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authorPaul Gilbert2014-04-12 17:21:04 -0400
committerPaul Gilbert2014-04-12 17:21:04 -0400
commit387e7d800d89c25e6a1a89caa7a915f4575fb47b (patch)
tree2aa1b25d6adc88732b3d94bf505b6c7d8c5a822b
parent41ea3e237459091338e6057c5cc759dd65451c98 (diff)
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MADS: Add missing call to new refreshHighColors method
-rw-r--r--engines/mads/animation.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp
index d5b8e21fae..380770fd8f 100644
--- a/engines/mads/animation.cpp
+++ b/engines/mads/animation.cpp
@@ -365,6 +365,9 @@ void Animation::startAnimation(int abortTimers) {
loadFrame(1);
}
+ if (_vm->_game->_kernelMode == KERNEL_ACTIVE_CODE)
+ _vm->_palette->refreshHighColors();
+
_currentFrame = 0;
_oldFrameEntry = 0;
_nextFrameTimer = _vm->_game->_scene._frameStartTime;