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author | Nicolas Bacca | 2002-10-22 22:56:26 +0000 |
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committer | Nicolas Bacca | 2002-10-22 22:56:26 +0000 |
commit | 3b8905d1bde4cb07f14d906cac41ba4e5d70130d (patch) | |
tree | 2e1d583e8d4a000aa63b7431cf514311ec7e7310 | |
parent | a2e7b4b16527aaa7e36884788869051442095c8b (diff) | |
download | scummvm-rg350-3b8905d1bde4cb07f14d906cac41ba4e5d70130d.tar.gz scummvm-rg350-3b8905d1bde4cb07f14d906cac41ba4e5d70130d.tar.bz2 scummvm-rg350-3b8905d1bde4cb07f14d906cac41ba4e5d70130d.zip |
Switch to new launcher
svn-id: r5258
-rw-r--r-- | backends/wince/findgame.cpp | 421 |
1 files changed, 378 insertions, 43 deletions
diff --git a/backends/wince/findgame.cpp b/backends/wince/findgame.cpp index a1bc96b7de..6b822e8caa 100644 --- a/backends/wince/findgame.cpp +++ b/backends/wince/findgame.cpp @@ -30,10 +30,15 @@ #include "resource.h" #include "scumm.h" #include "config-file.h" +#include "screen.h" extern Config *g_config; #define MAX_GAMES 20 +#define MAX_DIRECTORY 40 + +#define MAX_DISPLAYED_DIRECTORIES 7 +#define MAX_DISPLAYED_GAMES 7 struct ScummGame { const char *gamename; @@ -50,23 +55,39 @@ struct InstalledScummGame { TCHAR directory[MAX_PATH]; }; +struct DirectoryName { + TCHAR name[MAX_PATH]; +}; + +struct GameReference { + char name[100]; + unsigned char reference; +}; + static const ScummGame GameList[] = { { - "Simon The Sorcerer 1 (dos)", + "Simon 1 (dos)", "Completable", "", "1631.VGA", "GAMEPC", "simon1dos", 0 }, { - "Simon The Sorcerer 1 (win)", + "Simon 1 (win)", "Completable", "", "SIMON.GME", "GAMEPC", "simon1win", 0 }, { - "Simon The Sorcerer 2 (win)", + "Simon 2 (dos)", + "To be tested", + "", "SIMON2.GME", "GAME32", + "simon2dos", + 0 + }, + { + "Simon 2 (win)", "To be tested", "", "SIMON2.GME", "GSPTR30", "simon2win", @@ -115,6 +136,13 @@ static const ScummGame GameList[] = { 0 }, { + "Monkey Island 1 (VGA)", + "Completable, MP3 music", + "", "MONKEY1.000", "MONKEY1.001", + "monkey1", + 0 + }, + { "Monkey Island 2 (VGA)", "Completable", "", "MONKEY2.000", "MONKEY2.001", @@ -143,7 +171,7 @@ static const ScummGame GameList[] = { 1 }, { - "Day of the Tentacle demo", + "Day of Tentacle demo", "Completable", "", "DOTTDEMO.000", "DOTTDEMO.001", "dottdemo", @@ -151,7 +179,7 @@ static const ScummGame GameList[] = { }, { "Sam & Max", - "Completable, music glitches", + "Completable", "", "SAMNMAX.000", "SAMNMAX.001", "samnmax", 1 @@ -172,7 +200,7 @@ static const ScummGame GameList[] = { }, { "The Dig", - "Partially working", + "Completable", "", "DIG.LA0", "DIG.LA1", "dig", 0 @@ -184,11 +212,14 @@ static const ScummGame GameList[] = { void findGame(TCHAR*); int displayFoundGames(void); -void doScan(); -void startFindGame(); +void displayDirectoryList(void); +void displayGamesList(void); +void doScan(void); +void startFindGame(void); +bool loadGameSettings(void); char gamesFound[MAX_GAMES]; -unsigned char listIndex[MAX_GAMES]; +GameReference listIndex[MAX_GAMES]; InstalledScummGame gamesInstalled[MAX_GAMES]; int installedGamesNumber; HWND hwndDlg; @@ -196,9 +227,43 @@ TCHAR basePath[MAX_PATH]; TCHAR old_basePath[MAX_PATH]; BOOL prescanning; +DirectoryName directories[MAX_DIRECTORY]; +int _first_index; +int _total_directories; +int _first_index_games; +int _total_games; +bool _scanning; +int _last_selected = -1; +bool _game_selected; + +extern int _game_selection_X_offset; +extern int _game_selection_Y_offset; + +int chooseGame(bool need_rescan) { + drawBlankGameSelection(); + + if (!need_rescan) + loadGameSettings(); + _game_selected = false; + while (!