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author | Eugene Sandulenko | 2019-08-28 16:33:24 +0200 |
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committer | Eugene Sandulenko | 2019-11-13 22:07:08 +0100 |
commit | 3796916033e1aa09b60a64e8b2a364e5394e9ea4 (patch) | |
tree | d9f99b11dd4d87505cb774218a184666dd0f2cb4 | |
parent | f4ef04dc0a4cbf8414a696af98fb0da09a4f829a (diff) | |
download | scummvm-rg350-3796916033e1aa09b60a64e8b2a364e5394e9ea4.tar.gz scummvm-rg350-3796916033e1aa09b60a64e8b2a364e5394e9ea4.tar.bz2 scummvm-rg350-3796916033e1aa09b60a64e8b2a364e5394e9ea4.zip |
GRIFFON: Variable renaming
-rw-r--r-- | engines/griffon/engine.cpp | 386 | ||||
-rw-r--r-- | engines/griffon/griffon.h | 20 | ||||
-rw-r--r-- | engines/griffon/saveload.cpp | 6 |
3 files changed, 206 insertions, 206 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp index 78590fe065..e4f35942fe 100644 --- a/engines/griffon/engine.cpp +++ b/engines/griffon/engine.cpp @@ -365,11 +365,11 @@ float GriffonEngine::RND() { void GriffonEngine::game_addFloatIcon(int ico, float xloc, float yloc) { for (int i = 0; i < kMaxFloat; i++) { - if (ABS(floaticon[i][0]) < kEpsilon) { - floaticon[i][0] = 32; - floaticon[i][1] = xloc; - floaticon[i][2] = yloc; - floaticon[i][3] = ico; + if (ABS(_floaticon[i][0]) < kEpsilon) { + _floaticon[i][0] = 32; + _floaticon[i][1] = xloc; + _floaticon[i][2] = yloc; + _floaticon[i][3] = ico; return; } } @@ -377,12 +377,12 @@ void GriffonEngine::game_addFloatIcon(int ico, float xloc, float yloc) { void GriffonEngine::game_addFloatText(const char *stri, float xloc, float yloc, int col) { for (int i = 0; i < kMaxFloat; i++) { - if (ABS(floattext[i][0]) < kEpsilon) { - floattext[i][0] = 32; - floattext[i][1] = xloc; - floattext[i][2] = yloc; - floattext[i][3] = col; - strcpy(floatstri[i], stri); + if (ABS(_floattext[i][0]) < kEpsilon) { + _floattext[i][0] = 32; + _floattext[i][1] = xloc; + _floattext[i][2] = yloc; + _floattext[i][3] = col; + strcpy(_floatstri[i], stri); return; } } @@ -1753,8 +1753,8 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { int curtiley = (curtile - curtilex) / 20; int l = 0; // ?? not defined in original code - tileinfo[l][9][7][0] = curtile + 1; - tileinfo[l][9][7][1] = 0; + _tileinfo[l][9][7][0] = curtile + 1; + _tileinfo[l][9][7][1] = 0; rcSrc.left = curtilex * 16; rcSrc.top = curtiley * 16; @@ -1766,7 +1766,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { rcDest.setWidth(16); rcDest.setHeight(16); - tiles[curtilel]->blit(*_mapbg, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _tiles[curtilel]->blit(*_mapbg, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } // firehydra sword chest @@ -2096,14 +2096,14 @@ void GriffonEngine::game_drawanims(int Layer) { rcDest.setWidth(16); rcDest.setHeight(16); - tiles[curtilel]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _tiles[curtilel]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } if (Layer == 1) { for (int l = 1; l <= 2; l++) { - int c = tileinfo[l][sx + x][sy + y][0]; + int c = _tileinfo[l][sx + x][sy + y][0]; if (c > 0) { - int cl = tileinfo[l][sx + x][sy + y][1]; + int cl = _tileinfo[l][sx + x][sy + y][1]; c = c - 1; int curtile = c; @@ -2132,7 +2132,7 @@ void GriffonEngine::game_drawanims(int Layer) { } if (pass == 1) - tiles[curtilel]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _tiles[curtilel]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } } @@ -2158,8 +2158,8 @@ void GriffonEngine::game_drawhud() { game_fillrect(_videobuffer2, 0, 0, 320, 240, 0); for (int i = 0; i < kMaxFloat; i++) { - if (floattext[i][0] > 0) { - int fc = (int)floattext[i][3]; + if (_floattext[i][0] > 0) { + int fc = (int)_floattext[i][3]; int c = fc, c2 = 3; if (fc == 4) @@ -2171,19 +2171,19 @@ void GriffonEngine::game_drawhud() { c2 = 2; if (fc != 0) { - sys_print(_videobuffer, floatstri[i], (int)(floattext[i][1]) + 0, (int)(floattext[i][2]) - 1, c2); - sys_print(_videobuffer, floatstri[i], (int)(floattext[i][1]) + 0, (int)(floattext[i][2]) + 1, c2); - sys_print(_videobuffer, floatstri[i], (int)(floattext[i][1]) - 1, (int)(floattext[i][2]) + 0, c2); - sys_print(_videobuffer, floatstri[i], (int)(floattext[i][1]) + 1, (int)(floattext[i][2]) + 0, c2); + sys_print(_videobuffer, _floatstri[i], (int)(_floattext[i][1]) + 0, (int)(_floattext[i][2]) - 1, c2); + sys_print(_videobuffer, _floatstri[i], (int)(_floattext[i][1]) + 0, (int)(_floattext[i][2]) + 1, c2); + sys_print(_videobuffer, _floatstri[i], (int)(_floattext[i][1]) - 1, (int)(_floattext[i][2]) + 0, c2); + sys_print(_videobuffer, _floatstri[i], (int)(_floattext[i][1]) + 1, (int)(_floattext[i][2]) + 0, c2); } - sys_print(_videobuffer, floatstri[i], (int)(floattext[i][1]), (int)(floattext[i][2]), c); + sys_print(_videobuffer, _floatstri[i], (int)(_floattext[i][1]), (int)(_floattext[i][2]), c); } - if (floaticon[i][0] > 0) { - int ico = floaticon[i][3]; - int ix = floaticon[i][1]; - int iy = floaticon[i][2]; + if (_floaticon[i][0] > 0) { + int ico = _floaticon[i][3]; + int ix = _floaticon[i][1]; + int iy = _floaticon[i][2]; rcDest.left = ix; rcDest.top = iy; @@ -2308,7 +2308,7 @@ void GriffonEngine::game_drawhud() { ABS(_player.spellstrength - 100) < kEpsilon ? RGB(224, 0, 0) : RGB(128, 0, 224)); // time - int ase = secstart + secsingame; + int ase = _secstart + _secsingame; int h = ((ase - (ase % 3600)) / 3600); ase = (ase - h * 3600); int m = ((ase - (ase % 60)) / 60); @@ -2455,7 +2455,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.top += (int)(RND() * 3) - 1; } - anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } else { int cframe = npcinfo[i].cattackframe; @@ -2469,7 +2469,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.setWidth(24); rcDest.setHeight(24); - animsa[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _animsa[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } @@ -2478,15 +2478,15 @@ void GriffonEngine::game_drawnpcs(int mode) { if (npcinfo[i].spriteset == 2) { for (int f = 0; f <= 7; f++) { int s = npcinfo[i].bodysection[f].sprite; - rcSrc.left = animset2[s].x; - rcSrc.top = animset2[s].y; - rcSrc.setWidth(animset2[s].w); - rcSrc.setHeight(animset2[s].h); + rcSrc.left = _animset2[s].x; + rcSrc.top = _animset2[s].y; + rcSrc.setWidth(_animset2[s].w); + rcSrc.setHeight(_animset2[s].h); - rcDest.left = npcinfo[i].bodysection[f].x - animset2[s].xofs; - rcDest.top = npcinfo[i].bodysection[f].y - animset2[s].yofs + 2; + rcDest.left = npcinfo[i].bodysection[f].x - _animset2[s].xofs; + rcDest.top = npcinfo[i].bodysection[f].y - _animset2[s].yofs + 2; - anims[2]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[2]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } @@ -2499,15 +2499,15 @@ void GriffonEngine::game_drawnpcs(int mode) { if (f == 0 && (_curmap == 53 || _curmap == 57 || _curmap == 61 || _curmap == 65 || _curmap == 56 || _curmap > 66) && _scriptflag[60][0] > 0) yp = 16; int s = npcinfo[i].bodysection[f].sprite; - rcSrc.left = animset9[s].x; - rcSrc.top = animset9[s].y + yp; - rcSrc.setWidth(animset9[s].w); - rcSrc.setHeight(animset9[s].h); + rcSrc.left = _animset9[s].x; + rcSrc.top = _animset9[s].y + yp; + rcSrc.setWidth(_animset9[s].w); + rcSrc.setHeight(_animset9[s].h); - rcDest.left = npcinfo[i].bodysection[f].x - animset9[s].xofs; - rcDest.top = npcinfo[i].bodysection[f].y - animset9[s].yofs + 2; + rcDest.left = npcinfo[i].bodysection[f].x - _animset9[s].xofs; + rcDest.top = npcinfo[i].bodysection[f].y - _animset9[s].yofs + 2; - anims[9]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[9]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } @@ -2526,7 +2526,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = npx - 2; rcDest.top = npy - 24; - anims[3]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[3]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } else { rcSrc.left = 4 * 24; rcSrc.top = 0; @@ -2536,7 +2536,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = npx - 2; rcDest.top = npy - 24; - anims[3]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[3]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } @@ -2554,7 +2554,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = npx - 2; rcDest.top = npy - 24; - anims[4]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[4]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } else { rcSrc.left = 4 * 24; rcSrc.top = 0; @@ -2564,7 +2564,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = npx - 2; rcDest.top = npy - 24; - anims[4]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[4]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } @@ -2614,7 +2614,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.top = npcinfo[i].bodysection[10 * ff + 9].y - 21; _spellimg->setAlpha(192, true); - anims[5]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[5]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); _spellimg->setAlpha(255, true); } @@ -2642,7 +2642,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.top = rcDest.top + (int)(RND() * 3) - 1; } - anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } // wizard @@ -2665,7 +2665,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = rcDest.left + (int)(RND() * 3) - 1; rcDest.top = rcDest.top + (int)(RND() * 3) - 1; } - anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); // } else { //cframe = npcinfo[i].cattackframe; @@ -2678,7 +2678,7 @@ void GriffonEngine::game_drawnpcs(int mode) { //rcDest.top = npy; //rcDest.setWidth(24); //rcDest.setHeight(24); - // animsa(sprite)->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + // _animsa(sprite)->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); // } } @@ -2702,7 +2702,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = rcDest.left + (int)(RND() * 3) - 1; rcDest.top = rcDest.top + (int)(RND() * 3) - 1; } - anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } @@ -2747,7 +2747,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.top = rcDest.top + (int)(RND() * 3) - 1; } - anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } else { npcinfo[i].floating = npcinfo[i].floating + 0.25 * _fpsr; while (npcinfo[i].floating >= 16) @@ -2765,7 +2765,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.setWidth(24); rcDest.setHeight(24); - animsa[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _animsa[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } @@ -2883,7 +2883,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = rcDest.top + (int)(RND() * 3) - 1; } - anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } else { int cframe = (int)(npcinfo[i].cattackframe); @@ -2895,7 +2895,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = sx; rcDest.top = sy; - animsa[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _animsa[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } @@ -2939,7 +2939,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.top = rcDest.top + (int)(RND() * 3) - 1; } - anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[sprite]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } rcDest.left = npx + 4; @@ -2995,8 +2995,8 @@ void GriffonEngine::game_drawover(int modx, int mody) { if (sx > -1 && sx < 40 && sy > -1 && sy < 24) { - int curtile = tileinfo[2][sx][sy][0]; - int curtilel = tileinfo[2][sx][sy][1]; + int curtile = _tileinfo[2][sx][sy][0]; + int curtilel = _tileinfo[2][sx][sy][1]; if (curtile > 0) { curtile = curtile - 1; @@ -3024,7 +3024,7 @@ void GriffonEngine::game_drawover(int modx, int mody) { } if (pass == 1) - tiles[curtilel]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _tiles[curtilel]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } } } @@ -3047,7 +3047,7 @@ void GriffonEngine::game_drawplayer() { rcDest.setWidth(24); rcDest.setHeight(24); - anims[f]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _anims[f]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } else { rcSrc.left = (int)(_player.attackframe / 4) * 24; rcSrc.top = _player.walkdir * 24; @@ -3059,7 +3059,7 @@ void GriffonEngine::game_drawplayer() { rcDest.setWidth(24); rcDest.setHeight(24); - animsa[f]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _animsa[f]->blit(*_videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); } @@ -3833,7 +3833,7 @@ void GriffonEngine::game_loadmap(int mapnum) { for (int x = 0; x <= 39; x++) for (int l = 0; l <= 2; l++) for (int a = 0; a <= 2; a++) - tileinfo[l][x][y][a] = 0; + _tileinfo[l][x][y][a] = 0; if (_scriptflag[4][0] == 1 && _curmap == 4) { triggerloc[9][7] = 5004; @@ -3857,8 +3857,8 @@ void GriffonEngine::game_loadmap(int mapnum) { int curtilex = curtile % 20; int curtiley = (curtile - curtilex) / 20; - tileinfo[l][x][y][0] = curtile + 