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author | Tobia Tesan | 2013-09-19 02:03:06 +0200 |
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committer | Tobia Tesan | 2013-09-21 23:22:10 +0200 |
commit | 38369687fe3c0876f7f428fc8eee0b37c9f45579 (patch) | |
tree | 62692c5d0911a133da5604ada9618005b972c367 | |
parent | 6e211118470f65173515a54ad72642101c6d6e2b (diff) | |
download | scummvm-rg350-38369687fe3c0876f7f428fc8eee0b37c9f45579.tar.gz scummvm-rg350-38369687fe3c0876f7f428fc8eee0b37c9f45579.tar.bz2 scummvm-rg350-38369687fe3c0876f7f428fc8eee0b37c9f45579.zip |
WINTERMUTE: Make TextAlign private in UIText
-rw-r--r-- | engines/wintermute/ui/ui_text.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h index 29ed62a5ef..4470367fd5 100644 --- a/engines/wintermute/ui/ui_text.h +++ b/engines/wintermute/ui/ui_text.h @@ -37,13 +37,13 @@ namespace Wintermute { class UIText : public UIObject { private: bool sizeToFit(); + TTextAlign _textAlign; + TVerticalAlign _verticalAlign; public: virtual bool display(int offsetX, int offsetY); DECLARE_PERSISTENT(UIText, UIObject) UIText(BaseGame *inGame = nullptr); virtual ~UIText(); - TTextAlign _textAlign; - TVerticalAlign _verticalAlign; bool loadFile(const char *filename); bool loadBuffer(byte *buffer, bool complete = true); virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; |