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| author | Max Horn | 2010-05-03 20:09:32 +0000 | 
|---|---|---|
| committer | Max Horn | 2010-05-03 20:09:32 +0000 | 
| commit | 3c0bd3dd270ea785c51c873b971820beda480933 (patch) | |
| tree | e1c8d5746c6d0d9e5226cbe0471590b140d52867 | |
| parent | 6ac0d4dce55d11112b802179e1248a649afa0f1c (diff) | |
| download | scummvm-rg350-3c0bd3dd270ea785c51c873b971820beda480933.tar.gz scummvm-rg350-3c0bd3dd270ea785c51c873b971820beda480933.tar.bz2 scummvm-rg350-3c0bd3dd270ea785c51c873b971820beda480933.zip  | |
Tweak messages when listing save states.
Targets don't list savestates, plugins do; and since the user specified
a target, we should always list that first, and give the gameid only
as additional information.
svn-id: r48925
| -rw-r--r-- | base/commandLine.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 7dbf4e0fe1..8fa2f54b03 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -627,19 +627,19 @@ static void listSaves(const char *target) {  	GameDescriptor game = EngineMan.findGame(gameid, &plugin);  	if (!plugin) { -		error("Could not find any plugin to handle gameid '%s' (target '%s')", gameid.c_str(), target); +		error("Could not find any plugin to handle target '%s' (gameid '%s')", target, gameid.c_str());  		return;  	}  	if (!(*plugin)->hasFeature(MetaEngine::kSupportsListSaves)) {  		// TODO: Include more info about the target (desc, engine name, ...) ??? -		printf("Target '%s' does not support listing of its save states.\n", target); +		printf("ScummVM does not support listing save states for target '%s' (gameid '%s') .\n", target, gameid.c_str());  	} else {  		// Query the plugin for a list of savegames  		SaveStateList saveList = (*plugin)->listSaves(target);  		// TODO: Include more info about the target (desc, engine name, ...) ??? -		printf("Saves for target '%s':\n", target); +		printf("Saves for target '%s' (gameid '%s'):\n", target, gameid.c_str());  		printf("  Slot Description                                           \n"  		       "  ---- ------------------------------------------------------\n");  | 
