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author | Torbjörn Andersson | 2003-09-21 16:11:26 +0000 |
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committer | Torbjörn Andersson | 2003-09-21 16:11:26 +0000 |
commit | 3c7c60196f149c36c105db1d6a739f234c9b1f9b (patch) | |
tree | cf92e73e7f4ad8050e9a8c9a3c7c76f0edbb7de3 | |
parent | 14813704ae5352e0902e7b3d73a9c75d19587800 (diff) | |
download | scummvm-rg350-3c7c60196f149c36c105db1d6a739f234c9b1f9b.tar.gz scummvm-rg350-3c7c60196f149c36c105db1d6a739f234c9b1f9b.tar.bz2 scummvm-rg350-3c7c60196f149c36c105db1d6a739f234c9b1f9b.zip |
ScummVM code formatting conventions
svn-id: r10350
-rw-r--r-- | sword2/build_display.cpp | 123 | ||||
-rw-r--r-- | sword2/controls.cpp | 144 | ||||
-rw-r--r-- | sword2/function.cpp | 61 | ||||
-rw-r--r-- | sword2/interpreter.cpp | 712 | ||||
-rw-r--r-- | sword2/maketext.cpp | 124 | ||||
-rw-r--r-- | sword2/mem_view.cpp | 53 | ||||
-rw-r--r-- | sword2/mouse.cpp | 243 | ||||
-rw-r--r-- | sword2/resman.cpp | 386 | ||||
-rw-r--r-- | sword2/save_rest.cpp | 34 | ||||
-rw-r--r-- | sword2/sound.cpp | 68 | ||||
-rw-r--r-- | sword2/speech.cpp | 485 |
11 files changed, 1145 insertions, 1288 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 770c7d5c5d..38a1c3ebd6 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -603,18 +603,18 @@ void Process_image(buildit *build_unit) { // (5nov96 JEL) } else { // what compression was used? switch (anim_head->runTimeComp) { - case NONE: - spriteType += RDSPR_NOCOMPRESSION; - break; - case RLE256: - spriteType += RDSPR_RLE256; - break; - case RLE16: - spriteType += RDSPR_RLE16; - // points to just after last cdt_entry, ie. - // start of colour table - colTablePtr = (uint8*) (anim_head + 1) + anim_head->noAnimFrames * sizeof(_cdtEntry); - break; + case NONE: + spriteType += RDSPR_NOCOMPRESSION; + break; + case RLE256: + spriteType += RDSPR_RLE256; + break; + case RLE16: + spriteType += RDSPR_RLE16; + // points to just after last cdt_entry, ie. + // start of colour table + colTablePtr = (uint8*) (anim_head + 1) + anim_head->noAnimFrames * sizeof(_cdtEntry); + break; } } @@ -894,80 +894,73 @@ int32 FN_register_frame(int32 *params) { // (27nov96 JEL) // check low word for sprite type switch (ob_graph->type & 0x0000ffff) { - case BGP0_SPRITE: + case BGP0_SPRITE: #ifdef _SWORD2_DEBUG - if (cur_bgp0 == MAX_bgp0_sprites) - Con_fatal_error("ERROR: bgp0_list full in FN_register_frame [line=%d file=%s]",__LINE__,__FILE__); + if (cur_bgp0 == MAX_bgp0_sprites) + Con_fatal_error("ERROR: bgp0_list full in FN_register_frame [line=%d file=%s]", __LINE__, __FILE__); #endif - Register_frame(params, &bgp0_list[cur_bgp0]); - cur_bgp0++; - break; - - case BGP1_SPRITE: + Register_frame(params, &bgp0_list[cur_bgp0]); + cur_bgp0++; + break; + case BGP1_SPRITE: #ifdef _SWORD2_DEBUG - if (cur_bgp1 == MAX_bgp1_sprites) - Con_fatal_error("ERROR: bgp1_list full in FN_register_frame [line=%d file=%s]",__LINE__,__FILE__); + if (cur_bgp1 == MAX_bgp1_sprites) + Con_fatal_error("ERROR: bgp1_list full in FN_register_frame [line=%d file=%s]", __LINE__, __FILE__); #endif - Register_frame(params, &bgp1_list[cur_bgp1]); - cur_bgp1++; - break; - - case BACK_SPRITE: + Register_frame(params, &bgp1_list[cur_bgp1]); + cur_bgp1++; + break; + case BACK_SPRITE: #ifdef _SWORD2_DEBUG - if (cur_back == MAX_back_sprites) - Con_fatal_error("ERROR: back_list full in FN_register_frame [line=%d file=%s]",__LINE__,__FILE__); + if (cur_back == MAX_back_sprites) + Con_fatal_error("ERROR: back_list full in FN_register_frame [line=%d file=%s]", __LINE__, __FILE__); #endif - Register_frame(params, &back_list[cur_back]); - cur_back++; - break; - - case SORT_SPRITE: + Register_frame(params, &back_list[cur_back]); + cur_back++; + break; + case SORT_SPRITE: #ifdef _SWORD2_DEBUG - if (cur_sort == MAX_sort_sprites) - Con_fatal_error("ERROR: sort_list full in FN_register_frame [line=%d file=%s]",__LINE__,__FILE__); + if (cur_sort == MAX_sort_sprites) + Con_fatal_error("ERROR: sort_list full in FN_register_frame [line=%d file=%s]", __LINE__, __FILE__); #endif - sort_order[cur_sort] = cur_sort; - Register_frame(params, &sort_list[cur_sort]); - cur_sort++; - break; - - case FORE_SPRITE: + sort_order[cur_sort] = cur_sort; + Register_frame(params, &sort_list[cur_sort]); + cur_sort++; + break; + case FORE_SPRITE: #ifdef _SWORD2_DEBUG - if (cur_fore == MAX_fore_sprites) - Con_fatal_error("ERROR: fore_list full in FN_register_frame [line=%d file=%s]",__LINE__,__FILE__); + if (cur_fore == MAX_fore_sprites) + Con_fatal_error("ERROR: fore_list full in FN_register_frame [line=%d file=%s]", __LINE__, __FILE__); #endif - Register_frame(params, &fore_list[cur_fore]); - cur_fore++; - break; - - case FGP0_SPRITE: + Register_frame(params, &fore_list[cur_fore]); + cur_fore++; + break; + case FGP0_SPRITE: #ifdef _SWORD2_DEBUG - if (cur_fgp0 == MAX_fgp0_sprites) - Con_fatal_error("ERROR: fgp0_list full in FN_register_frame [line=%d file=%s]",__LINE__,__FILE__); + if (cur_fgp0 == MAX_fgp0_sprites) + Con_fatal_error("ERROR: fgp0_list full in FN_register_frame [line=%d file=%s]", __LINE__, __FILE__); #endif - Register_frame(params, &fgp0_list[cur_fgp0]); - cur_fgp0++; - break; - - case FGP1_SPRITE: + Register_frame(params, &fgp0_list[cur_fgp0]); + cur_fgp0++; + break; + case FGP1_SPRITE: #ifdef _SWORD2_DEBUG - if (cur_fgp1 == MAX_fgp1_sprites) - Con_fatal_error("ERROR: fgp1_list full in FN_register_frame [line=%d file=%s]",__LINE__,__FILE__); + if (cur_fgp1 == MAX_fgp1_sprites) + Con_fatal_error("ERROR: fgp1_list full in FN_register_frame [line=%d file=%s]", __LINE__, __FILE__); #endif - Register_frame(params, &fgp1_list[cur_fgp1]); - cur_fgp1++; - break; - - default: - // NO_SPRITE no registering! - break; + Register_frame(params, &fgp1_list[cur_fgp1]); + cur_fgp1++; + break; + default: + // NO_SPRITE no registering! + break; } return IR_CONT; diff --git a/sword2/controls.cpp b/sword2/controls.cpp index 5730736fda..227eca7ee2 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -134,12 +134,12 @@ void Sword2FontRenderer::drawText(char *text, int x, int y, int alignment) { int textWidth = getTextWidth(text); switch (alignment) { - case kAlignRight: - x -= textWidth; - break; - case kAlignCenter: - x -= (textWidth / 2); - break; + case kAlignRight: + x -= textWidth; + break; + case kAlignCenter: + x -= (textWidth / 2); + break; } } @@ -272,19 +272,19 @@ void Sword2Widget::createSurfaceImage(int state, uint32 res, int x, int y, uint3 // Which compression was used? switch (anim_head->runTimeComp) { - case NONE: - spriteType |= RDSPR_NOCOMPRESSION; - break; - case RLE256: - spriteType |= RDSPR_RLE256; - break; - case RLE16: - spriteType |= RDSPR_RLE256; - // Points to just after last cdt_entry, i.e. start of - // colour table - colTablePtr = (uint8 *) (anim_head + 