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authorJonathan Gray2004-06-23 10:08:20 +0000
committerJonathan Gray2004-06-23 10:08:20 +0000
commit3744c9f772f61b505e46d698540bd750a3fb4c3d (patch)
treeb3adbb4482c806c2530fd6f00fbcf029fb101d65
parent918858ebcef46aea0e90ef32a9a4eae0c76b0448 (diff)
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fbear always uses a transparency colour of 5 in codec 16
svn-id: r14013
-rw-r--r--scumm/akos.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 7fbf82a135..0d85a13410 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -938,9 +938,12 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
int32 skip_x, skip_y, cur_x, cur_y;
byte transparency;
//FIXME There should be better method to determine transparency in HE games
- if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70)
- transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
- else
+ if (_vm->_features & GF_HUMONGOUS) {
+ if (_vm->_gameId == GID_FBEAR)
+ transparency = 5;
+ else
+ transparency = (_vm->_heversion >= 70) ? 255 : 0;
+ } else
transparency = 255;
if (_actorHitMode) {