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author | Sven Hesse | 2010-09-30 13:01:07 +0000 |
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committer | Sven Hesse | 2010-09-30 13:01:07 +0000 |
commit | 38e506004101edb6460c695fc62754fb9e951883 (patch) | |
tree | e0cae059fd5f8c0b4eed46bfe35ffea71d25215f | |
parent | e68b6e9f15b9025cd587273da8eaa089670cc0b0 (diff) | |
download | scummvm-rg350-38e506004101edb6460c695fc62754fb9e951883.tar.gz scummvm-rg350-38e506004101edb6460c695fc62754fb9e951883.tar.bz2 scummvm-rg350-38e506004101edb6460c695fc62754fb9e951883.zip |
GOB: Add a new class Surface
This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.
svn-id: r52946
-rw-r--r-- | engines/gob/module.mk | 1 | ||||
-rw-r--r-- | engines/gob/surface.cpp | 578 | ||||
-rw-r--r-- | engines/gob/surface.h | 131 |
3 files changed, 710 insertions, 0 deletions
diff --git a/engines/gob/module.mk b/engines/gob/module.mk index 862d1424a8..e49580c8ea 100644 --- a/engines/gob/module.mk +++ b/engines/gob/module.mk @@ -49,6 +49,7 @@ MODULE_OBJS := \ scenery_v1.o \ scenery_v2.o \ script.o \ + surface.o \ totfile.o \ util.o \ variables.o \ diff --git a/engines/gob/surface.cpp b/engines/gob/surface.cpp new file mode 100644 index 0000000000..e3a84feccd --- /dev/null +++ b/engines/gob/surface.cpp @@ -0,0 +1,578 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "gob/surface.h" + +#include "common/system.h" +#include "common/util.h" +#include "common/frac.h" + +#include "graphics/primitives.h" + +namespace Gob { + +static void plotPixel(int x, int y, int color, void *data) { + Surface *dest = (Surface *)data; + + dest->putPixel(x, y, color); +} + + +Pixel::Pixel(byte *vidMem, uint8 bpp) : _vidMem(vidMem), _bpp(bpp) { + assert((_bpp == 1) || (_bpp == 2)); +} + +Pixel &Pixel::operator++() { + _vidMem += _bpp; + return *this; +} + +Pixel Pixel::operator++(int x) { + Pixel p = *this; + ++(*this); + return p; +} + +Pixel &Pixel::operator--() { + _vidMem -= _bpp; + return *this; +} + +Pixel Pixel::operator--(int x) { + Pixel p = *this; + --(*this); + return p; +} + +Pixel &Pixel::operator+=(int x) { + _vidMem += x * _bpp; + return *this; +} + +Pixel &Pixel::operator-=(int x) { + _vidMem -= x * _bpp; + return *this; +} + +uint32 Pixel::get() const { + if (_bpp == 1) + return *((byte *) _vidMem); + if (_bpp == 2) + return *((uint16 *) _vidMem); + + return 0; +} + +void Pixel::set(uint32 p) { + if (_bpp == 1) + *((byte *) _vidMem) = (byte) p; + if (_bpp == 2) + *((uint16 *) _vidMem) = (uint16) p; +} + + +ConstPixel::ConstPixel(const byte *vidMem, uint8 bpp) : _vidMem(vidMem), _bpp(bpp) { + assert((_bpp == 1) || (_bpp == 2)); +} + +ConstPixel &ConstPixel::operator++() { + _vidMem += _bpp; + return *this; +} + +ConstPixel ConstPixel::operator++(int x) { + ConstPixel p = *this; + ++(*this); + return p; +} + +ConstPixel &ConstPixel::operator--() { + _vidMem -= _bpp; + return *this; +} + +ConstPixel ConstPixel::operator--(int x) { + ConstPixel p = *this; + --(*this); + return p; +} + +ConstPixel &ConstPixel::operator+=(int x) { + _vidMem += x * _bpp; + return *this; +} + +ConstPixel &ConstPixel::operator-=(int x) { + _vidMem -= x * _bpp; + return *this; +} + +uint32 ConstPixel::get() const { + if (_bpp == 1) + return *((const byte *) _vidMem); + if (_bpp == 2) + return *((const uint16 *) _vidMem); + + return 0; +} + + +Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) : + _width(width), _height(height), _bpp(bpp), _vidMem(vidMem) { + + assert((_width > 0) && (_height > 0)); + assert((_bpp == 1) || (_bpp == 2)); + + if (!