1) + - anim_head->noAnimFrames * sizeof(_cdtEntry); - break; + case NONE: + spriteType |= RDSPR_NOCOMPRESSION; + break; + case RLE256: + spriteType |= RDSPR_RLE256; + break; + case RLE16: + spriteType |= RDSPR_RLE256; + // Points to just after last cdt_entry, i.e. start of colour + // table + colTablePtr = (uint8 *) (anim_head + 1) + + anim_head->noAnimFrames * sizeof(_cdtEntry); + break; } _sprites[state].x = x; @@ -400,21 +400,19 @@ int Sword2Dialog::run() { if (me) { switch (me->buttons) { - case RD_LEFTBUTTONDOWN: - if (newHit) - _widgets[i]->onMouseDown(newMouseX, newMouseY); - break; - - case RD_LEFTBUTTONUP: - if (newHit) - _widgets[i]->onMouseUp(newMouseX, newMouseY); - // So that slider widgets will - // know when the user releases - // the mouse button, even if - // the cursor is outside of the - // slider's hit area. - _widgets[i]->releaseMouse(newMouseX, newMouseY); - break; + case RD_LEFTBUTTONDOWN: + if (newHit) + _widgets[i]->onMouseDown(newMouseX, newMouseY); + break; + case RD_LEFTBUTTONUP: + if (newHit) + _widgets[i]->onMouseUp(newMouseX, newMouseY); + // So that slider widgets will know + // when the user releases the mouse + // button, even if the cursor is + // outside of the slider's hit area. + _widgets[i]->releaseMouse(newMouseX, newMouseY); + break; } } @@ -1261,13 +1259,12 @@ public: uint32 textId; switch (rv) { - case SR_ERR_FILEOPEN: - textId = 213516674; - break; - - default: // SR_ERR_WRITEFAIL - textId = 213516676; - break; + case SR_ERR_FILEOPEN: + textId = 213516674; + break; + default: // SR_ERR_WRITEFAIL + textId = 213516676; + break; } Control_error((char*) (FetchTextLine(res_man.Res_open(textId / SIZE), textId & 0xffff) + 2)); @@ -1280,17 +1277,15 @@ public: uint32 textId; switch (rv) { - case SR_ERR_FILEOPEN: - textId = 213516670; - break; - - case SR_ERR_INCOMPATIBLE: - textId = 213516671; - break; - - default: // SR_ERR_READFAIL - textId = 213516673; - break; + case SR_ERR_FILEOPEN: + textId = 213516670; + break; + case SR_ERR_INCOMPATIBLE: + textId = 213516671; + break; + default: // SR_ERR_READFAIL + textId = 213516673; + break; } Control_error((char *) (FetchTextLine(res_man.Res_open(textId / SIZE), textId & 0xffff) + 2)); @@ -1529,26 +1524,31 @@ void Option_control(void) { //Pete6Jun97 void UpdateGraphicsLevel(uint8 newLevel) { // (James13jun97) switch (newLevel) { - case 0: // Lowest setting: no graphics fx - ClearTransFx(); - ClearShadowFx(); - ClearBltFx(); - break; - case 1: // Medium-low setting: transparency-blending - SetTransFx(); - ClearShadowFx(); - ClearBltFx(); - break; - case 2: // Medium-high setting: transparency-blending + shading - SetTransFx(); - SetShadowFx(); - ClearBltFx(); - break; - case 3: // Highest setting: transparency-blending + shading + edge-blending + improved stretching - SetTransFx(); - SetShadowFx(); - SetBltFx(); - break; + case 0: + // Lowest setting: no graphics fx + ClearTransFx(); + ClearShadowFx(); + ClearBltFx(); + break; + case 1: + // Medium-low setting: transparency-blending + SetTransFx(); + ClearShadowFx(); + ClearBltFx(); + break; + case 2: + // Medium-high setting: transparency-blending + shading + SetTransFx(); + SetShadowFx(); + ClearBltFx(); + break; + case 3: + // Highest setting: transparency-blending + shading + + // edge-blending + improved stretching + SetTransFx(); + SetShadowFx(); + SetBltFx(); + break; } // update our global variable - which needs to be checked when dimming diff --git a/sword2/function.cpp b/sword2/function.cpp index 306e7a825e..889140039d 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -263,21 +263,18 @@ int32 FN_flash(int32 *params) { // (James14feb97) #ifdef _SWORD2_DEBUG // what colour? switch (params[0]) { - case WHITE: - BS2_SetPalette(0, 1, white, RDPAL_INSTANT); - break; - - case RED: - BS2_SetPalette(0, 1, red, RDPAL_INSTANT); - break; - - case GREEN: - BS2_SetPalette(0, 1, green, RDPAL_INSTANT); - break; - - case BLUE: - BS2_SetPalette(0, 1, blue, RDPAL_INSTANT); - break; + case WHITE: + BS2_SetPalette(0, 1, white, RDPAL_INSTANT); + break; + case RED: + BS2_SetPalette(0, 1, red, RDPAL_INSTANT); + break; + case GREEN: + BS2_SetPalette(0, 1, green, RDPAL_INSTANT); + break; + case BLUE: + BS2_SetPalette(0, 1, blue, RDPAL_INSTANT); + break; } // There used to be a busy-wait loop here, so I don't know how long @@ -302,25 +299,21 @@ int32 FN_colour(int32 *params) { // (James14feb97) #ifdef _SWORD2_DEBUG // what colour? switch (params[0]) { - case BLACK: - BS2_SetPalette(0, 1, black, RDPAL_INSTANT); - break; - - case WHITE: - BS2_SetPalette(0, 1, white, RDPAL_INSTANT); - break; - - case RED: - BS2_SetPalette(0, 1, red, RDPAL_INSTANT); - break; - - case GREEN: - BS2_SetPalette(0, 1, green, RDPAL_INSTANT); - break; - - case BLUE: - BS2_SetPalette(0, 1, blue, RDPAL_INSTANT); - break; + case BLACK: + BS2_SetPalette(0, 1, black, RDPAL_INSTANT); + break; + case WHITE: + BS2_SetPalette(0, 1, white, RDPAL_INSTANT); + break; + case RED: + BS2_SetPalette(0, 1, red, RDPAL_INSTANT); + break; + case GREEN: + BS2_SetPalette(0, 1, green, RDPAL_INSTANT); + break; + case BLUE: + BS2_SetPalette(0, 1, blue, RDPAL_INSTANT); + break; } #endif diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp index 4066f38eff..5100296be9 100644 --- a/sword2/interpreter.cpp +++ b/sword2/interpreter.cpp @@ -365,390 +365,346 @@ int RunScript(char *scriptData, char *objectData, uint32 *offset) { while (runningScript) { curCommand = code[ip++]; - switch(curCommand) { - case CP_END_SCRIPT: - // End the script - DEBUG("End script",0); - runningScript = 0; - break; - - case CP_PUSH_LOCAL_VAR32: - // Push the contents of a local variable - Read16ip(parameter); - DEBUG("Push local var %d (%d)", parameter, *(int32 *) (variables + parameter)); - PUSHONSTACK(*(int32 *) (variables + parameter)); - break; - - case CP_PUSH_GLOBAL_VAR32: - // Push a global variable - Read16ip(parameter); - DEBUG("Push global var %d (%d)", parameter, globalInterpreterVariables2[parameter]); - ASSERT(globalInterpreterVariables2); - PUSHONSTACK(globalInterpreterVariables2[parameter]); - break; - - case CP_POP_LOCAL_VAR32: - // Pop a value into a local word variable - Read16ip(parameter); - POPOFFSTACK(value); - DEBUG("Pop %d into var %d", value, parameter); - *((int32 *) (variables + parameter)) = value; - break; - - case CP_CALL_MCODE: - // Call an mcode routine - Read16ip(parameter); - ASSERT(parameter <= MAX_FN_NUMBER); - // amount to adjust stack by (no of parameters) - Read8ip(value); - DEBUG("Call mcode %d with stack = %x", parameter, stack2 + stackPointer2 - value); - retVal = McodeTable[parameter](stack2 + stackPointer2 - value); - stackPointer2 -= value; - CHECKSTACKPOINTER2 - - switch (retVal & 7) { - case IR_STOP: - // Quit out for a cycle - *offset = ip; - return 0; - - case IR_CONT: - // Continue as normal - break; - - case