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author | Tarek Soliman | 2011-12-12 20:16:09 -0600 |
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committer | Tarek Soliman | 2011-12-12 20:19:42 -0600 |
commit | 38ff68e4492df227f49f3932f16d7b3a5a5c9231 (patch) | |
tree | 480e24108956481f41247807467343839c3a02ff | |
parent | feb04d2164766378d40304a843ab0374b87320a1 (diff) | |
download | scummvm-rg350-38ff68e4492df227f49f3932f16d7b3a5a5c9231.tar.gz scummvm-rg350-38ff68e4492df227f49f3932f16d7b3a5a5c9231.tar.bz2 scummvm-rg350-38ff68e4492df227f49f3932f16d7b3a5a5c9231.zip |
KYRA: Use Common::KeyActionEntry table for LoL game keymap
This is for the keymapper keymap
-rw-r--r-- | engines/kyra/lol.cpp | 54 |
1 files changed, 20 insertions, 34 deletions
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index 538e88aa90..7d73526411 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -568,41 +568,27 @@ void LoLEngine::initKeymap() { Common::Action *act; Common::Keymap *engineKeyMap = new Common::Keymap(kKeymapName); - act = new Common::Action(engineKeyMap, "AT1", _("Attack 1"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1 , 0)); - - act = new Common::Action(engineKeyMap, "AT2", _("Attack 2"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_F2, Common::ASCII_F2 , 0)); - - act = new Common::Action(engineKeyMap, "AT3", _("Attack 3"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_F3, Common::ASCII_F3 , 0)); - - act = new Common::Action(engineKeyMap, "MVF", _("Move Forward"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_UP)); - - act = new Common::Action(engineKeyMap, "MVB", _("Move Back"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_DOWN)); - - act = new Common::Action(engineKeyMap, "SLL", _("Slide Left"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_LEFT)); - - act = new Common::Action(engineKeyMap, "SLR", _("Slide Right"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_RIGHT)); - - act = new Common::Action(engineKeyMap, "TL", _("Turn Left"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_HOME)); - - act = new Common::Action(engineKeyMap, "TR", _("Turn Right"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_PAGEUP)); - - act = new Common::Action(engineKeyMap, "RST", _("Rest"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_r)); - - act = new Common::Action(engineKeyMap, "OPT", _("Options"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_o)); + const Common::KeyActionEntry keyActionEntries[] = { + {Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1 , 0), "AT1", _("Attack 1")}, + {Common::KeyState(Common::KEYCODE_F2, Common::ASCII_F2 , 0), "AT2", _("Attack 2")}, + {Common::KeyState(Common::KEYCODE_F3, Common::ASCII_F2 , 0), "AT3", _("Attack 3")}, + {Common::KeyState(Common::KEYCODE_UP), "MVF", _("Move Forward")}, + {Common::KeyState(Common::KEYCODE_DOWN), "MVB", _("Move Back")}, + {Common::KeyState(Common::KEYCODE_LEFT), "SLL", _("Slide Left")}, + {Common::KeyState(Common::KEYCODE_RIGHT), "SLR", _("Slide Right")}, + {Common::KeyState(Common::KEYCODE_HOME), "TL", _("Turn Left")}, + {Common::KeyState(Common::KEYCODE_PAGEUP), "TR", _("Turn Right")}, + {Common::KeyState(Common::KEYCODE_r), "RST", _("Rest")}, + {Common::KeyState(Common::KEYCODE_o), "OPT", _("Options")}, + {Common::KeyState(Common::KEYCODE_SLASH), "SPL", _("Choose Spell")}, + {Common::KeyState(), 0, 0} + }; - act = new Common::Action(engineKeyMap, "SPL", _("Choose Spell"), Common::kGenericActionType, Common::kActionKeyType); - act->addKeyEvent(Common::KeyState(Common::KEYCODE_SLASH)); + const Common::KeyActionEntry *entry; + for (entry = keyActionEntries; entry->id; ++entry) { + act = new Common::Action(engineKeyMap, entry->id, Common::String(entry->description), Common::kGenericActionType, Common::kActionKeyType); + act->addKeyEvent(Common::KeyState(entry->ks)); + } mapper->addGameKeymap(engineKeyMap); |