineFactory _ef;
@@ -144,7 +144,7 @@ public:
const char *getName() const { return _name.c_str(); }
int countTargets() const { return _targetCount; }
- const TargetSettings *getTargets() const { return _targets; }
+ const GameSettings *getTargets() const { return _targets; }
Engine *createInstance(GameDetector *detector, OSystem *syst) const {
assert(_ef);
@@ -174,7 +174,7 @@ void *DynamicPlugin::findSymbol(const char *symbol) {
}
typedef const char *(*NameFunc)();
-typedef const TargetSettings *(*TargetListFunc)();
+typedef const GameSettings *(*TargetListFunc)();
bool DynamicPlugin::loadPlugin() {
assert(!_dlHandle);
diff --git a/base/plugins.h b/base/plugins.h
index 990ad68703..817ec79f85 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -29,7 +29,7 @@
class Engine;
class GameDetector;
class OSystem;
-struct TargetSettings;
+struct GameSettings;
/**
* Abstract base class for the plugin system.
@@ -47,8 +47,8 @@ public:
virtual int getVersion() const { return 0; } // TODO!
virtual int countTargets() const;
- virtual const TargetSettings *getTargets() const = 0;
- virtual const TargetSettings *findTarget(const char *targetName) const;
+ virtual const GameSettings *getTargets() const = 0;
+ virtual const GameSettings *findGame(const char *gameName) const;
virtual Engine *createInstance(GameDetector *detector, OSystem *syst) const = 0;
};
@@ -69,7 +69,7 @@ public:
#define REGISTER_PLUGIN(name,targetListFactory,engineFactory) \
extern "C" { \
const char *PLUGIN_name() { return name; } \
- const TargetSettings *PLUGIN_getTargetList() { return targetListFactory(); } \
+ const GameSettings *PLUGIN_getTargetList() { return targetListFactory(); } \
Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return engineFactory(detector, syst); } \
}
#endif
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index ca8bfa17d5..a3a4d62ca7 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -50,7 +50,7 @@ enum {
kQuitCmd = 'QUIT'
};
-typedef Common::List<const TargetSettings *> GameList;
+typedef Common::List<const GameSettings *> GameList;
/*
* A dialog that allows the user to edit a config game entry.
@@ -80,7 +80,7 @@ class EditGameDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
- EditGameDialog(NewGui *gui, const String &domain, const TargetSettings *target);
+ EditGameDialog(NewGui *gui, const String &domain, const GameSettings *target);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
@@ -92,7 +92,7 @@ protected:
CheckboxWidget *_amigaCheckbox;
};
-EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, const TargetSettings *target)
+EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, const GameSettings *target)
: Dialog(gui, 8, 50, 320 - 2 * 8, 200 - 2 * 40),
_domain(domain) {
@@ -247,7 +247,7 @@ void LauncherDialog::updateListing() {
if (name.isEmpty())
name = iter->_key;
if (description.isEmpty()) {
- const TargetSettings *v = _detector.findTarget(name);
+ const GameSettings *v = _detector.findGame(name);
if (v && v->description)
description = v->description;
}
@@ -284,8 +284,8 @@ GameList findGame(FilesystemNode *dir) {
const PluginList &plugins = PluginManager::instance().getPlugins();
int p;
for (p = 0; p < plugins.size(); p++) {
- const TargetSettings *v = plugins[p]->getTargets();
- while (v->targetName && v->description) {
+ const GameSettings *v = plugins[p]->getTargets();
+ while (v->gameName && v->description) {
// Determine the 'detectname' for this game, that is, the name of a
// file that *must* be presented if the directory contains the data
@@ -296,9 +296,9 @@ GameList findGame(FilesystemNode *dir) {
strcat(detectName2, ".");
detectName3[0] = '\0';
} else {
- strcpy(detectName, v->targetName);
- strcpy(detectName2, v->targetName);
- strcpy(detectName3, v->targetName);
+ strcpy(detectName, v->gameName);
+ strcpy(detectName2, v->gameName);
+ strcpy(detectName3, v->gameName);
strcat(detectName, ".000");
if (v->version >= 7) {
strcat(detectName2, ".la0");
@@ -309,11 +309,11 @@ GameList findGame(FilesystemNode *dir) {
// Iterate over all files in the given directory
for (int i = 0; i < size; i++) {
- const char *targetName = (*files)[i].displayName().c_str();
+ const char *gameName = (*files)[i].displayName().c_str();
- if ((0 == scumm_stricmp(detectName, targetName)) ||
- (0 == scumm_stricmp(detectName2, targetName)) ||
- (0 == scumm_stricmp(detectName3, targetName))) {
+ if ((0 == scumm_stricmp(detectName, gameName)) ||
+ (0 == scumm_stricmp(detectName2, gameName)) ||
+ (0 == scumm_stricmp(detectName3, gameName))) {
// Match found, add to list of candidates, then abort inner loop.