IR_TERMINATE: - // Return without updating the - // offset - return 2; - - case IR_REPEAT: - // Return setting offset to - // start of this function call - *offset = savedStartOfMcode; - return 0; - - case IR_GOSUB: - // that's really neat - *offset = ip; - return 2; - - default: - ASSERT(FALSE); - } - parameterReturnedFromMcodeFunction = retVal >> 3; - break; - - case CP_PUSH_LOCAL_ADDR: - // push the address of a local variable - Read16ip(parameter); - DEBUG("Push address of local variable %d (%x)", parameter, (int32) (variables + parameter)); - PUSHONSTACK((int32) (variables + parameter)); - break; - - case CP_PUSH_INT32: - // Push a long word value on to the stack - Read32ip(parameter); - DEBUG("Push int32 %d (%x)", parameter, parameter); - PUSHONSTACK(parameter); - break; - - case CP_SKIPONFALSE: - // Skip if the value on the stack is false - Read32ipLeaveip(parameter); - POPOFFSTACK(value); - DEBUG("Skip %d if %d is false", parameter, value); - if (value) - ip += sizeof(int32); - else - ip += parameter; - break; - - case CP_SKIPALWAYS: - // skip a block - Read32ipLeaveip(parameter); - DEBUG("Skip %d", parameter); - ip += parameter; - break; - - case CP_SWITCH: - // 9 switch - POPOFFSTACK(value); - Read32ip(caseCount); - - // Search the cases - foundCase = 0; - for (count = 0; count < caseCount && !foundCase; count++) { - if (value == (int32) READ_LE_UINT32(code + ip)) { - // We have found the case, so - // lets jump to it - foundCase = 1; - ip += READ_LE_UINT32(code + ip + sizeof(int32)); - } else - ip += sizeof(int32) * 2; - } - - // If we found no matching case then use the - // default - - if (!foundCase) - ip += READ_LE_UINT32(code + ip); - - break; - - case CP_ADDNPOP_LOCAL_VAR32: - Read16ip(parameter); - POPOFFSTACK(value); - *((int32 *) (variables + parameter)) += value; - DEBUG("+= %d into var %d->%d", value, parameter, *(int32 *) (variables + parameter)); - break; - - case CP_SUBNPOP_LOCAL_VAR32: - Read16ip(parameter); - POPOFFSTACK(value); - *((int32 *) (variables + parameter)) -= value; - DEBUG("-= %d into var %d->%d", value, parameter, *(int32 *) (variables + parameter)); - break; - - case CP_SKIPONTRUE: - // Skip if the value on the stack is TRUE - Read32ipLeaveip(parameter); - POPOFFSTACK(value); - DEBUG("Skip %d if %d is false", parameter, value); - if (!value) - ip += sizeof(int32); - else - ip += parameter; - break; - - case CP_POP_GLOBAL_VAR32: - // Pop a global variable - Read16ip(parameter); - POPOFFSTACK(value); - DEBUG("Pop %d into global var %d", value, parameter); - -#ifdef TRACEGLOBALVARIABLESET - TRACEGLOBALVARIABLESET(parameter, value); -#endif - - globalInterpreterVariables2[parameter] = value; - break; - - case CP_ADDNPOP_GLOBAL_VAR32: - // Add and pop a global variable - Read16ip(parameter); - // parameter = *((int16_TYPE *) (code + ip)); - // ip += 2; - POPOFFSTACK(value); - globalInterpreterVariables2[parameter] += value; - DEBUG("+= %d into global var %d->%d", value, parameter, *(int32 *) (variables + parameter)); - break; - - case CP_SUBNPOP_GLOBAL_VAR32: - // Sub and pop a global variable - Read16ip(parameter); - POPOFFSTACK(value); - globalInterpreterVariables2[parameter] -= value; - DEBUG("-= %d into global var %d->%d", value, parameter, *(int32 *) (variables + parameter)); - break; - - case CP_DEBUGON: - // Turn debugging on - g_debugFlag = 1; - break; - - case CP_DEBUGOFF: - // Turn debugging on - g_debugFlag = 0; - break; - - case CP_QUIT: + switch (curCommand) { + case CP_END_SCRIPT: + // End the script + DEBUG("End script",0); + runningScript = 0; + break; + case CP_PUSH_LOCAL_VAR32: + // Push the contents of a local variable + Read16ip(parameter); + DEBUG("Push local var %d (%d)", parameter, *(int32 *) (variables + parameter)); + PUSHONSTACK(*(int32 *) (variables + parameter)); + break; + case CP_PUSH_GLOBAL_VAR32: + // Push a global variable + Read16ip(parameter); + DEBUG("Push global var %d (%d)", parameter, globalInterpreterVariables2[parameter]); + ASSERT(globalInterpreterVariables2); + PUSHONSTACK(globalInterpreterVariables2[parameter]); + break; + case CP_POP_LOCAL_VAR32: + // Pop a value into a local word variable + Read16ip(parameter); + POPOFFSTACK(value); + DEBUG("Pop %d into var %d", value, parameter); + *((int32 *) (variables + parameter)) = value; + break; + case CP_CALL_MCODE: + // Call an mcode routine + Read16ip(parameter); + ASSERT(parameter <= MAX_FN_NUMBER); + // amount to adjust stack by (no of parameters) + Read8ip(value); + DEBUG("Call mcode %d with stack = %x", parameter, stack2 + stackPointer2 - value); + retVal = McodeTable[parameter](stack2 + stackPointer2 - value); + stackPointer2 -= value; + CHECKSTACKPOINTER2 + + switch (retVal & 7) { + case IR_STOP: // Quit out for a cycle *offset = ip; return 0; + case IR_CONT: + // Continue as normal + break; + case IR_TERMINATE: + // Return without updating the + // offset + return 2; + case IR_REPEAT: + // Return setting offset to + // start of this function call + *offset = savedStartOfMcode; + return 0; + case IR_GOSUB: + // that's really neat + *offset = ip; + return 2; + default: + ASSERT(FALSE); + } + parameterReturnedFromMcodeFunction = retVal >> 3; + break; + case CP_PUSH_LOCAL_ADDR: + // push the address of a local variable + Read16ip(parameter); + DEBUG("Push address of local variable %d (%x)", parameter, (int32) (variables + parameter)); + PUSHONSTACK((int32) (variables + parameter)); + break; + case CP_PUSH_INT32: + // Push a long word value on to the stack + Read32ip(parameter); + DEBUG("Push int32 %d (%x)", parameter, parameter); + PUSHONSTACK(parameter); + break; + case CP_SKIPONFALSE: + // Skip if the value on the stack is false + Read32ipLeaveip(parameter); + POPOFFSTACK(value); + DEBUG("Skip %d if %d is false", parameter, value); + if (value) + ip += sizeof(int32); + else + ip += parameter; + break; + case CP_SKIPALWAYS: + // skip a block + Read32ipLeaveip(parameter); + DEBUG("Skip %d", parameter); + ip += parameter; + break; + case CP_SWITCH: + // 9 switch + POPOFFSTACK(value); + Read32ip(caseCount); + + // Search the cases + foundCase = 0; + for (count = 0; count < caseCount && !foundCase; count++) { + if (value == (int32) READ_LE_UINT32(code + ip)) { + // We have found the case, so lets + // jump to it + foundCase = 1; + ip += READ_LE_UINT32(code + ip + sizeof(int32)); + } else + ip += sizeof(int32) * 2; + } + + // If we found no matching case then use the + // default + + if (!foundCase) + ip += READ_LE_UINT32(code + ip); + + break; + case CP_ADDNPOP_LOCAL_VAR32: + Read16ip(parameter); + POPOFFSTACK(value); + *((int32 *) (variables + parameter)) += value; + DEBUG("+= %d into var %d->%d", value, parameter, *(int32 *) (variables + parameter)); + break; + case CP_SUBNPOP_LOCAL_VAR32: + Read16ip(parameter); + POPOFFSTACK(value); + *((int32 *) (variables + parameter)) -= value; + DEBUG("-= %d into var %d->%d", value, parameter, *(int32 *) (variables + parameter)); + break; + case CP_SKIPONTRUE: + // Skip if the value on the stack is TRUE + Read32ipLeaveip(parameter); + POPOFFSTACK(value); + DEBUG("Skip %d if %d is false", parameter, value); + if (!value) + ip += sizeof(int32); + else + ip += parameter; + break; + case CP_POP_GLOBAL_VAR32: + // Pop a global variable + Read16ip(parameter); + POPOFFSTACK(value); + DEBUG("Pop %d into global var %d", value, parameter); - case CP_TERMINATE: - // Quit out immediately without affecting the - // offset pointer - return 3; - - // Operators - - case OP_ISEQUAL: - // '==' - DEBUG("%d == %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] == stack2[stackPointer2 - 1]); - DOOPERATION (stack2[stackPointer2 - 2] == stack2[stackPointer2 - 1]); - break; - - case OP_PLUS: - // '+' - DEBUG("%d + %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] + stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] + stack2[stackPointer2 - 1]); - break; - - case OP_MINUS: - // '-' - DEBUG("%d - %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] - stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] - stack2[stackPointer2 - 1]); - break; - - case OP_TIMES: - // '*' - DEBUG("%d * %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] * stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] * stack2[stackPointer2 - 1]); - break; - - case OP_DIVIDE: - // '/' - DEBUG("%d / %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] / stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] / stack2[stackPointer2 - 1]); - break; - - case OP_NOTEQUAL: - // '!=' - DEBUG("%d != %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] != stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] != stack2[stackPointer2 - 1]); - break; - - case OP_ANDAND: - // '&&' - DEBUG("%d != %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] && stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] && stack2[stackPointer2 - 1]); - break; - - case OP_GTTHAN: - // '>' - DEBUG("%d > %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] > stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] > stack2[stackPointer2 - 1]); - break; - - case OP_LSTHAN: - // '<' - DEBUG("%d < %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] < stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] < stack2[stackPointer2 - 1]); - break; - - case CP_JUMP_ON_RETURNED: - // Jump to a part of the script depending on - // the return value from an mcode routine - - // Get the maximum value - Read8ip(parameter); - - ip += READ_LE_UINT32(code + ip + parameterReturnedFromMcodeFunction * 4); - break; - - case CP_TEMP_TEXT_PROCESS: - // Process a text line - // This was apparently used in Linc - Read32ip(parameter); - DEBUG("Process text id %d", parameter); - break; - - case CP_SAVE_MCODE_START: - // Save the start position on an mcode - // instruction in case we need to restart it - // again - savedStartOfMcode = ip - 1; - break; - - case CP_RESTART_SCRIPT: - // Start the script again - // Do a ip search to find the script we are - // running - - tempScrPtr = scriptData + READ_LE_UINT32(scriptData) + sizeof(int); - scriptNumber = 0; - foundScript = 0; - - for (count = 1; count < (int) noScripts && !foundScript; count++) { - if (ip < ((const int *) tempScrPtr)[count + 1]) { - scriptNumber = count - 1; - foundScript = 1; - } - } +#ifdef TRACEGLOBALVARIABLESET + TRACEGLOBALVARIABLESET(parameter, value); +#endif - if (!foundScript) + globalInterpreterVariables2[parameter] = value; + break; + case CP_ADDNPOP_GLOBAL_VAR32: + // Add and pop a global variable + Read16ip(parameter); + // parameter = *((int16_TYPE *) (code + ip)); + // ip += 2; + POPOFFSTACK(value); + globalInterpreterVariables2[parameter] += value; + DEBUG("+= %d into global var %d->%d", value, parameter, *(int32 *) (variables + parameter)); + break; + case CP_SUBNPOP_GLOBAL_VAR32: + // Sub and pop a global variable + Read16ip(parameter); + POPOFFSTACK(value); + globalInterpreterVariables2[parameter] -= value; + DEBUG("-= %d into global var %d->%d", value, parameter, *(int32 *) (variables + parameter)); + break; + case CP_DEBUGON: + // Turn debugging on + g_debugFlag = 1; + break; + case CP_DEBUGOFF: + // Turn debugging on + g_debugFlag = 0; + break; + case CP_QUIT: + // Quit out for a cycle + *offset = ip; + return 0; + case CP_TERMINATE: + // Quit out immediately without affecting the offset + // pointer + return 3; + + // Operators + + case OP_ISEQUAL: + // '==' + DEBUG("%d == %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] == stack2[stackPointer2 - 1]); + DOOPERATION (stack2[stackPointer2 - 2] == stack2[stackPointer2 - 1]); + break; + case OP_PLUS: + // '+' + DEBUG("%d + %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] + stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] + stack2[stackPointer2 - 1]); + break; + case OP_MINUS: + // '-' + DEBUG("%d - %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] - stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] - stack2[stackPointer2 - 1]); + break; + case OP_TIMES: + // '*' + DEBUG("%d * %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] * stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] * stack2[stackPointer2 - 1]); + break; + case OP_DIVIDE: + // '/' + DEBUG("%d / %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] / stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] / stack2[stackPointer2 - 1]); + break; + case OP_NOTEQUAL: + // '!=' + DEBUG("%d != %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] != stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] != stack2[stackPointer2 - 1]); + break; + case OP_ANDAND: + // '&&' + DEBUG("%d != %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] && stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] && stack2[stackPointer2 - 1]); + break; + case OP_GTTHAN: + // '>' + DEBUG("%d > %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] > stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] > stack2[stackPointer2 - 1]); + break; + case OP_LSTHAN: + // '<' + DEBUG("%d < %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] < stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] < stack2[stackPointer2 - 1]); + break; + case CP_JUMP_ON_RETURNED: + // Jump to a part of the script depending on + // the return value from an mcode routine + + // Get the maximum value + Read8ip(parameter); + ip += READ_LE_UINT32(code + ip + parameterReturnedFromMcodeFunction * 4); + break; + case CP_TEMP_TEXT_PROCESS: + // Process a text line + // This was apparently used in Linc + Read32ip(parameter); + DEBUG("Process text id %d", parameter); + break; + case CP_SAVE_MCODE_START: + // Save the start position on an mcode instruction in + // case