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author | Bertrand Augereau | 2003-06-05 02:46:08 +0000 |
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committer | Bertrand Augereau | 2003-06-05 02:46:08 +0000 |
commit | 3bbaa8edb55614111891e7530af8d196a77a3496 (patch) | |
tree | 35cd1a316ae83ca5a3389b9437f5a0859f2e5891 | |
parent | 23196c1257772d3aa109ae735a48ac0356b92153 (diff) | |
download | scummvm-rg350-3bbaa8edb55614111891e7530af8d196a77a3496.tar.gz scummvm-rg350-3bbaa8edb55614111891e7530af8d196a77a3496.tar.bz2 scummvm-rg350-3bbaa8edb55614111891e7530af8d196a77a3496.zip |
converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
svn-id: r8308
-rw-r--r-- | scumm/base-costume.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/base-costume.h b/scumm/base-costume.h index 72b2f1cdfb..6280eff5b1 100644 --- a/scumm/base-costume.h +++ b/scumm/base-costume.h @@ -46,7 +46,7 @@ class Scumm; /** * Base class for both CostumeRenderer and AkosRenderer. */ -struct BaseCostumeRenderer { +class BaseCostumeRenderer { public: byte _dirty_id; @@ -118,6 +118,8 @@ public: virtual void setPalette(byte *palette) = 0; virtual void setFacing(Actor *a) = 0; virtual void setCostume(int costume) = 0; + void updateNbStrips (void) { _numStrips = _vm->gdi._numStrips; } + byte drawCostume(const CostumeData &cost); |