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authorTravis Howell2005-01-22 01:47:07 +0000
committerTravis Howell2005-01-22 01:47:07 +0000
commit3b637456aad81702d8a61b7488e3d43c5d9532ea (patch)
tree272a8d7e652bc92c1e758c1fd3893e6ef5d56e40
parent1942d19d07d2b817222d66bbcd092857220d4cd3 (diff)
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Set SFX volume correctly.
svn-id: r16611
-rw-r--r--simon/simon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index e54ad83e19..cebe5b2f8f 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -665,7 +665,7 @@ int SimonEngine::init(GameDetector &detector) {
if (!_mixer->isReady())
warning("Sound initialization failed. "
"Features of the game that depend on sound synchronization will most likely break");
- set_volume(ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(SoundMixer::kSFXAudioDataType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(SoundMixer::kMusicAudioDataType, ConfMan.getInt("music_volume"));
_system->beginGFXTransaction();