we need to restart it again + savedStartOfMcode = ip - 1; + break; + case CP_RESTART_SCRIPT: + // Start the script again + // Do a ip search to find the script we are running + + tempScrPtr = scriptData + READ_LE_UINT32(scriptData) + sizeof(int); + scriptNumber = 0; + foundScript = 0; + + for (count = 1; count < (int) noScripts && !foundScript; count++) { + if (ip < ((const int *) tempScrPtr)[count + 1]) { scriptNumber = count - 1; - - // So we know what script we are running, - // lets restart it - - ip = ((const int *) tempScrPtr)[scriptNumber + 1]; - break; - - case CP_PUSH_STRING: - // Push the address of a string on to the stack - // Get the string size - Read8ip(parameter); - // ip points to the string - PUSHONSTACK((int) (code + ip)); - ip += (parameter + 1); - break; - - case CP_PUSH_DEREFERENCED_STRUCTURE: - // Push the address of a dereferenced structure - Read32ip(parameter); - DEBUG("Push address of far variable (%x)", (int32) (variables + parameter)); - PUSHONSTACK((int) (objectData + sizeof(int) + sizeof(_standardHeader) + sizeof(_object_hub) + parameter)); - break; - - case OP_GTTHANE: - // '>=' - DEBUG("%d > %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] >= stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] >= stack2[stackPointer2 - 1]); - break; - - case OP_LSTHANE: - // '<=' - DEBUG("%d < %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] <= stack2[stackPointer2 - 1]); - DOOPERATION(stack2[stackPointer2 - 2] <= stack2[stackPointer2 - 1]); - break; - - case OP_OROR: - // '||' - DEBUG("%d || %d -> %d", - stack2[stackPointer2 - 2], - stack2[stackPointer2 - 1], - stack2[stackPointer2 - 2] || stack2[stackPointer2 - 1]); - DOOPERATION (stack2[stackPointer2 - 2] || stack2[stackPointer2 - 1]); - break; - - default: - Con_fatal_error("Interpreter error: Invalid token %d", curCommand); - return 3; + foundScript = 1; + } + } + + if (!foundScript) + scriptNumber = count - 1; + + // So we know what script we are running, lets restart + // it + + ip = ((const int *) tempScrPtr)[scriptNumber + 1]; + break; + case CP_PUSH_STRING: + // Push the address of a string on to the stack + // Get the string size + Read8ip(parameter); + + // ip points to the string + PUSHONSTACK((int) (code + ip)); + ip += (parameter + 1); + break; + case CP_PUSH_DEREFERENCED_STRUCTURE: + // Push the address of a dereferenced structure + Read32ip(parameter); + DEBUG("Push address of far variable (%x)", (int32) (variables + parameter)); + PUSHONSTACK((int) (objectData + sizeof(int) + sizeof(_standardHeader) + sizeof(_object_hub) + parameter)); + break; + case OP_GTTHANE: + // '>=' + DEBUG("%d > %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] >= stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] >= stack2[stackPointer2 - 1]); + break; + case OP_LSTHANE: + // '<=' + DEBUG("%d < %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] <= stack2[stackPointer2 - 1]); + DOOPERATION(stack2[stackPointer2 - 2] <= stack2[stackPointer2 - 1]); + break; + case OP_OROR: + // '||' + DEBUG("%d || %d -> %d", + stack2[stackPointer2 - 2], + stack2[stackPointer2 - 1], + stack2[stackPointer2 - 2] || stack2[stackPointer2 - 1]); + DOOPERATION (stack2[stackPointer2 - 2] || stack2[stackPointer2 - 1]); + break; + default: + Con_fatal_error("Interpreter error: Invalid token %d", curCommand); + return 3; } } diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index b884726024..c697a15e35 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -400,22 +400,20 @@ void CopyChar(_frameHeader *charPtr, uint8 *spritePtr, uint16 spriteWidth, uint8 // if required output pen is non-zero if (pen) { - for(cols = 0; cols < charPtr->width; cols++) { + for (cols = 0; cols < charPtr->width; cols++) { // inc source ptr along sprite data switch (*source++) { - case LETTER_COL: - *dest = pen; - break; - - case BORDER_COL: - // don't do a border pixel if - // there's already a bit of - // another character underneath - // (for overlapping!) - - if (!*dest) - *dest = border_pen; - break; + case LETTER_COL: + *dest = pen; + break; + case BORDER_COL: + // don't do a border pixel if there's + // already a bit of another character + // underneath (for overlapping!) + + if (!*dest) + *dest = border_pen; + break; // do nothing if source pixel is zero, // ie. transparent @@ -502,43 +500,35 @@ uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, frame_head = (_frameHeader *) text_sprite_list[j].text_mem->ad; switch (justification) { - // this one is always used for SPEECH TEXT; possibly - // also for pointer text - case POSITION_AT_CENTRE_OF_BASE: - x -= (frame_head->width) / 2; - y -= frame_head->height; - break; - - case POSITION_AT_CENTRE_OF_TOP: - x -= (frame_head->width) / 2; - break; - - case POSITION_AT_LEFT_OF_TOP: - // the given coords are already correct for - // this! - break; - - case POSITION_AT_RIGHT_OF_TOP: - x -= frame_head->width; - break; - - case POSITION_AT_LEFT_OF_BASE: - y -= frame_head->height; - break; - - case POSITION_AT_RIGHT_OF_BASE: - x -= frame_head->width; - y -= frame_head->height; - break; - - case POSITION_AT_LEFT_OF_CENTRE: - y -= (frame_head->height) / 2; - break; - - case POSITION_AT_RIGHT_OF_CENTRE: - x -= frame_head->width; - y -= (frame_head->height) / 2; - break; + // this one is always used for SPEECH TEXT; possibly + // also for pointer text + case POSITION_AT_CENTRE_OF_BASE: + x -= (frame_head->width) / 2; + y -= frame_head->height; + break; + case POSITION_AT_CENTRE_OF_TOP: + x -= (frame_head->width) / 2; + break; + case POSITION_AT_LEFT_OF_TOP: + // the given coords are already correct for this! + break; + case POSITION_AT_RIGHT_OF_TOP: + x -= frame_head->width; + break; + case POSITION_AT_LEFT_OF_BASE: + y -= frame_head->height; + break; + case POSITION_AT_RIGHT_OF_BASE: + x -= frame_head->width; + y -= frame_head->height; + break; + case POSITION_AT_LEFT_OF_CENTRE: + y -= (frame_head->height) / 2; + break; + case POSITION_AT_RIGHT_OF_CENTRE: + x -= frame_head->width; + y -= (frame_head->height) / 2; + break; } // ensure text sprite is a few pixels inside the visible screen @@ -680,22 +670,20 @@ void InitialiseFontResourceFlags(void) { // (James31july97) void InitialiseFontResourceFlags(uint8 language) { // (James31july97) switch (language) { - case FINNISH_TEXT: // special Finnish fonts - speech_font_id = FINNISH_SPEECH_FONT_ID; - controls_font_id = FINNISH_CONTROLS_FONT_ID; - red_font_id = FINNISH_RED_FONT_ID; - break; - - case POLISH_TEXT: // special Polish fonts - speech_font_id = POLISH_SPEECH_FONT_ID; - controls_font_id = POLISH_CONTROLS_FONT_ID; - red_font_id = POLISH_RED_FONT_ID; - break; - - default: // DEFAULT_TEXT - regular fonts - speech_font_id = ENGLISH_SPEECH_FONT_ID; - controls_font_id = ENGLISH_CONTROLS_FONT_ID; - red_font_id = ENGLISH_RED_FONT_ID; - break; + case