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| author | Filippos Karapetis | 2013-07-09 06:28:03 +0300 | 
|---|---|---|
| committer | Filippos Karapetis | 2013-07-09 06:28:41 +0300 | 
| commit | 37ebaa376311c6b033bc6043c09dfd88b3c80726 (patch) | |
| tree | 8a44d2d02142a49c1730ec9cc0d6c8ba86e90048 | |
| parent | 395ee92a8578d5e74ff525140ea942e2c7608b92 (diff) | |
| download | scummvm-rg350-37ebaa376311c6b033bc6043c09dfd88b3c80726.tar.gz scummvm-rg350-37ebaa376311c6b033bc6043c09dfd88b3c80726.tar.bz2 scummvm-rg350-37ebaa376311c6b033bc6043c09dfd88b3c80726.zip | |
NEVERHOOD: Fix incorrect sound heard when pressing the ladder button
When the ladder is down, pressing the ladder button shouldn't do
anything
| -rw-r--r-- | engines/neverhood/modules/module2800.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index 7ab732b4ac..a64bdc8b32 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -3140,7 +3140,7 @@ void Scene2822::update() {  				_ssButton->setVisible(false);  				_countdownStatus = 1;  				_countdown = 48; -			} else if (_countdownStatus == 1) { +			} else if (_countdownStatus == 1 && getGlobalVar(V_LADDER_DOWN_ACTION)) {  				playSound(0, 0x1384CB60);  				_countdownStatus = 2;  				_countdown = 12; | 
