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authorTobia Tesan2013-09-19 02:03:06 +0200
committerTobia Tesan2013-09-21 23:22:10 +0200
commit38369687fe3c0876f7f428fc8eee0b37c9f45579 (patch)
tree62692c5d0911a133da5604ada9618005b972c367
parent6e211118470f65173515a54ad72642101c6d6e2b (diff)
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WINTERMUTE: Make TextAlign private in UIText
-rw-r--r--engines/wintermute/ui/ui_text.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h
index 29ed62a5ef..4470367fd5 100644
--- a/engines/wintermute/ui/ui_text.h
+++ b/engines/wintermute/ui/ui_text.h
@@ -37,13 +37,13 @@ namespace Wintermute {
class UIText : public UIObject {
private:
bool sizeToFit();
+ TTextAlign _textAlign;
+ TVerticalAlign _verticalAlign;
public:
virtual bool display(int offsetX, int offsetY);
DECLARE_PERSISTENT(UIText, UIObject)
UIText(BaseGame *inGame = nullptr);
virtual ~UIText();
- TTextAlign _textAlign;
- TVerticalAlign _verticalAlign;
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;