_game_selected) { + MSG msg; + + if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + Sleep(100); + else { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + } + + return _last_selected; +} + +/* BOOL isPrescanning() { return prescanning; } +*/ void setFindGameDlgHandle(HWND x) { hwndDlg = x; @@ -209,7 +274,8 @@ bool loadGameSettings() { int i; const char *current; - prescanning = FALSE; + /*prescanning = FALSE;*/ + _scanning = false; current = g_config->get("GamesInstalled", "wince"); if (!current) @@ -265,13 +331,15 @@ int countGameReferenced(int reference, int *infos) { int displayFoundGames() { - int i; - int index = 0; + int i; + + _total_games = 0; + _first_index_games = 0; for (i = 0; i< MAX_GAMES; i++) { ScummGame current_game; char work[400]; - TCHAR desc[400]; + //TCHAR desc[400]; int numberReferenced; int infos[10]; int j; @@ -289,25 +357,118 @@ int displayFoundGames() { sprintf(work, "%s (%d)", current_game.gamename, j + 1); else strcpy(work, current_game.gamename); - MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, desc, sizeof(desc)); - SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)desc); - listIndex[index++] = infos[j]; + //MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, desc, sizeof(desc)); + //SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)desc); + strcpy(listIndex[_total_games].name, work); + listIndex[_total_games].reference = infos[j]; + _total_games++; } } - return index; + displayGamesList(); + + return _total_games; } -void changeScanPath() { - int item; +void changeSelectedGame(int index) { + + int array_index; + ScummGame game; + + if (index > MAX_DISPLAYED_GAMES - 1) + return; + + if (_first_index_games) + array_index = _first_index_games + index - 1; + else + array_index = index; + + if (array_index >= _total_games) + return; + + // See if it's a previous/next link + if (index == 0) { + // potential previous + if (_first_index_games) { + _first_index_games -= (MAX_DISPLAYED_GAMES - 2); + if (_first_index_games < 0 || _first_index_games - (MAX_DISPLAYED_GAMES - 2) < 0) + _first_index_games = 0; + resetLastHighlighted(); + displayGamesList(); + return; + } + } + if (index == MAX_DISPLAYED_GAMES - 1) { + char work[100]; + + sprintf(work, "X %d Total %d", array_index, _total_games - 1); + drawCommentString(work); + // potential next + if (array_index != _total_games) { + if (!_first_index_games) + _first_index_games += (MAX_DISPLAYED_GAMES - 1); + else + _first_index_games += (MAX_DISPLAYED_GAMES - 2); + resetLastHighlighted(); + displayGamesList(); + return; + } + } + + // Highlight the current game and displays game informations + + drawHighlightedString(listIndex[array_index].name, index); + + game = GameList[gamesInstalled[listIndex[array_index].reference].reference]; + drawCommentString((char*)game.description); + + _last_selected = array_index; +} + + +void changeScanPath(int index) { + //int item; TCHAR path[MAX_PATH]; + int array_index; - item = SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETCURSEL, 0, 0); - if (item == LB_ERR) + if (index > MAX_DISPLAYED_DIRECTORIES - 1) + return; + + if (_first_index) + array_index = _first_index + index - 1; + else + array_index = index; + + if (array_index >= _total_directories) return; - SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETTEXT, item, (LPARAM)path); + // See if it's a previous/next link + if (index == 0) { + // potential previous + if (_first_index) { + _first_index -= (MAX_DISPLAYED_DIRECTORIES - 2); + if (_first_index < 0 || _first_index - (MAX_DISPLAYED_DIRECTORIES - 2) < 0) + _first_index = 0; + resetLastHighlighted(); + displayDirectoryList(); + return; + } + } + if (index == MAX_DISPLAYED_DIRECTORIES - 1) { + // potential next + if (array_index != _total_directories) { + if (!