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authorMatthew Hoops2010-07-27 00:03:45 +0000
committerMatthew Hoops2010-07-27 00:03:45 +0000
commit3b231665b1bcca92539b08521727f31d717d4300 (patch)
tree47198bd2103f3fa882d999487c85c092bc2fc4ac
parent04d2ed5a7f74f58683cdc8e3d0d23d33d8410973 (diff)
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SCI: Add workaround for LB1 demo
svn-id: r51337
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 32328ec1b2..a9a04103b6 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -124,6 +124,7 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = {
{ GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
{ GID_SQ4, 150, 151, 0, "fightScript", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with vohaul, parameter 0 is an object
{ GID_SQ4, 150, 152, 0, "driveCloseUp", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download", parameter 0 is an object
+ { GID_LAURABOW, 777, 777, 0, "myStab", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: after the will is signed, parameter 0 is an object
SCI_WORKAROUNDENTRY_TERMINATOR
};