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author | Paul Gilbert | 2014-04-12 17:21:04 -0400 |
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committer | Paul Gilbert | 2014-04-12 17:21:04 -0400 |
commit | 387e7d800d89c25e6a1a89caa7a915f4575fb47b (patch) | |
tree | 2aa1b25d6adc88732b3d94bf505b6c7d8c5a822b | |
parent | 41ea3e237459091338e6057c5cc759dd65451c98 (diff) | |
download | scummvm-rg350-387e7d800d89c25e6a1a89caa7a915f4575fb47b.tar.gz scummvm-rg350-387e7d800d89c25e6a1a89caa7a915f4575fb47b.tar.bz2 scummvm-rg350-387e7d800d89c25e6a1a89caa7a915f4575fb47b.zip |
MADS: Add missing call to new refreshHighColors method
-rw-r--r-- | engines/mads/animation.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp index d5b8e21fae..380770fd8f 100644 --- a/engines/mads/animation.cpp +++ b/engines/mads/animation.cpp @@ -365,6 +365,9 @@ void Animation::startAnimation(int abortTimers) { loadFrame(1); } + if (_vm->_game->_kernelMode == KERNEL_ACTIVE_CODE) + _vm->_palette->refreshHighColors(); + _currentFrame = 0; _oldFrameEntry = 0; _nextFrameTimer = _vm->_game->_scene._frameStartTime; |