FINNISH_TEXT: // special Finnish fonts + speech_font_id = FINNISH_SPEECH_FONT_ID; + controls_font_id = FINNISH_CONTROLS_FONT_ID; + red_font_id = FINNISH_RED_FONT_ID; + break; + case POLISH_TEXT: // special Polish fonts + speech_font_id = POLISH_SPEECH_FONT_ID; + controls_font_id = POLISH_CONTROLS_FONT_ID; + red_font_id = POLISH_RED_FONT_ID; + break; + default: // DEFAULT_TEXT - regular fonts + speech_font_id = ENGLISH_SPEECH_FONT_ID; + controls_font_id = ENGLISH_CONTROLS_FONT_ID; + red_font_id = ENGLISH_RED_FONT_ID; + break; } } diff --git a/sword2/mem_view.cpp b/sword2/mem_view.cpp index ceeee39aef..de6df195a4 100644 --- a/sword2/mem_view.cpp +++ b/sword2/mem_view.cpp @@ -125,37 +125,28 @@ void Console_mem_display(void) { // Tony13Aug96 } const char *Fetch_mem_owner(uint32 uid) { //Tony3June96 - switch(uid) { - case UID_memman: - return "MEMMAN"; - - case UID_font: - return "font"; - - case UID_temp: - return "temp ram allocation"; - - case UID_decompression_buffer: - return "decompression buffer"; - - case UID_shrink_buffer: - return "shrink buffer"; - - case UID_con_sprite: - return "console sprite buffer"; - - case UID_text_sprite: - return "text sprite"; - - case UID_walk_anim: - return "walk anim"; - - case UID_savegame_buffer: - return "savegame buffer"; - - default: - sprintf(buf, "<sob> %d?", uid); - return buf; + switch (uid) { + case UID_memman: + return "MEMMAN"; + case UID_font: + return "font"; + case UID_temp: + return "temp ram allocation"; + case UID_decompression_buffer: + return "decompression buffer"; + case UID_shrink_buffer: + return "shrink buffer"; + case UID_con_sprite: + return "console sprite buffer"; + case UID_text_sprite: + return "text sprite"; + case UID_walk_anim: + return "walk anim"; + case UID_savegame_buffer: + return "savegame buffer"; + default: + sprintf(buf, "<sob> %d?", uid); + return buf; } } diff --git a/sword2/mouse.cpp b/sword2/mouse.cpp index 5ca8690c53..40acb13022 100644 --- a/sword2/mouse.cpp +++ b/sword2/mouse.cpp @@ -144,31 +144,26 @@ void Mouse_engine(void) { // Tony30Sept96 } switch (mouse_mode) { - case MOUSE_normal: - Normal_mouse(); - break; - - case MOUSE_top: - Top_menu_mouse(); - break; - - case MOUSE_drag: - Drag_mouse(); - break; - - case MOUSE_system_menu: - System_menu(); - break; - - case MOUSE_holding: - if (mousey < 400) { - mouse_mode = MOUSE_normal; - Zdebug(" releasing"); - } - break; - - default: - break; + case MOUSE_normal: + Normal_mouse(); + break; + case MOUSE_top: + Top_menu_mouse(); + break; + case MOUSE_drag: + Drag_mouse(); + break; + case MOUSE_system_menu: + System_menu(); + break; + case MOUSE_holding: + if (mousey < 400) { + mouse_mode = MOUSE_normal; + Zdebug(" releasing"); + } + break; + default: + break; } } @@ -249,25 +244,21 @@ void System_menu(void) { // Tony19Mar97 // call the relevent screen switch (hit) { - case 0: - Option_control(); - break; - - case 1: - Quit_control(); - break; - - case 2: - Save_control(); - break; - - case 3: - Restore_control(); - break; - - case 4: - Restart_control(); - break; + case 0: + Option_control(); + break; + case 1: + Quit_control(); + break; + case 2: + Save_control(); + break; + case 3: + Restore_control(); + break; + case 4: + Restart_control(); + break; } // Menu stays open on death screen @@ -917,96 +908,80 @@ void CreatePointerText(uint32 textId, uint32 pointerRes) { // James16jun97 // correctly for text position switch (pointerRes) { - case CROSHAIR: - yOffset = -7; - xOffset = +10; - break; - - case EXIT0: - yOffset = +15; - xOffset = +20; - break; - - case EXIT1: - yOffset = +16; - xOffset = -10; - break; - - case EXIT2: - yOffset = +10; - xOffset = -22; - break; - - case EXIT3: - yOffset = -16; - xOffset = -10; - break; - - case EXIT4: - yOffset = -15; - xOffset = +15; - break; - - case EXIT5: - yOffset = -12; - xOffset = +10; - break; - - case EXIT6: - yOffset = +10; - xOffset = +25; - break; - - case EXIT7: - yOffset = +16; - xOffset = +20; - break; - - case EXITDOWN: - yOffset = -20; - xOffset = -10; - break; - - case EXITUP: - yOffset = +20; - xOffset = +20; - break; - - case MOUTH: - yOffset = -10; - xOffset = +15; - break; - - case NORMAL: - yOffset = -10; - xOffset = +15; - break; - - case PICKUP: - yOffset = -40; - xOffset = +10; - break; - - case SCROLL_L: - yOffset = -20; - xOffset = +20; - break; - - case SCROLL_R: - yOffset = -20; - xOffset = -20; - break; - - case USE: - yOffset = -8; - xOffset = +20; - break; - - default: - // shouldn't happen if we cover all - // the different mouse pointers above - yOffset = -10; - xOffset = +10; + case CROSHAIR: + yOffset = -7; + xOffset = +10; + break; + case EXIT0: + yOffset = +15; + xOffset = +20; + break; + case EXIT1: + yOffset = +16; + xOffset = -10; + break; + case EXIT2: + yOffset = +10; + xOffset = -22; + break; + case EXIT3: + yOffset = -16; + xOffset = -10; + break; + case EXIT4: + yOffset = -15; + xOffset = +15; + break; + case EXIT5: + yOffset = -12; + xOffset = +10; + break; + case EXIT6: + yOffset = +10; + xOffset = +25; + break; + case EXIT7: + yOffset = +16; + xOffset = +20; + break; + case EXITDOWN: + yOffset = -20; + xOffset = -10; + break; + case EXITUP: + yOffset = +20; + xOffset = +20; + break; + case MOUTH: + yOffset = -10; + xOffset = +15; + break; + case NORMAL: + yOffset = -10; + xOffset = +15; + break; + case PICKUP: + yOffset = -40; + xOffset = +10; + break; + case SCROLL_L: + yOffset = -20; + xOffset = +20; + break; + case SCROLL_R: + yOffset = -20; + xOffset = -20; + break; + case USE: + yOffset = -8; + xOffset = +20; + break; + default: + // shouldn't happen if we cover all + // the different mouse pointers above + yOffset = -10; + xOffset = +10; + break; } // set up justification for text sprite, based on its diff --git a/sword2/resman.cpp b/sword2/resman.cpp index d832c7bbdf..625afcfb9f 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -277,175 +277,177 @@ static void convertEndian(uint8 *file, uint32 len) { SWAP32(hdr->compSize); SWAP32(hdr->decompSize); - switch(hdr->fileType) { - case ANIMATION_FILE: { - _animHeader *animHead = (_animHeader *)file; - - SWAP16(animHead->noAnimFrames); - SWAP16(animHead->feetStartX); - SWAP16(animHead->feetStartY); - SWAP16(animHead->feetEndX); - SWAP16(animHead->feetEndY); - SWAP16(animHead->blend); - - _cdtEntry *cdtEntry = (_cdtEntry *) (file + sizeof(_animHeader)); - for (i = 0; i < animHead->noAnimFrames; i++, cdtEntry++) { - SWAP16(cdtEntry->x); - SWAP16(cdtEntry->y); - SWAP32(cdtEntry->frameOffset); - - _frameHeader *frameHeader = (_frameHeader *) (file + cdtEntry->frameOffset); - // Quick trick to prevent us from incorrectly applying the endian - // fixes multiple times. This assumes that frames are less than 1 MB - // and have height/width less than 4096. - if ((frameHeader->compSize & 0xFFF00000) || - (frameHeader->width & 