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author | Travis Howell | 2005-02-14 13:44:19 +0000 |
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committer | Travis Howell | 2005-02-14 13:44:19 +0000 |
commit | 39b83ba8cf95c3c42c3c4ca03a4b3fbde481de47 (patch) | |
tree | 28e8db1dc2e5fd229d4d73154fc9b8ac1b8a8fb8 | |
parent | 94f76a8f05223a2fa6b89aec61f422a101472d27 (diff) | |
download | scummvm-rg350-39b83ba8cf95c3c42c3c4ca03a4b3fbde481de47.tar.gz scummvm-rg350-39b83ba8cf95c3c42c3c4ca03a4b3fbde481de47.tar.bz2 scummvm-rg350-39b83ba8cf95c3c42c3c4ca03a4b3fbde481de47.zip |
Add addiotnal decode type in later HE games.
svn-id: r16791
-rw-r--r-- | scumm/script_v72he.cpp | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index fcb7c8cf41..77138e9f39 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -558,13 +558,26 @@ void ScummEngine_v72he::decodeScriptString(byte *dst, bool scriptString) { chr = string[num++]; if (chr == '%') { chr = string[num++]; - if (chr == 'd') { + switch(chr) { + case 'b': + // byte + break; + case 'c': + *dst++ = args[val--]; + break; + case 'd': dst += snprintf((char *)dst, 10, "%d", args[val--]); - continue; - } else if (chr == 's') { + break; + case 's': dst += addStringToStack(dst, 512, args[val--]); - continue; + break; + case 'x': + // hexadecimal + break; + default: + error("decodeScriptString: Unknown type %d", chr); } + continue; } *dst++ = chr; } |