diff options
author | Joseph-Eugene Winzer | 2017-09-01 12:33:13 +0200 |
---|---|---|
committer | Thierry Crozat | 2018-01-23 02:15:31 +0000 |
commit | 3814f33826bbcb7ecb345865c2932eb638d7122c (patch) | |
tree | 776553c13246e0c915153ed1e1553b1139fc94c8 | |
parent | 9f3f9f47ad313a3e9b2d71560f8f98df93b54b07 (diff) | |
download | scummvm-rg350-3814f33826bbcb7ecb345865c2932eb638d7122c.tar.gz scummvm-rg350-3814f33826bbcb7ecb345865c2932eb638d7122c.tar.bz2 scummvm-rg350-3814f33826bbcb7ecb345865c2932eb638d7122c.zip |
SUPERNOVA: Scrolls inventory when taking an object
Signed-off-by: Joseph-Eugene Winzer <joewinzer@googlemail.com>
-rw-r--r-- | engines/supernova/state.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 88957a7c21..04853ca220 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -817,6 +817,10 @@ void GameManager::takeObject(Object &obj) { obj.setProperty(CARRIED); obj._click = obj._click2 = 255; _inventory.add(obj); + if (_inventory.getSize() > _inventoryScroll + 8) { + _inventoryScroll = _inventory.getSize() - 8; + _inventoryScroll += _inventoryScroll % 2; + } } void GameManager::drawCommandBox() { |