1; - tileinfo[l][x][y][1] = curtilelayer; + _tileinfo[l][x][y][0] = curtile + 1; + _tileinfo[l][x][y][1] = curtilelayer; rcSrc.left = curtilex * 16; rcSrc.top = curtiley * 16; @@ -3875,7 +3875,7 @@ void GriffonEngine::game_loadmap(int mapnum) { int ffa = 20 * 5 - 1 + ff * 20; int ffb = 20 * 5 + 4 + ff * 20; if (curtile > ffa && curtile < ffb) { - tiles[curtilel]->setAlpha(128, true); + _tiles[curtilel]->setAlpha(128, true); } } } @@ -3883,13 +3883,13 @@ void GriffonEngine::game_loadmap(int mapnum) { for (int ff = 0; ff <= 4; ff++) { int ffa = 20 * (5 + ff) + 3; if (curtile == ffa) { - tiles[curtilel]->setAlpha(192, true); + _tiles[curtilel]->setAlpha(192, true); } } } - tiles[curtilel]->blit(*_mapbg, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); - tiles[curtilel]->setAlpha(255, true); + _tiles[curtilel]->blit(*_mapbg, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + _tiles[curtilel]->setAlpha(255, true); rcDest.left = x * 8; rcDest.top = y * 8; @@ -4567,8 +4567,8 @@ void GriffonEngine::game_newgame() { Mix_Volume(musicchannel, 0); } - secsingame = 0; - secstart = 0; + _secsingame = 0; + _secstart = 0; int ldstop = 0; @@ -4815,8 +4815,8 @@ void GriffonEngine::game_processtrigger(int trignum) { } for (int i = 0; i < kMaxFloat; i++) { - floattext[i][0] = 0; - floaticon[i][0] = 0; + _floattext[i][0] = 0; + _floaticon[i][0] = 0; } } @@ -4904,8 +4904,8 @@ void GriffonEngine::game_saveloadnew() { if (lowerlock == 1 && curcol == 1 && tickpause < _ticks) { if (state_save(currow - 1)) { - secstart = secstart + secsingame; - secsingame = 0; + _secstart = _secstart + _secsingame; + _secsingame = 0; lowerlock = 0; _saveslot = currow - 1; currow = 0; @@ -4927,7 +4927,7 @@ void GriffonEngine::game_saveloadnew() { Mix_HaltChannel(-1); - secsingame = 0; + _secsingame = 0; _saveslot = currow - 1; game_loadmap(_curmap); game_playgame(); @@ -5001,7 +5001,7 @@ void GriffonEngine::game_saveloadnew() { sy = 57 + ff * 48; // time - int ase = asecstart; + int ase = _asecstart; int h = ((ase - (ase % 3600)) / 3600); ase = (ase - h * 3600); int m = ((ase - (ase % 60)) / 60); @@ -5283,8 +5283,8 @@ void GriffonEngine::game_swash() { void GriffonEngine::game_theend() { for (int i = 0; i < kMaxFloat; i++) { - floattext[i][0] = 0; - floaticon[i][0] = 0; + _floattext[i][0] = 0; + _floaticon[i][0] = 0; } for (float y = 0; y < 100; y += _fpsr) { @@ -7091,8 +7091,8 @@ void GriffonEngine::game_updspells() { if (sx > -1 && sx < 20 && sy > -1 && sy < 15) { for (int l = 0; l <= 2; l++) { - int curtile = tileinfo[l][sx][sy][0]; - int curtilel = tileinfo[l][sx][sy][1]; + int curtile = _tileinfo[l][sx][sy][0]; + int curtilel = _tileinfo[l][sx][sy][1]; if (curtile > 0) { curtile = curtile - 1; @@ -7857,9 +7857,9 @@ void GriffonEngine::game_updspellsunder() { } void GriffonEngine::sys_initialize() { - // init char *floatstri[kMaxFloat] + // init char *_floatstri[kMaxFloat] for (int i = 0; i < kMaxFloat; i++) - floatstri[i] = (char *)malloc(64); // 64 bytes each string (should be enough) + _floatstri[i] = (char *)malloc(64); // 64 bytes each string (should be enough) _video = new Graphics::TransparentSurface; _video->create(320, 240, g_system->getScreenFormat()); @@ -7948,113 +7948,113 @@ void GriffonEngine::sys_line(Graphics::TransparentSurface *buffer, int x1, int y void GriffonEngine::sys_LoadAnims() { _spellimg = IMG_Load("art/spells.bmp", true); - anims[0] = IMG_Load("art/anims0.bmp", true); - animsa[0] = IMG_Load("art/anims0a.bmp", true); - anims[13] = IMG_Load("art/anims0x.bmp", true); - animsa[13] = IMG_Load("art/anims0xa.bmp", true); - anims[1] = IMG_Load("art/anims1.bmp", true); - animsa[1] = IMG_Load("art/anims1a.bmp", true); - anims[2] = IMG_Load("art/anims2.bmp", true); + _anims[0] = IMG_Load("art/_anims0.bmp", true); + _animsa[0] = IMG_Load("art/_anims0a.bmp", true); + _anims[13] = IMG_Load("art/_anims0x.bmp", true); + _animsa[13] = IMG_Load("art/_anims0xa.bmp", true); + _anims[1] = IMG_Load("art/_anims1.bmp", true); + _animsa[1] = IMG_Load("art/_anims1a.bmp", true); + _anims[2] = IMG_Load("art/_anims2.bmp", true); // huge - animset2[0].xofs = 8; - animset2[0].yofs = 7; - animset2[0].x = 123; - animset2[0].y = 0; - animset2[0].w = 18; - animset2[0].h = 16; + _animset2[0].xofs = 8; + _animset2[0].yofs = 7; + _animset2[0].x = 123; + _animset2[0].y = 0; + _animset2[0].w = 18; + _animset2[0].h = 16; // big - animset2[1].xofs = 7; - animset2[1].yofs = 7; - animset2[1].x = 107; - animset2[1].y = 0; - animset2[1].w = 16; - animset2[1].h = 14; + _animset2[1].xofs = 7; + _animset2[1].yofs = 7; + _animset2[1].x = 107; + _animset2[1].y = 0; + _animset2[1].w = 16; + _animset2[1].h = 14; // med - animset2[2].xofs = 6; - animset2[2].yofs = 6; - animset2[2].x = 93; - animset2[2].y = 0; - animset2[2].w = 14; - animset2[2].h = 13; + _animset2[2].xofs = 6; + _animset2[2].yofs = 6; + _animset2[2].x = 93; + _animset2[2].y = 0; + _animset2[2].w = 14; + _animset2[2].h = 13; // small - animset2[3].xofs = 4; - animset2[3].yofs = 4; - animset2[3].x = 83; - animset2[3].y = 0; - animset2[3].w = 10; - animset2[3].h = 10; + _animset2[3].xofs = 4; + _animset2[3].yofs = 4; + _animset2[3].x = 83; + _animset2[3].y = 0; + _animset2[3].w = 10; + _animset2[3].h = 10; // wing - animset2[4].xofs = 4; - animset2[4].yofs = 20; - animset2[4].x = 42; - animset2[4].y = 0; - animset2[4].w = 41; - animset2[4].h = 33; + _animset2[4].xofs = 4; + _animset2[4].yofs = 20; + _animset2[4].x = 42; + _animset2[4].y = 0; + _animset2[4].w = 41; + _animset2[4].h = 33; // head - animset2[5].xofs = 20; - animset2[5].yofs = 18; - animset2[5].x = 0; - animset2[5].y = 0; - animset2[5].w = 42; - animset2[5].h = 36; + _animset2[5].xofs = 20; + _animset2[5].yofs = 18; + _animset2[5].x = 0; + _animset2[5].y = 0; + _animset2[5].w = 42; + _animset2[5].h = 36; - anims[9] = IMG_Load("art/anims9.bmp", true); + _anims[9] = IMG_Load("art/_anims9.bmp", true); // huge - animset9[0].xofs = 8; - animset9[0].yofs = 7; - animset9[0].x = 154; - animset9[0].y = 0; - animset9[0].w = 18; - animset9[0].h = 16; + _animset9[0].xofs = 8; + _animset9[0].yofs = 7; + _animset9[0].x = 154; + _animset9[0].y = 0; + _animset9[0].w = 18; + _animset9[0].h = 16; // big - animset9[1].xofs = 7; - animset9[1].yofs = 7; - animset9[1].x = 138; - animset9[1].y = 0; - animset9[1].w = 16; - animset9[1].h = 14; + _animset9[1].xofs = 7; + _animset9[1].yofs = 7; + _animset9[1].x = 138; + _animset9[1].y = 0; + _animset9[1].w = 16; + _animset9[1].h = 14; // med - animset9[2].xofs = 6; - animset9[2].yofs = 6; - animset9[2].x = 93 + 31; - animset9[2].y = 0; - animset9[2].w = 14; - animset9[2].h = 13; + _animset9[2].xofs = 6; + _animset9[2].yofs = 6; + _animset9[2].x = 93 + 31; + _animset9[2].y = 0; + _animset9[2].w = 14; + _animset9[2].h = 13; // small - animset9[3].xofs = 4; - animset9[3].yofs = 4; - animset9[3].x = 83 + 31; - animset9[3].y = 0; - animset9[3].w = 10; - animset9[3].h = 10; + _animset9[3].xofs = 4; + _animset9[3].yofs = 4; + _animset9[3].x = 83 + 31; + _animset9[3].y = 0; + _animset9[3].w = 10; + _animset9[3].h = 10; // wing - animset9[4].xofs = 36; - animset9[4].yofs = 20; - animset9[4].x = 42; - animset9[4].y = 0; - animset9[4].w = 72; - animset9[4].h = 33; + _animset9[4].xofs = 36; + _animset9[4].yofs = 20; + _animset9[4].x = 42; + _animset9[4].y = 0; + _animset9[4].w = 72; + _animset9[4].h = 33; // head - animset9[5].xofs = 20; - animset9[5].yofs = 18; - animset9[5].x = 0; - animset9[5].y = 0; - animset9[5].w = 42; - animset9[5].h = 36; - - anims[3] = IMG_Load("art/anims3.bmp", true); - anims[4] = IMG_Load("art/anims4.bmp", true); - anims[5] = IMG_Load("art/anims5.bmp", true); - anims[6] = IMG_Load("art/anims6.bmp", true); - anims[7] = IMG_Load("art/anims7.bmp", true); - anims[8] = IMG_Load("art/anims8.bmp", true); - anims[10] = IMG_Load("art/anims10.bmp", true); - animsa[10] = IMG_Load("art/anims10a.bmp", true); - anims[11] = IMG_Load("art/anims11.bmp", true); - animsa[11] = IMG_Load("art/anims11a.bmp", true); - anims[12] = IMG_Load("art/anims12.bmp", true); + _animset9[5].xofs = 20; + _animset9[5].yofs = 18; + _animset9[5].x = 0; + _animset9[5].y = 0; + _animset9[5].w = 42; + _animset9[5].h = 36; + + _anims[3] = IMG_Load("art/_anims3.bmp", true); + _anims[4] = IMG_Load("art/_anims4.bmp", true); + _anims[5] = IMG_Load("art/_anims5.bmp", true); + _anims[6] = IMG_Load("art/_anims6.bmp", true); + _anims[7] = IMG_Load("art/_anims7.bmp", true); + _anims[8] = IMG_Load("art/_anims8.bmp", true); + _anims[10] = IMG_Load("art/_anims10.bmp", true); + _animsa[10] = IMG_Load("art/_anims10a.bmp", true); + _anims[11] = IMG_Load("art/_anims11.bmp", true); + _animsa[11] = IMG_Load("art/_anims11a.bmp", true); + _anims[12] = IMG_Load("art/_anims12.bmp", true); } void GriffonEngine::sys_LoadItemImgs() { @@ -8103,10 +8103,10 @@ void GriffonEngine::sys_LoadFont() { } void GriffonEngine::sys_LoadTiles() { - tiles[0] = IMG_Load("art/tx.bmp", true); - tiles[1] = IMG_Load("art/tx1.bmp", true); - tiles[2] = IMG_Load("art/tx2.bmp", true); - tiles[3] = IMG_Load("art/tx3.bmp", true); + _tiles[0] = IMG_Load("art/tx.bmp", true); + _tiles[1] = IMG_Load("art/tx1.bmp", true); + _tiles[2] = IMG_Load("art/tx2.bmp", true); + _tiles[3] = IMG_Load("art/tx3.bmp", true); _windowimg = IMG_Load("art/window.bmp", true); } @@ -8266,7 +8266,7 @@ void GriffonEngine::sys_update() { _nextticks = _ticks + 1000; _fps = _fp; _fp = 0; - secsingame = secsingame + 1; + _secsingame = _secsingame + 1; } if (attacking) { @@ -8307,20 +8307,20 @@ void GriffonEngine::sys_update() { } for (int i = 0; i < kMaxFloat; i++) { - if (floattext[i][0] > 0) { + if (_floattext[i][0] > 0) { float spd = 0.5 * _fpsr; - floattext[i][0] = floattext[i][0] - spd; - floattext[i][2] = floattext[i][2] - spd; - if (floattext[i][0] < 0) - floattext[i][0] = 0; + _floattext[i][0] = _floattext[i][0] - spd; + _floattext[i][2] = _floattext[i][2] - spd; + if (_floattext[i][0] < 0) + _floattext[i][0] = 0; } - if (floaticon[i][0] > 0) { + if (_floaticon[i][0] > 0) { float spd = 0.5 * _fpsr; - floaticon[i][0] = floaticon[i][0] - spd; - floaticon[i][2] = floaticon[i][2] - spd; - if (floaticon[i][0] < 0) - floaticon[i][0] = 0; + _floaticon[i][0] = _floaticon[i][0] - spd; + _floaticon[i][2] = _floaticon[i][2] - spd; + if (_floaticon[i][0] < 0) + _floaticon[i][0] = 0; } } diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h index 53b4cec357..0ae0e4a5a0 100644 --- a/engines/griffon/griffon.h +++ b/engines/griffon/griffon.h @@ -346,7 +346,7 @@ private: // timer related - move to local later int _ticks, _tickspassed, _nextticks; float _fp, _fps, _fpsr; // CHECKME: _fp and _fps seems to be integers - int secsingame, secstart; + int _secsingame, _secstart; Graphics::TransparentSurface *mapimg[4]; @@ -376,26 +376,26 @@ private: PLAYERTYPE _player; bool attacking; PLAYERTYPE _playera; - int asecstart; + int _asecstart; // tile info - Graphics::TransparentSurface *tiles[4]; - int tileinfo[3][40][24][3]; // maplayer, x, y, tiledata (tile, tilelayer) + Graphics::TransparentSurface *_tiles[4]; + int _tileinfo[3][40][24][3]; // maplayer, x, y, tiledata (tile, tilelayer) // animation info - Graphics::TransparentSurface *anims[100]; + Graphics::TransparentSurface *_anims[100]; // id number 0&1 = players - Graphics::TransparentSurface *animsa[100]; + Graphics::TransparentSurface *_animsa[100]; // attack anims float _playerattackofs[4][16][3]; // [dir] [frame] [x,y ofs, completed(0/1)] - float floattext[kMaxFloat][4]; // [id] [framesleft, x, y, col] - char *floatstri[kMaxFloat]; - float floaticon[kMaxFloat][4]; // [id] [framesleft, x, y, ico] + float _floattext[kMaxFloat][4]; // [id] [framesleft, x, y, col] + char *_floatstri[kMaxFloat]; + float _floaticon[kMaxFloat][4]; // [id] [framesleft, x, y, ico] // special for animset2 - ANIMSET2TYPE animset2[7], animset9[7]; + ANIMSET2TYPE _animset2[7], _animset9[7]; // object info float objectframe[256][2]; diff --git a/engines/griffon/saveload.cpp b/engines/griffon/saveload.cpp index 29632e3cc4..f3cc6f510f 100644 --- a/engines/griffon/saveload.cpp +++ b/engines/griffon/saveload.cpp @@ -69,7 +69,7 @@ int GriffonEngine::state_load(int slotnum) { if (_player.level > 0) { char temp[256]; - INPUT("%i", &secstart); + INPUT("%i", &_secstart); INPUT("%s", temp); INPUT("%f", &_player.px); @@ -143,7 +143,7 @@ int GriffonEngine::state_load_player(int slotnum) { if (_playera.level > 0) { char temp[256]; - INPUT("%i", &asecstart); + INPUT("%i", &_asecstart); INPUT("%s", temp); INPUT("%f", &_playera.px); @@ -194,7 +194,7 @@ int GriffonEngine::state_save(int slotnum) { PRINT("%i", _player.level); if (_player.level > 0) { - PRINT("%i", (secstart + secsingame)); + PRINT("%i", (_secstart + _secsingame)); PRINT("%s", "a"); PRINT("%f", _player.px); |