_vidMem) { + _vidMem = new byte[_bpp * _width * _height]; + _ownVidMem = true; + + memset(_vidMem, 0, _bpp * _width * _height); + } else + _ownVidMem = false; +} + +Surface::~Surface() { + if (_ownVidMem) + delete[] _vidMem; +} + +uint16 Surface::getWidth() const { + return _width; +} + +uint16 Surface::getHeight() const { + return _height; +} + +uint16 Surface::getBPP() const { + return _bpp; +} + +void Surface::resize(uint16 width, uint16 height) { + assert((width > 0) && (height > 0)); + + if (_ownVidMem) + delete[] _vidMem; + + _width = width; + _height = height; + + _vidMem = new byte[_bpp * _width * _height]; + _ownVidMem = true; + + memset(_vidMem, 0, _bpp * _width * _height); +} + +byte *Surface::getData(uint16 x, uint16 y) { + return _vidMem + (y * _width * _bpp) + (x * _bpp); +} + +const byte *Surface::getData(uint16 x, uint16 y) const { + return _vidMem + (y * _width * _bpp) + (x * _bpp); +} + +Pixel Surface::get(uint16 x, uint16 y) { + byte *vidMem = getData(x, y); + + return Pixel(vidMem, _bpp); +} + +ConstPixel Surface::get(uint16 x, uint16 y) const { + const byte *vidMem = getData(x, y); + + return ConstPixel(vidMem, _bpp); +} + +bool Surface::clipBlitRect(int16 &left, int16 &top, int16 &right, int16 &bottom, int16 &x, int16 &y, + uint16 dWidth, uint16 dHeight, uint16 sWidth, uint16 sHeight) { + + if ((x >= dWidth) || (y >= dHeight)) + // Nothing to do + return false; + + // Just in case those are swapped + if (left > right) + SWAP(left, right); + if (top > bottom) + SWAP(top, bottom); + + if ((left >= sWidth) || (top >= sHeight) || (right < 0) || (bottom < 0)) + // Nothing to do + return false; + + // Adjust from coordinates + if (left < 0) { + x -= left; + left = 0; + } + if (top < 0) { + y -= top; + top = 0; + } + + // Adjust to coordinates + if (x < 0) { + left -= x; + x = 0; + } + if (y < 0) { + top -= y; + y = 0; + } + + // Limit by source and destination dimensions + right = MIN<int32>(right , MIN<int32>(sWidth , dWidth - x + left) - 1); + bottom = MIN<int32>(bottom, MIN<int32>(sHeight, dHeight - y + top ) - 1); + + if ((right < left) || (bottom < top)) + // Nothing to do + return false; + + // Clip to sane values + right = MAX<int16>(right , 0); + bottom = MAX<int16>(bottom, 0); + + return true; +} + +void Surface::blit(const Surface &from, int16 left, int16 top, int16 right, int16 bottom, + int16 x, int16 y, int16 transp) { + + // Color depths have to fit + assert(_bpp == from._bpp); + + // Clip + if (!clipBlitRect(left, top, right, bottom, x, y, _width, _height, from._width, from._height)) + return; + + // Area to actually copy + uint16 width = right - left + 1; + uint16 height = bottom - top + 1; + + if ((width == 0) || (height == 0)) + // Nothing to do + return; + + // Pointers to the blit destination and source start points + byte *dst = getData(x , y); + const byte *src = from.getData(left, top); + + if ((left == 0) && (_width == from._width) && (_width == width) && ((_bpp != 1) || (transp < 0))) { + // If these conditions are met, we can directly use memcpy + + memcpy(dst, src, width * height * _bpp); + return; + } + + if ((_bpp != 1) || (transp < 0)) { + // We don't have to look for transparency => we can use memcpy line-wise + + while (height-- > 0) { + memcpy(dst, src, width * _bpp); + + dst += _width * _bpp; + src += from._width * from._bpp; + } + + return; + } + + assert(_bpp == 1); + + // Otherwise, we have to copy by pixel + + while (height-- > 0) { + byte *dstRow = dst; + const byte *srcRow = src; + + for (uint16 i = 0; i < width; i++, dstRow++, srcRow++) + if (*srcRow != transp) + *dstRow = *srcRow; + + dst += _width; + src += from._width; + } +} + +void Surface::blit(const Surface &from, int16 x, int16 y, int16 transp) { + blit(from, 0, 0, from._width - 1, from._height - 1, x, y, transp); +} + +void Surface::blit(const Surface &from, int16 transp) { + blit(from, 0, 0, from._width - 1, from._height - 1, 0, 0, transp); +} + +void Surface::blitScaled(const Surface &from, int16 left, int16 top, int16 right, int16 bottom, + int16 x, int16 y, Common::Rational scale, int16 transp) { + + if (scale == 1) { + // Yeah, "scaled" + + blit(from, left, top, right, bottom, x, y, transp); + return; + } + + // Color depths have to fit + assert(_bpp == from._bpp); + + uint16 dWidth = floor((_width / scale).toDouble()); + uint16 dHeight = floor((_height / scale).toDouble()); + + // Clip + if (!clipBlitRect(left, top, right, bottom, x, y, dWidth, dHeight, from._width, from._height)) + return; + + // Area to actually copy + uint16 width = right - left + 1; + uint16 height = bottom - top + 1; + + if ((width == 0) || (height == 0)) + // Nothing to do + return; + + width = MIN<int32>(floor((width * scale).toDouble()), _width); + height = MIN<int32>(floor((height * scale).toDouble()), _height); + + // Pointers to the blit destination and source start points + byte *dst = getData(x , y); + const byte *src = from.getData(left, top); + + frac_t step = scale.getInverse().toFrac(); + + frac_t posW = 0, posH = 0; + while (height-- > 0) { + byte *dstRow = dst; + const byte *srcRow = src; + + posW = 0; + + for (uint16 i = 0; i < width; i++, dstRow += _bpp) { + memcpy(dstRow, srcRow, _bpp); + + posW += step; + while (posW >= ((frac_t) FRAC_ONE)) { + srcRow += from._bpp; + posW -= FRAC_ONE; + } + } + + posH += step; + while (posH >= ((frac_t) FRAC_ONE)) { + src += from._width * from._bpp; + posH -= FRAC_ONE; + } + + dst += _width * _bpp; + } + +} + +void Surface::blitScaled(const Surface &from, int16 x, int16 y, Common::Rational scale, int16 transp) { + blitScaled(from, 0, 0, from._width - 1, from._height - 1, x, y, scale, transp); +} + +void Surface::blitScaled(const Surface &from, Common::Rational scale, int16 transp) { + blitScaled(from, 0, 0, from._width - 1, from._height - 1, 0, 0, scale, transp); +} + +void Surface::fillRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color) { + // Just in case those are swapped + if (left > right) + SWAP(left, right); + if (top > bottom) + SWAP(top, bottom); + + if ((left >= _width) || (top >= _height)) + // Nothing to do + return; + + // Area to actually fill + uint16 width = CLIP<int32>(right - left + 1, 0, _width - left); + uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top); + + if ((width == 0) || (height == 0)) + // Nothing to do + return; + + if ((left == 0) && (width == _width) && (_bpp == 1)) { + // We can directly use memset + + byte *dst = getData(left, top); + + memset(dst, (byte) color, width * height); + return; + } + + if (_bpp == 1) { + // We can use memset line-wise + + byte *dst = getData(left, top); + + while (height-- > 0) { + memset(dst, (byte) color, width); + dst += _width; + } + + return; + } + + assert(_bpp == 2); + + // Otherwise, we have to fill by pixel + + Pixel p = get(left, top); + while (height-- > 0) { + for (uint16 i = 0; i < width; i++, ++p) + p.set(color); + + p += _width - width; + } +} + +void Surface::fill(uint32 color) { + if (_bpp == 1) { + // We can directly use memset + + memset(_vidMem, (byte) color, _width * _height); + return; + } + + fillRect(0, 0, _width - 1, _height - 1, color); +} + +void Surface::clear() { + fill(0); +} + +void Surface::putPixel(uint16 x, uint16 y, uint32 color) { + if ((x >= _width) || (y >= _height)) + return; + + get(x, y).set(color); +} + +void Surface::drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color) { + Graphics::drawLine(x0, y0, x1, y1, color, &plotPixel, this); +} + +/* + * The original's version of the Bresenham Algorithm was a bit "unclean" + * and produced strange edges at 45, 135, 225 and 315 degrees, so using the + * version found in the Wikipedia article about the + * "Bresenham's line algorithm" instead + */ +void Surface::drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern) { + int16 f = 1 - radius; + int16 ddFx = 0; + int16 ddFy = -2 * radius; + int16 x = 0; + int16 y = radius; + + if (pattern == 0) { + putPixel(x0, y0 + radius, color); + putPixel(x0, y0 - radius, color); + putPixel(x0 + radius, y0, color); + putPixel(x0 - radius, y0, color); + } else + warning("Surface::drawCircle - pattern %d", pattern); + + while (x < y) { + if (f >= 0) { + y--; + ddFy += 2; + f += ddFy; + } + x++; + ddFx += 2; + f += ddFx + 1; + + switch (pattern) { + case -1: + fillRect(x0 - y, y0 + x, x0 + y, y0 + x, color); + fillRect(x0 - x, y0 + y, x0 + x, y0 + y, color); + fillRect(x0 - y, y0 - x, x0 + y, y0 - x, color); + fillRect(x0 - x, y0 - y, x0 + x, y0 - y, color); + break; + case 0: + putPixel(x0 + x, y0 + y, color); + putPixel(x0 - x, y0 + y, color); + putPixel(x0 + x, y0 - y, color); + putPixel(x0 - x, y0 - y, color); + putPixel(x0 + y, y0 + x, color); + putPixel(x0 - y, y0 + x, color); + putPixel(x0 + y, y0 - x, color); + putPixel(x0 - y, y0 - x, color); + break; + default: + fillRect(x0 + y - pattern, y0 + x - pattern, x0 + y, y0 + x, color); + fillRect(x0 + x - pattern, y0 + y - pattern, x0 + x, y0 + y, color); + fillRect(x0 - y, y0 + x - pattern, x0 - y + pattern, y0 + x, color); + fillRect(x0 - x, y0 + y - pattern, x0 - x + pattern, y0 + y, color); + fillRect(x0 + y - pattern, y0 - x, x0 + y, y0 - x + pattern, color); + fillRect(x0 + x - pattern, y0 - y, x0 + x, y0 - y + pattern, color); + fillRect(x0 - y, y0 - x, x0 - y + pattern, y0 - x + pattern, color); + fillRect(x0 - x, y0 - y, x0 - x + pattern, y0 - y + pattern, color); + break; + } + } +} + +void Surface::blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const { + // Color depths have to fit + assert(g_system->getScreenFormat().bytesPerPixel == _bpp); + + uint16 sWidth = g_system->getWidth(); + uint16 sHeight = g_system->getHeight(); + + if ((x >= sWidth) || (y >= sHeight)) + // Nothing to do + return; + + // Just in case those are swapped + if (left > right) + SWAP(left, right); + if (top > bottom) + SWAP(top, bottom); + + if ((left >= _width) || (top >= _height)) + // Nothing to do + return; + + // Area to actually copy + uint16 width = MAX<int32>(MIN<int32>(MIN<int32>(right - left + 1, _width - left), sWidth - x), 0); + uint16 height = MAX<int32>(MIN<int32>(MIN<int32>(bottom - top + 1, _height - top ), sHeight - y), 0); + + if ((width == 0) || (height == 0)) + // Nothing to do + return; + + // Pointers to the blit destination and source start points + const byte *src = getData(left, top); + + g_system->copyRectToScreen(src, _width * _bpp, x, y, width, height); +} + +} // End of namespace Gob diff --git a/engines/gob/surface.h b/engines/gob/surface.h new file mode 100644 index 0000000000..625462e2b7 --- /dev/null +++ b/engines/gob/surface.h @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef GOB_SURFACE_H +#define GOB_SURFACE_H + +#include "common/scummsys.h" +#include "common/ptr.h" +#include "common/rational.h" + +namespace Gob { + +/** An iterator over a surface's image data, automatically handles different color depths. */ +class Pixel { +public: + Pixel(byte *vidMem, uint8 bpp); + + Pixel &operator++(); + Pixel operator++(int x); + + Pixel &operator--(); + Pixel operator--(int x); + + Pixel &operator+=(int x); + Pixel &operator-=(int x); + + uint32 get() const; + void set(uint32 p); + +private: + byte *_vidMem; + uint8 _bpp; +}; + +/** A const iterator over a surface's image data, automatically handles different color depths. */ +class ConstPixel { +public: + ConstPixel(const byte *vidMem, uint8 bpp); + + ConstPixel &operator++(); + ConstPixel operator++(int x); + + ConstPixel &operator--(); + ConstPixel operator--(int x); + + ConstPixel &operator+=(int x); + ConstPixel &operator-=(int x); + + uint32 get() const; + +private: + const byte *_vidMem; + uint8 _bpp; +}; + +class Surface { +public: + Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem = 0); + ~Surface(); + + uint16 getWidth () const; + uint16 getHeight() const; + uint16 getBPP () const; + + byte *getData(uint16 x = 0, uint16 y = 0); + const byte *getData(uint16 x = 0, uint16 y = 0) const; + + void resize(uint16 width, uint16 height); + + Pixel get(uint16 x = 0, uint16 y = 0); + ConstPixel get(uint16 x = 0, uint16 y = 0) const; + + void blit(const Surface &from, int16 left, int16 top, int16 right, int16 bottom, + int16 x, int16 y, int16 transp = -1); + void blit(const Surface &from, int16 x, int16 y, int16 transp = -1); + void blit(const Surface &from, int16 transp = -1); + + void blitScaled(const Surface &from, int16 left, int16 top, int16 right, int16 bottom, + int16 x, int16 y, Common::Rational scale, int16 transp = -1); + void blitScaled(const Surface &from, int16 x, int16 y, Common::Rational scale, int16 transp = -1); + void blitScaled(const Surface &from, Common::Rational scale, int16 transp = -1); + + void fillRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color); + void fill(uint32 color); + void clear(); + + void putPixel(uint16 x, uint16 y, uint32 color); + void drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color); + void drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern = 0); + + void blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const; + +private: + uint16 _width; + uint16 _height; + uint8 _bpp; + + bool _ownVidMem; + byte *_vidMem; + + static bool clipBlitRect(int16 &left, int16 &top, int16 &right, int16 &bottom, int16 &x, int16 &y, + uint16 dWidth, uint16 dHeight, uint16 sWidth, uint16 sHeight); +}; + +typedef Common::SharedPtr<Surface> SurfacePtr; + +} // End of namespace Gob + +#endif // GOB_SURFACE_H |