list.push_back(v);
break;
@@ -350,7 +350,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates = findGame(dir);
- const TargetSettings *v = 0;
+ const GameSettings *v = 0;
if (candidates.isEmpty()) {
// No game was found in the specified directory
@@ -376,7 +376,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
- String domain(v->targetName);
+ String domain(v->gameName);
if (ConfMan.hasGameDomain(domain)) {
char suffix = 'a';
domain += suffix;
@@ -385,7 +385,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
suffix++;
domain += suffix;
}
- ConfMan.set("gameid", v->targetName, domain);
+ ConfMan.set("gameid", v->gameName, domain);
ConfMan.set("description", v->description, domain);
}
ConfMan.set("path", dir->path(), domain);
@@ -431,7 +431,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
String gameId(ConfMan.get("gameid", _domains[item]));
if (gameId.isEmpty())
gameId = _domains[item];
- EditGameDialog editDialog(_gui, _domains[item], _detector.findTarget(gameId));
+ EditGameDialog editDialog(_gui, _domains[item], _detector.findGame(gameId));
if (editDialog.runModal()) {
// User pressed OK, so make changes permanent
@@ -463,7 +463,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kListItemDoubleClickedCmd:
// Print out what was selected
assert(item >= 0);
- _detector.setGame(_domains[item]);
+ _detector.setTarget(_domains[item]);
close();
break;
case kListSelectionChangedCmd:
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 19e980d2f2..e4ab380c8e 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -36,13 +36,13 @@ extern bool draw_keyboard;
#endif
-static const TargetSettings queen_settings[] = {
+static const GameSettings queen_settings[] = {
/* Flight of the Amazon Queen */
{ "queen", "Flight of the Amazon Queen", GID_QUEEN_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1" },
{ NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const TargetSettings *Engine_QUEEN_targetList() {
+const GameSettings *Engine_QUEEN_targetList() {
return queen_settings;
}
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index fefe41ac70..65d2ce355a 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -76,7 +76,7 @@ enum MouseButtonStatus {
// Use g_scumm from error() ONLY
ScummEngine *g_scumm = 0;
-static const TargetSettings scumm_settings[] = {
+static const GameSettings scumm_settings[] = {
/* Scumm Version 1 */
/* Scumm Version 2 */
@@ -595,8 +595,8 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
_debugLevel = ConfMan.getInt("debuglevel");
_dumpScripts = detector->_dumpScripts;
_bootParam = ConfMan.getInt("boot_param");
- _exe_name = strdup(detector->_game.targetName);
- _game_name = strdup(detector->_gameFileName.c_str());
+ _exe_name = strdup(detector->_game.gameName);
+ _game_name = strdup(detector->_targetName.c_str());
_gameId = detector->_game.id;
_version = detector->_game.version;
setFeatures(detector->_game.features);
@@ -2634,7 +2634,7 @@ int normalizeAngle(int angle) {
using namespace Scumm;
-const TargetSettings *Engine_SCUMM_targetList() {
+const GameSettings *Engine_SCUMM_targetList() {
return scumm_settings;
}
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 9692c0ed29..ecce6f9c78 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -45,7 +45,7 @@ extern bool draw_keyboard;
#endif
-static const TargetSettings simon_settings[] = {
+static const GameSettings simon_settings[] = {
// Simon the Sorcerer 1 & 2 (not SCUMM games)
{"simon1acorn", "Simon the Sorcerer 1 (Acorn)", GID_SIMON_FIRST, 99, MDT_ADLIB | MDT_NATIVE, GAME_SIMON1ACORN, "DATA"},
{"simon1dos", "Simon the Sorcerer 1 (DOS)", GID_SIMON_FIRST, 99, MDT_ADLIB | MDT_NATIVE, GAME_SIMON1DOS, "GAMEPC"},
@@ -62,7 +62,7 @@ static const TargetSettings simon_settings[] = {
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const TargetSettings *Engine_SIMON_targetList() {
+const GameSettings *Engine_SIMON_targetList() {
return simon_settings;
}
diff --git a/sky/sky.cpp b/sky/sky.cpp
index a987235d7d..e1e681d58e 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -76,13 +76,13 @@ extern bool draw_keyboard;
#undef WITH_DEBUG_CHEATS
-static const TargetSettings sky_settings[] = {
+static const GameSettings sky_settings[] = {
/* Beneath a Steel Sky */
{"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "sky.dsk" },
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const TargetSettings *Engine_SKY_targetList() {
+const GameSettings *Engine_SKY_targetList() {
return sky_settings;
}
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index b8b81e3609..3e7491261d 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -48,7 +48,7 @@
extern uint16 _debugLevel;
-static const TargetSettings sword2_settings[] = {
+static const GameSettings sword2_settings[] = {
/* Broken Sword 2 */
{"sword2", "Broken Sword II", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
{"sword2alt", "Broken Sword II (alt)", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" },
@@ -56,7 +56,7 @@ static const TargetSettings sword2_settings[] = {
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const TargetSettings *Engine_SWORD2_targetList() {
+const GameSettings *Engine_SWORD2_targetList() {
return sword2_settings;
}
@@ -104,7 +104,7 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst)
g_sword2 = this;
_features = detector->_game.features;
_gameId = detector->_game.id;
- _gameName = strdup(detector->_gameFileName.c_str());
+ _gameName = strdup(detector->_targetName.c_str());
_bootParam = ConfMan.getInt("boot_param");
_saveSlot = ConfMan.getInt("save_slot");
_debugLevel = ConfMan.getInt("debuglevel");