_first_index) + _first_index += (MAX_DISPLAYED_DIRECTORIES - 1); + else + _first_index += (MAX_DISPLAYED_DIRECTORIES - 2); + resetLastHighlighted(); + displayDirectoryList(); + return; + } + } + + wcscpy(path, directories[array_index].name); if (wcscmp(path, TEXT("..")) != 0) { wcscat(basePath, TEXT("\\")); @@ -329,58 +490,140 @@ void doScan() { TCHAR searchPath[MAX_PATH]; HANDLE x; - SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0); + //SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0); - if (wcslen(basePath) != 0) - SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)TEXT("..")); + _total_directories = 0; + _first_index = 0; + + if (wcslen(basePath) != 0) { + //SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)TEXT("..")); + wcscpy(directories[_total_directories++].name, TEXT("..")); + } wsprintf(searchPath, TEXT("%s\\*"), basePath); x = FindFirstFile(searchPath, &desc); - if (x == INVALID_HANDLE_VALUE) + if (x == INVALID_HANDLE_VALUE) { + FindClose(x); + displayDirectoryList(); return; + } if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { TCHAR *work; work = wcsrchr(desc.cFileName, '\\'); + /* SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)(work ? work + 1 : desc.cFileName)); + */ + wcscpy(directories[_total_directories++].name, (work ? work + 1 : desc.cFileName)); } while (FindNextFile(x, &desc)) if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { TCHAR *work; work = wcsrchr(desc.cFileName, '\\'); + /* SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)(work ? work + 1 : desc.cFileName)); + */ + wcscpy(directories[_total_directories++].name, (work ? work + 1 : desc.cFileName)); } + FindClose(x); + displayDirectoryList(); +} + +void displayGamesList() { + int current = _first_index_games; + int index_games = 0; + + _last_selected = -1; + + drawBlankGameSelection(); + drawCommentString("Choose a game"); + + if (_first_index_games) { + // include "previous" link + drawStandardString("***[PREVIOUS]***", index_games++); + } + + while (current < _total_games && index_games < MAX_DISPLAYED_GAMES - 1) + drawStandardString(listIndex[current++].name, index_games++); + + + if (current != _total_games) { + // add "next" link + drawStandardString("***[NEXT]***", index_games); + } +} + +void displayDirectoryList() { + int current = _first_index; + int index_link = 0; + + _last_selected = -1; + + drawBlankGameSelection(); + drawCommentString("Choose root directory"); + + if (_first_index) { + // include "previous" link + drawStandardString("***[PREVIOUS]***", index_link++); + } + + while (current < _total_directories && index_link < MAX_DISPLAYED_DIRECTORIES - 1) { + char work[MAX_PATH]; + + WideCharToMultiByte(CP_ACP, 0, directories[current].name, wcslen(directories[current].name) + 1, work, sizeof(work), NULL, NULL); + if (strlen(work) > 17) { + strcpy(work + 17, "[...]"); + } + drawStandardString(work, index_link++); + current++; + } + + if (current != _total_directories) { + // add "next" link + drawStandardString("***[NEXT]***", index_link); + } } void startScan() { - prescanning = TRUE; + /*prescanning = TRUE;*/ + _scanning = true; wcscpy(old_basePath, basePath); - SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Choose the games root directory")); + //SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Choose the games root directory")); + drawCommentString("Choose root directory"); + /* SetDlgItemText(hwndDlg, IDC_SCAN, TEXT("OK")); SetDlgItemText(hwndDlg, IDC_GAMEDESC, TEXT("")); ShowWindow(GetDlgItem(hwndDlg, IDC_PLAY), SW_HIDE); + */ doScan(); } void endScanPath() { - prescanning = FALSE; + /*prescanning = FALSE;*/ + _scanning = false; + /* SetDlgItemText(hwndDlg, IDC_SCAN, TEXT("Scan")); ShowWindow(GetDlgItem(hwndDlg, IDC_PLAY), SW_SHOW); + */ startFindGame(); } void abortScanPath() { - prescanning = FALSE; + /*prescanning = FALSE;*/ + _scanning = false; wcscpy(basePath, old_basePath); - SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("")); + //SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("")); + drawCommentString(""); + /* SetDlgItemText(hwndDlg, IDC_SCAN, TEXT("Scan")); SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0); ShowWindow(GetDlgItem(hwndDlg, IDC_PLAY), SW_SHOW); + */ displayFoundGames(); } @@ -392,11 +635,14 @@ void startFindGame() { char tempo[1024]; char workdir[MAX_PATH]; - prescanning = FALSE; + //prescanning = FALSE; + _scanning = false; - SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scanning, please wait")); + //SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scanning, please wait")); + drawBlankGameSelection(); + drawCommentString("Scanning, please wait"); - SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0); + //SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0); memset(gamesFound, 0, MAX_GAMES); /* @@ -414,9 +660,10 @@ void startFindGame() { index = displayFoundGames(); // Save the results in the registry - SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Saving the results")); + //SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Saving the results")); + drawCommentString("Saving the results"); - g_config->set("GamesInstalled", index, "wince"); + g_config->setInt("GamesInstalled", index, "wince"); tempo[0] = '\0'; for (i=0; i<index; i++) { @@ -441,33 +688,39 @@ void startFindGame() { g_config->flush(); - SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scan finished")); + //SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scan finished")); + drawCommentString("Scan finished"); } void getSelectedGame(int result, char *id, TCHAR *directory) { ScummGame game; - game = GameList[gamesInstalled[listIndex[result]].reference]; + game = GameList[gamesInstalled[listIndex[result].reference].reference]; strcpy(id, game.filename); - wcscpy(directory, gamesInstalled[listIndex[result]].directory); + wcscpy(directory, gamesInstalled[listIndex[result].reference].directory); } -void displayGameInfo() { - int item; - TCHAR work[400]; +void displayGameInfo(int index) { + //int item; + //TCHAR work[400]; ScummGame game; + /* item = SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETCURSEL, 0, 0); if (item == LB_ERR) return; + */ - game = GameList[gamesInstalled[listIndex[item]].reference]; + game = GameList[gamesInstalled[listIndex[_last_selected].reference].reference]; + /* wcscpy(work, TEXT("File path : ...")); wcscat(work, wcsrchr(gamesInstalled[listIndex[item]].directory, '\\')); SetDlgItemText(hwndDlg, IDC_FILEPATH, work); MultiByteToWideChar(CP_ACP, 0, game.description, strlen(game.description) + 1, work, sizeof(work)); SetDlgItemText(hwndDlg, IDC_GAMEDESC, work); + */ + drawCommentString((char*)game.description); } void findGame(TCHAR *directory) { @@ -553,4 +806,86 @@ void findGame(TCHAR *directory) { FindClose(x); } +void handleSelectGameDown() { + if (!_scanning) { + if (_last_selected == -1) { + if (_first_index_games) + changeSelectedGame(1); + else + changeSelectedGame(0); + } + else + changeSelectedGame(_last_selected - _first_index_games + 1); + } +} + +void handleSelectGameUp() { + if (!_scanning) { + if (_last_selected != -1 && _last_selected) { + if (_last_selected == _first_index_games) + changeSelectedGame(0); + else + changeSelectedGame(_last_selected - _first_index_games - 1); + } + } +} + +void handleSelectGameButton() { + if (!_scanning) { + if (_last_selected == -1) + drawCommentString("Please select a game"); + else + _game_selected = true; + } +} + +void handleSelectGame(int x, int y) { + + int start = 70; + int i; + + x -= _game_selection_X_offset; + y -= _game_selection_Y_offset; + + /* See if it's a selection */ + + for (i=0; i<MAX_DISPLAYED_GAMES; i++) { + if (y >= start && y <= start + 8) { + if (!_scanning) + changeSelectedGame(i); + else + changeScanPath(i); + return; + } + start += 15; + } + + /* See if it's a button */ + + if (y>=217 && y<=238) { + if (x>=8 && x<=45) { + if (!_scanning) + startScan(); + else + startFindGame(); + } + if ((x>=93 && x<=129)) { + if (!_scanning) { + if (_last_selected == -1) + drawCommentString("Please select a game"); + else + _game_selected = true; + } + else + startFindGame(); + } + if (x>=175 && x<=208) { + if (!_scanning) + exit(1); + else + abortScanPath(); + } + } +} + #endif
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