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authorPaul Gilbert2017-11-09 10:48:39 -0500
committerPaul Gilbert2017-11-09 10:48:39 -0500
commit381567c1a399fb4f4f1ce0bbaa515c97c99349a8 (patch)
treea7f62dae1845081f0424d16fb0a374fb3c6bf4be
parentfed68d19d26681ad1f270f3a999459b3865af688 (diff)
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XEEN: Properly animate arrow shooting
-rw-r--r--engines/xeen/interface.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index 689a797cce..230bafc695 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -1247,6 +1247,7 @@ void Interface::draw3d(bool updateFlag, bool skipDelay) {
Screen &screen = *_vm->_screen;
Scripts &scripts = *_vm->_scripts;
+ events.updateGameCounter();
if (screen._windows[11]._enabled)
return;