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author | Max Horn | 2005-04-26 10:58:49 +0000 |
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committer | Max Horn | 2005-04-26 10:58:49 +0000 |
commit | 3931115b9a6484094deb207d080139c5eb367626 (patch) | |
tree | b4f4b51b51b00f5c49abe54f1b4923839b983ddd | |
parent | d10947dca1201b16d94e51e6bb3f1dab3aab074e (diff) | |
download | scummvm-rg350-3931115b9a6484094deb207d080139c5eb367626.tar.gz scummvm-rg350-3931115b9a6484094deb207d080139c5eb367626.tar.bz2 scummvm-rg350-3931115b9a6484094deb207d080139c5eb367626.zip |
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
svn-id: r17811
-rw-r--r-- | scumm/intern.h | 1 | ||||
-rw-r--r-- | scumm/room.cpp | 315 | ||||
-rw-r--r-- | scumm/scumm.h | 1 |
3 files changed, 176 insertions, 141 deletions
diff --git a/scumm/intern.h b/scumm/intern.h index 8de311ccfa..5e57148e94 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -229,6 +229,7 @@ public: protected: virtual void readResTypeList(int id, uint32 tag, const char *name); virtual void readIndexFile(); + virtual void loadRoomSubBlocks(); virtual void initRoomSubBlocks(); virtual void loadRoomObjects(); }; diff --git a/scumm/room.cpp b/scumm/room.cpp index 81ec46f5a8..18ca95c4da 100644 --- a/scumm/room.cpp +++ b/scumm/room.cpp @@ -137,8 +137,11 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { return; } + loadRoomSubBlocks(); initRoomSubBlocks(); + initBGBuffers(_roomHeight); + loadRoomObjects(); @@ -207,7 +210,14 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { CHECK_HEAP; } -void ScummEngine::initRoomSubBlocks() { +/** + * Init some static room data after a room has been loaded. + * E.g. the room dimension, the offset to the graphics data, the room scripts, + * the offset to the room palette and other things which won't be changed + * late on. + * So it is possible to call this after loading a savegame. + */ +void ScummEngine::loadRoomSubBlocks() { int i; const byte *ptr; byte *roomptr, *searchptr, *roomResPtr = 0; @@ -219,8 +229,6 @@ void ScummEngine::initRoomSubBlocks() { _CLUT_offs = 0; _PALS_offs = 0; - memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags)); - // Determine the room and room script base address roomResPtr = roomptr = getResourceAddress(rtRoom, _roomResource); if (_version == 8) @@ -281,82 +289,6 @@ void ScummEngine::initRoomSubBlocks() { dumpResource("entry-", _roomResource, roomResPtr + _ENCD_offs - _resourceHeaderSize, -1); // - // Load box data - // - res.nukeResource(rtMatrix, 1); - res.nukeResource(rtMatrix, 2); - if (_features & GF_SMALL_HEADER) { - ptr = findResourceData(MKID('BOXD'), roomptr); - if (ptr) { - byte numOfBoxes = *ptr; - int size; - if (_version == 3) - size = numOfBoxes * SIZEOF_BOX_V3 + 1; - else - size = numOfBoxes * SIZEOF_BOX + 1; - - res.createResource(rtMatrix, 2, size); - memcpy(getResourceAddress(rtMatrix, 2), ptr, size); - ptr += size; - - size = getResourceDataSize(ptr - size - _resourceHeaderSize) - size; - if (size > 0) { // do this :) - res.createResource(rtMatrix, 1, size); - memcpy(getResourceAddress(rtMatrix, 1), ptr, size); - } - - } - } else { - ptr = findResourceData(MKID('BOXD'), roomptr); - if (ptr) { - int size = getResourceDataSize(ptr); - res.createResource(rtMatrix, 2, size); - roomptr = getResourceAddress(rtRoom, _roomResource); - ptr = findResourceData(MKID('BOXD'), roomptr); - memcpy(getResourceAddress(rtMatrix, 2), ptr, size); - } - - ptr = findResourceData(MKID('BOXM'), roomptr); - if (ptr) { - int size = getResourceDataSize(ptr); - res.createResource(rtMatrix, 1, size); - roomptr = getResourceAddress(rtRoom, _roomResource); - ptr = findResourceData(MKID('BOXM'), roomptr); - memcpy(getResourceAddress(rtMatrix, 1), ptr, size); - } - } - - // - // Load scale data - // - for (i = 1; i < res.num[rtScaleTable]; i++) - res.nukeResource(rtScaleTable, i); - - ptr = findResourceData(MKID('SCAL'), roomptr); - if (ptr) { - int s1, s2, y1, y2; - if (_version == 8) { - for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 16) { - s1 = READ_LE_UINT32(ptr); - y1 = READ_LE_UINT32(ptr + 4); - s2 = READ_LE_UINT32(ptr + 8); - y2 = READ_LE_UINT32(ptr + 12); - setScaleSlot(i, 0, y1, s1, 0, y2, s2); - } - } else { - for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 8) { - s1 = READ_LE_UINT16(ptr); - y1 = READ_LE_UINT16(ptr + 2); - s2 = READ_LE_UINT16(ptr + 4); - y2 = READ_LE_UINT16(ptr + 6); - if (s1 || y1 || s2 || y2) { - setScaleSlot(i, 0, y1, s1, 0, y2, s2); - } - } - } - } - - // // Setup local scripts // @@ -478,15 +410,6 @@ void ScummEngine::initRoomSubBlocks() { } } - // Color cycling - // HE 7.0 games load resources but don't use them. - if (_version >= 4 && _heversion <= 60) { - ptr = findResourceData(MKID('CYCL'), roomptr); - if (ptr) { - initCycl(ptr); - } - } - // Transparent color if (_version == 8) gdi._transparentColor = (byte)READ_LE_UINT32(&(rmhd->v8.transparency)); @@ -509,7 +432,111 @@ void ScummEngine::initRoomSubBlocks() { _HEV7ActorPalette[i] = i; } } - +} + +/** + * Init some dynamic room data after a room has been loaded. + * E.g. the initial box data is loaded, the initial palette is set etc. + * All of the things setup in here can be modified later on by scripts. + * So it is not appropriate to call it after loading a savegame. + */ +void ScummEngine::initRoomSubBlocks() { + int i; + const byte *ptr; + byte *roomptr; + + // Determine the room and room script base address + roomptr = getResourceAddress(rtRoom, _roomResource); + if (!roomptr) + error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__); + + // + // Load box data + // + memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags)); + + res.nukeResource(rtMatrix, 1); + res.nukeResource(rtMatrix, 2); + if (_features & GF_SMALL_HEADER) { + ptr = findResourceData(MKID('BOXD'), roomptr); + if (ptr) { + byte numOfBoxes = *ptr; + int size; + if (_version == 3) + size = numOfBoxes * SIZEOF_BOX_V3 + 1; + else + size = numOfBoxes * SIZEOF_BOX + 1; + + res.createResource(rtMatrix, 2, size); + memcpy(getResourceAddress(rtMatrix, 2), ptr, size); + ptr += size; + + size = getResourceDataSize(ptr - size - _resourceHeaderSize) - size; + if (size > 0) { // do this :) + res.createResource(rtMatrix, 1, size); + memcpy(getResourceAddress(rtMatrix, 1), ptr, size); + } + + } + } else { + ptr = findResourceData(MKID('BOXD'), roomptr); + if (ptr) { + int size = getResourceDataSize(ptr); + res.createResource(rtMatrix, 2, size); + roomptr = getResourceAddress(rtRoom, _roomResource); + ptr = findResourceData(MKID('BOXD'), roomptr); + memcpy(getResourceAddress(rtMatrix, 2), ptr, size); + } + + ptr = findResourceData(MKID('BOXM'), roomptr); + if (ptr) { + int size = getResourceDataSize(ptr); + res.createResource(rtMatrix, 1, size); + roomptr = getResourceAddress(rtRoom, _roomResource); + ptr = findResourceData(MKID('BOXM'), roomptr); + memcpy(getResourceAddress(rtMatrix, 1), ptr, size); + } + } + + // + // Load scale data + // + for (i = 1; i < res.num[rtScaleTable]; i++) + res.nukeResource(rtScaleTable, i); + + ptr = findResourceData(MKID('SCAL'), roomptr); + if (ptr) { + int s1, s2, y1, y2; + if (_version == 8) { + for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 16) { + s1 = READ_LE_UINT32(ptr); + y1 = READ_LE_UINT32(ptr + 4); + s2 = READ_LE_UINT32(ptr + 8); + y2 = READ_LE_UINT32(ptr + 12); + setScaleSlot(i, 0, y1, s1, 0, y2, s2); + } + } else { + for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 8) { + s1 = READ_LE_UINT16(ptr); + y1 = READ_LE_UINT16(ptr + 2); + s2 = READ_LE_UINT16(ptr + 4); + y2 = READ_LE_UINT16(ptr + 6); + if (s1 || y1 || s2 || y2) { + setScaleSlot(i, 0, y1, s1, 0, y2, s2); + } + } + } + } + + // Color cycling + // HE 7.0 games load resources but don't use them. + if (_version >= 4 && _heversion <= 60) { + ptr = findResourceData(MKID('CYCL'), roomptr); + if (ptr) { + initCycl(ptr); + } + } + // Polygons in HE 80+ games if (_heversion >= 80) { ptr = findResourceData(MKID('POLD'), roomptr); @@ -520,12 +547,10 @@ void ScummEngine::initRoomSubBlocks() { if (_PALS_offs || _CLUT_offs) setPalette(0); - - initBGBuffers(_roomHeight); } -void ScummEngine_v3old::initRoomSubBlocks() { - int i; + +void ScummEngine_v3old::loadRoomSubBlocks() { const byte *ptr; byte *roomptr, *searchptr = 0; const RoomHeader *rmhd; @@ -536,17 +561,11 @@ void ScummEngine_v3old::initRoomSubBlocks() { _CLUT_offs = 0; _PALS_offs = 0; - memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags)); - // Determine the room and room script base address roomptr = getResourceAddress(rtRoom, _roomResource); if (!roomptr) error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__); - // Reset room color for V1 zak - if (_version == 1) - _roomPalette[0] = 0; - // // Determine the room dimensions (width/height) // @@ -617,47 +636,6 @@ void ScummEngine_v3old::initRoomSubBlocks() { dumpResource("entry-", _roomResource, roomptr + _ENCD_offs - _resourceHeaderSize, ENCD_len); // - // Load box data - // - res.nukeResource(rtMatrix, 1); - res.nukeResource(rtMatrix, 2); - - if (_version <= 2) - ptr = roomptr + *(roomptr + 0x15); - else - ptr = roomptr + READ_LE_UINT16(roomptr + 0x15); - if (ptr) { - byte numOfBoxes = *ptr; - int size; - if (_version <= 2) - size = numOfBoxes * SIZEOF_BOX_V2 + 1; - else - size = numOfBoxes * SIZEOF_BOX_V3 + 1; - - res.createResource(rtMatrix, 2, size); - memcpy(getResourceAddress(rtMatrix, 2), ptr, size); - ptr += size; - if (_version <= 2) { - size = numOfBoxes * (numOfBoxes + 1); - } else { - // FIXME. This is an evil HACK!!! - size = (READ_LE_UINT16(roomptr + 0x0A) - READ_LE_UINT16(roomptr + 0x15)) - size; - } - - if (size > 0) { // do this :) - res.createResource(rtMatrix, 1, size); - memcpy(getResourceAddress(rtMatrix, 1), ptr, size); - } - - } - - // - // No scale data in old bundle games - // - for (i = 1; i < res.num[rtScaleTable]; i++) - res.nukeResource(rtScaleTable, i); - - // // Setup local scripts // @@ -708,8 +686,63 @@ void ScummEngine_v3old::initRoomSubBlocks() { // Transparent color gdi._transparentColor = 255; +} + +void ScummEngine_v3old::initRoomSubBlocks() { + int i; + const byte *ptr; + byte *roomptr; + + // Determine the room and room script base address + roomptr = getResourceAddress(rtRoom, _roomResource); + if (!roomptr) + error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__); + + // Reset room color for V1 zak + if (_version == 1) + _roomPalette[0] = 0; + + // + // Load box data + // + res.nukeResource(rtMatrix, 1); + res.nukeResource(rtMatrix, 2); + + if (_version <= 2) + ptr = roomptr + *(roomptr + 0x15); + else + ptr = roomptr + READ_LE_UINT16(roomptr + 0x15); + if (ptr) { + byte numOfBoxes = *ptr; + int size; + if (_version <= 2) + size = numOfBoxes * SIZEOF_BOX_V2 + 1; + else + size = numOfBoxes * SIZEOF_BOX_V3 + 1; + + res.createResource(rtMatrix, 2, size); + memcpy(getResourceAddress(rtMatrix, 2), ptr, size); + ptr += size; + if (_version <= 2) { + size = numOfBoxes * (numOfBoxes + 1); + } else { + // FIXME. This is an evil HACK!!! + size = (READ_LE_UINT16(roomptr + 0x0A) - READ_LE_UINT16(roomptr + 0x15)) - size; + } + + if (size > 0) { // do this :) + res.createResource(rtMatrix, 1, size); + memcpy(getResourceAddress(rtMatrix, 1), ptr, size); + } + + } + + // + // No scale data in old bundle games + // + for (i = 1; i < res.num[rtScaleTable]; i++) + res.nukeResource(rtScaleTable, i); - initBGBuffers(_roomHeight); } } // End of namespace Scumm diff --git a/scumm/scumm.h b/scumm/scumm.h index 895b1ff084..6c5820b2a8 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -704,6 +704,7 @@ protected: void convertADResource(int type, int index, byte *ptr, int size); int readSoundResourceSmallHeader(int type, int index); bool isResourceInUse(int type, int i) const; + virtual void loadRoomSubBlocks(); virtual void initRoomSubBlocks(); void clearRoomObjects(); virtual void loadRoomObjects(); |