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| author | Filippos Karapetis | 2007-06-19 01:41:10 +0000 | 
|---|---|---|
| committer | Filippos Karapetis | 2007-06-19 01:41:10 +0000 | 
| commit | 3c424d98cd23c139bf1863630711b94a3a826ecd (patch) | |
| tree | 462ae21705136aef8a7b12bc75cebf01c1dbd322 | |
| parent | 153f325004c70fd94e3a5fb4e60d9b9f3ef9e5a6 (diff) | |
| download | scummvm-rg350-3c424d98cd23c139bf1863630711b94a3a826ecd.tar.gz scummvm-rg350-3c424d98cd23c139bf1863630711b94a3a826ecd.tar.bz2 scummvm-rg350-3c424d98cd23c139bf1863630711b94a3a826ecd.zip | |
Removed obsolete comment
svn-id: r27541
| -rw-r--r-- | engines/saga/sfuncs.cpp | 2 | 
1 files changed, 0 insertions, 2 deletions
| diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index deee3ed68d..4f31d292a1 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -884,8 +884,6 @@ void Script::sfSwapActors(SCRIPTFUNC_PARAMS) {  		if (_vm->getGameType() == GType_IHNM)  			_vm->_scene->setProtag(actorId1);  	} - -	// TODO: where is the protagonist ID used?  }  // Script function #35 (0x23) | 