0xF000) || - (frameHeader->height & 0xF000)) { - SWAP32(frameHeader->compSize); - SWAP16(frameHeader->width); - SWAP16(frameHeader->height); - } + _animHeader *animHead; + _cdtEntry *cdtEntry; + _multiScreenHeader *mscreenHeader; + _object_hub *objectHub; + _walkGridHeader *walkGridHeader; + uint32 *list; + _textHeader *textHeader; + + switch (hdr->fileType) { + case ANIMATION_FILE: + animHead = (_animHeader *)file; + + SWAP16(animHead->noAnimFrames); + SWAP16(animHead->feetStartX); + SWAP16(animHead->feetStartY); + SWAP16(animHead->feetEndX); + SWAP16(animHead->feetEndY); + SWAP16(animHead->blend); + + cdtEntry = (_cdtEntry *) (file + sizeof(_animHeader)); + for (i = 0; i < animHead->noAnimFrames; i++, cdtEntry++) { + SWAP16(cdtEntry->x); + SWAP16(cdtEntry->y); + SWAP32(cdtEntry->frameOffset); + + _frameHeader *frameHeader = (_frameHeader *) (file + cdtEntry->frameOffset); + // Quick trick to prevent us from incorrectly applying the endian + // fixes multiple times. This assumes that frames are less than 1 MB + // and have height/width less than 4096. + if ((frameHeader->compSize & 0xFFF00000) || + (frameHeader->width & 0xF000) || + (frameHeader->height & 0xF000)) { + SWAP32(frameHeader->compSize); + SWAP16(frameHeader->width); + SWAP16(frameHeader->height); } - break; } - case SCREEN_FILE: { - _multiScreenHeader *mscreenHeader = (_multiScreenHeader *)file; - - SWAP32(mscreenHeader->palette); - SWAP32(mscreenHeader->bg_parallax[0]); - SWAP32(mscreenHeader->bg_parallax[1]); - SWAP32(mscreenHeader->screen); - SWAP32(mscreenHeader->fg_parallax[0]); - SWAP32(mscreenHeader->fg_parallax[1]); - SWAP32(mscreenHeader->layers); - SWAP32(mscreenHeader->paletteTable); - SWAP32(mscreenHeader->maskOffset); - - // screenHeader - _screenHeader *screenHeader = (_screenHeader*) (file + mscreenHeader->screen); - - SWAP16(screenHeader->width); - SWAP16(screenHeader->height); - SWAP16(screenHeader->noLayers); - - // layerHeader - _layerHeader *layerHeader = (_layerHeader *) (file + mscreenHeader->layers); - for (i = 0; i < screenHeader->noLayers; i++, layerHeader++) { - SWAP16(layerHeader->x); - SWAP16(layerHeader->y); - SWAP16(layerHeader->width); - SWAP16(layerHeader->height); - SWAP32(layerHeader->maskSize); - SWAP32(layerHeader->offset); - } - - // backgroundParallaxLayer - _parallax *parallax; - int offset; - offset = mscreenHeader->bg_parallax[0]; - if (offset > 0) { - parallax = (_parallax *) (file + offset); - SWAP16(parallax->w); - SWAP16(parallax->h); - } - - offset = mscreenHeader->bg_parallax[1]; - if (offset > 0) { - parallax = (_parallax *) (file + offset); - SWAP16(parallax->w); - SWAP16(parallax->h); - } + break; + case SCREEN_FILE: { + mscreenHeader = (_multiScreenHeader *) file; + + SWAP32(mscreenHeader->palette); + SWAP32(mscreenHeader->bg_parallax[0]); + SWAP32(mscreenHeader->bg_parallax[1]); + SWAP32(mscreenHeader->screen); + SWAP32(mscreenHeader->fg_parallax[0]); + SWAP32(mscreenHeader->fg_parallax[1]); + SWAP32(mscreenHeader->layers); + SWAP32(mscreenHeader->paletteTable); + SWAP32(mscreenHeader->maskOffset); + + // screenHeader + _screenHeader *screenHeader = (_screenHeader*) (file + mscreenHeader->screen); + + SWAP16(screenHeader->width); + SWAP16(screenHeader->height); + SWAP16(screenHeader->noLayers); + + // layerHeader + _layerHeader *layerHeader = (_layerHeader *) (file + mscreenHeader->layers); + for (i = 0; i < screenHeader->noLayers; i++, layerHeader++) { + SWAP16(layerHeader->x); + SWAP16(layerHeader->y); + SWAP16(layerHeader->width); + SWAP16(layerHeader->height); + SWAP32(layerHeader->maskSize); + SWAP32(layerHeader->offset); + } - // backgroundLayer - offset = mscreenHeader->screen + sizeof(_screenHeader); - if (offset > 0) { - parallax = (_parallax *) (file + offset); - SWAP16(parallax->w); - SWAP16(parallax->h); - } + // backgroundParallaxLayer + _parallax *parallax; + int offset; + offset = mscreenHeader->bg_parallax[0]; + if (offset > 0) { + parallax = (_parallax *) (file + offset); + SWAP16(parallax->w); + SWAP16(parallax->h); + } - // foregroundParallaxLayer - offset = mscreenHeader->fg_parallax[0]; - if (offset > 0) { - parallax = (_parallax *) (file + offset); - SWAP16(parallax->w); - SWAP16(parallax->h); - } + offset = mscreenHeader->bg_parallax[1]; + if (offset > 0) { + parallax = (_parallax *) (file + offset); + SWAP16(parallax->w); + SWAP16(parallax->h); + } - offset = mscreenHeader->fg_parallax[1]; - if (offset > 0) { - parallax = (_parallax *) (file + offset); - SWAP16(parallax->w); - SWAP16(parallax->h); - } - break; + // backgroundLayer + offset = mscreenHeader->screen + sizeof(_screenHeader); + if (offset > 0) { + parallax = (_parallax *) (file + offset); + SWAP16(parallax->w); + SWAP16(parallax->h); } - case GAME_OBJECT: { - _object_hub *objectHub = (_object_hub *)file; - objectHub->type = (int)SWAP_BYTES_32(objectHub->type); - SWAP32(objectHub->logic_level); + // foregroundParallaxLayer + offset = mscreenHeader->fg_parallax[0]; + if (offset > 0) { + parallax = (_parallax *) (file + offset); + SWAP16(parallax->w); + SWAP16(parallax->h); + } - for (i = 0; i < TREE_SIZE; i++) { - SWAP32(objectHub->logic[i]); - SWAP32(objectHub->script_id[i]); - SWAP32(objectHub->script_pc[i]); - } - break; + offset = mscreenHeader->fg_parallax[1]; + if (offset > 0) { + parallax = (_parallax *) (file + offset); + SWAP16(parallax->w); + SWAP16(parallax->h); } - case WALK_GRID_FILE: { - _walkGridHeader *walkGridHeader = (_walkGridHeader *)file; - - SWAP32(walkGridHeader->numBars); - SWAP32(walkGridHeader->numNodes); - - _barData *barData = (_barData *) (file + sizeof(_walkGridHeader)); - for (i = 0; i < walkGridHeader->numBars; i++) { - SWAP16(barData->x1); - SWAP16(barData->y1); - SWAP16(barData->x2); - SWAP16(barData->y2); - SWAP16(barData->xmin); - SWAP16(barData->ymin); - SWAP16(barData->xmax); - SWAP16(barData->ymax); - SWAP16(barData->dx); - SWAP16(barData->dy); - SWAP32(barData->co); - barData++; - } + break; + case GAME_OBJECT: + objectHub = (_object_hub *)file; - uint16 *node = (uint16 *) (file + sizeof(_walkGridHeader) + walkGridHeader->numBars * sizeof(_barData)); - for (i = 0; i < walkGridHeader->numNodes*2; i++) { - SWAP16(*node); - node++; - } + objectHub->type = (int)SWAP_BYTES_32(objectHub->type); + SWAP32(objectHub->logic_level); - break; + for (i = 0; i < TREE_SIZE; i++) { + SWAP32(objectHub->logic[i]); + SWAP32(objectHub->script_id[i]); + SWAP32(objectHub->script_pc[i]); } - case GLOBAL_VAR_FILE: - break; - case PARALLAX_FILE_null: - break; - case RUN_LIST: { - uint32 *list = (uint32 *)file; - while (*list) { - SWAP32(*list); - list++; - } - break; + break; + case WALK_GRID_FILE: + _walkGridHeader *walkGridHeader = (_walkGridHeader *)file; + + SWAP32(walkGridHeader->numBars); + SWAP32(walkGridHeader->numNodes); + + _barData *barData = (_barData *) (file + sizeof(_walkGridHeader)); + for (i = 0; i < walkGridHeader->numBars; i++) { + SWAP16(barData->x1); + SWAP16(barData->y1); + SWAP16(barData->x2); + SWAP16(barData->y2); + SWAP16(barData->xmin); + SWAP16(barData->ymin); + SWAP16(barData->xmax); + SWAP16(barData->ymax); + SWAP16(barData->dx); + SWAP16(barData->dy); + SWAP32(barData->co); + barData++; } - case TEXT_FILE: { - _textHeader *textHeader = (_textHeader *)file; - SWAP32(textHeader->noOfLines); - break; + + uint16 *node = (uint16 *) (file + sizeof(_walkGridHeader) + walkGridHeader->numBars * sizeof(_barData)); + for (i = 0; i < walkGridHeader->numNodes*2; i++) { + SWAP16(*node); + node++; } - case SCREEN_MANAGER: - break; - case MOUSE_FILE: - break; - case ICON_FILE: - break; + + break; + case GLOBAL_VAR_FILE: + break; + case PARALLAX_FILE_null: + break; + case RUN_LIST: + uint32 *list = (uint32 *)file; + while (*list) { + SWAP32(*list); + list++; + } + break; + case TEXT_FILE: + _textHeader *textHeader = (_textHeader *)file; + SWAP32(textHeader->noOfLines); + break; + case SCREEN_MANAGER: + break; + case MOUSE_FILE: + break; + case ICON_FILE: + break; } } #endif @@ -836,43 +838,43 @@ void resMan::Examine_res(uint8 *input) { //Tony23Oct96 // NOT USED HERE //---------------------------------------------------- - switch(file_header->fileType) { - case ANIMATION_FILE: - Print_to_console(" <anim> %s", file_header->name); - break; - case SCREEN_FILE: - Print_to_console(" <layer> %s", file_header->name); - break; - case GAME_OBJECT: - Print_to_console(" <game object> %s", file_header->name); - break; - case WALK_GRID_FILE: - Print_to_console(" <walk grid> %s", file_header->name); - break; - case GLOBAL_VAR_FILE: - Print_to_console(" <global variables> %s", file_header->name); - break; - case PARALLAX_FILE_null: - Print_to_console(" <parallax file NOT USED!> %s", file_header->name); - break; - case RUN_LIST: - Print_to_console(" <run list> %s", file_header->name); - break; - case TEXT_FILE: - Print_to_console(" <text file> %s", file_header->name); - break; - case SCREEN_MANAGER: - Print_to_console(" <screen manager> %s", file_header->name); - break; - case MOUSE_FILE: - Print_to_console(" <mouse pointer> %s", file_header->name); - break; - case ICON_FILE: - Print_to_console(" <menu icon> %s", file_header->name); - break; - default: - Print_to_console(" unrecognised fileType %d", file_header->fileType); - break; + switch (file_header->fileType) { + case ANIMATION_FILE: + Print_to_console(" <anim> %s", file_header->name); + break; + case SCREEN_FILE: + Print_to_console(" <layer> %s", file_header->name); + break; + case GAME_OBJECT: + Print_to_console(" <game object> %s", file_header->name); + break; + case WALK_GRID_FILE: + Print_to_console(" <walk grid> %s", file_header->name); + break; + case GLOBAL_VAR_FILE: + Print_to_console(" <global variables> %s", file_header->name); + break; + case PARALLAX_FILE_null: + Print_to_console(" <parallax file NOT USED!> %s", file_header->name); + break; + case RUN_LIST: + Print_to_console(" <run list> %s", file_header->name); + break; + case TEXT_FILE: + Print_to_console(" <text file> %s", file_header->name); + break; + case SCREEN_MANAGER: + Print_to_console(" <screen manager> %s", file_header->name); + break; + case MOUSE_FILE: + Print_to_console(" <mouse pointer> %s", file_header->name); + break; + case ICON_FILE: + Print_to_console(" <menu icon> %s", file_header->name); + break; + default: + Print_to_console(" unrecognised fileType %d", file_header->fileType); + break; } res_man.Res_close(res); } diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 03defc47df..97c513e597 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -564,25 +564,21 @@ void PutPlayerStructures(void) { // James27feb97 (updated by James on 29july97) // which megaset was the player at the time of saving? switch (g_header.mega.megaset_res) { - case 36: // GeoMega: - null_pc = 9; // script no.9 - 'player_is_george' - break; - - case 2003: // GeoMegaB: - null_pc = 13; // script no.13 - 'player_is_georgeB' - break; - - case 1366: // NicMegaA: - null_pc = 11; // script no.11 - 'player_is_nicoA' - break; - - case 1437: // NicMegaB: - null_pc = 12; // script no.12 - 'player_is_nicoB' - break; - - case 1575: // NicMegaC: - null_pc = 10; // script no.10 - 'player_is_nicoC' - break; + case 36: // GeoMega: + null_pc = 9; // script no.9 - 'player_is_george' + break; + case 2003: // GeoMegaB: + null_pc = 13; // script no.13 - 'player_is_georgeB' + break; + case 1366: // NicMegaA: + null_pc = 11; // script no.11 - 'player_is_nicoA' + break; + case 1437: // NicMegaB: + null_pc = 12; // script no.12 - 'player_is_nicoB' + break; + case 1575: // NicMegaC: + null_pc = 10; // script no.10 - 'player_is_nicoC' + break; } RunScript(raw_script_ad, raw_script_ad, &null_pc); diff --git a/sword2/sound.cpp b/sword2/sound.cpp index 3582b3ed70..accbacf2d6 100644 --- a/sword2/sound.cpp +++ b/sword2/sound.cpp @@ -76,28 +76,24 @@ void Process_fx_queue(void) { continue; switch (fxq[j].type) { - case FX_RANDOM: - // 1 in 'delay' chance of this fx occurring - if (rand() % fxq[j].delay == 0) - Trigger_fx(j); - break; - - case FX_SPOT: - if (fxq[j].delay) - fxq[j].delay--; - else { - Trigger_fx(j); - fxq[j].type = FX_SPOT2; - } - break; - - case FX_SPOT2: - // Once the Fx has finished remove it from - // the queue. - - if (g_sound->IsFxOpen(j + 1)) - fxq[j].resource = 0; - break; + case FX_RANDOM: + // 1 in 'delay' chance of this fx occurring + if (rand() % fxq[j].delay == 0) + Trigger_fx(j); + break; + case FX_SPOT: + if (fxq[j].delay) + fxq[j].delay--; + else { + Trigger_fx(j); + fxq[j].type = FX_SPOT2; + } + break; + case FX_SPOT2: + // Once the Fx has finished remove it from the queue. + if (g_sound->IsFxOpen(j + 1)) + fxq[j].resource = 0; + break; } } } @@ -163,22 +159,18 @@ int32 FN_play_fx(int32 *params) { // called from script only char type[10]; if (wantSfxDebug) { - switch (params[1]) // 'type' - { - case FX_SPOT: - strcpy(type, "SPOT"); - break; - - case FX_LOOP: - strcpy(type, "LOOPED"); - break; - - case FX_RANDOM: - strcpy(type, "RANDOM"); - break; - - default: - strcpy(type, "INVALID"); + switch (params[1]) { // 'type' + case FX_SPOT: + strcpy(type, "SPOT"); + break; + case FX_LOOP: + strcpy(type, "LOOPED"); + break; + case FX_RANDOM: + strcpy(type, "RANDOM"); + break; + default: + strcpy(type, "INVALID"); } Zdebug("SFX (sample=\"%s\", vol=%d, pan=%d, delay=%d, type=%s)", FetchObjectName(params[0]), params[3], params[4], params[2], type); diff --git a/sword2/speech.cpp b/sword2/speech.cpp index bdf30604c6..621ac11354 100644 --- a/sword2/speech.cpp +++ b/sword2/speech.cpp @@ -661,233 +661,215 @@ int32 FN_speech_process(int32 *params) { // Tony5Dec96 while(1) { //we are currently running a command switch (ob_speech->command) { - case 0: - // Do nothing - break; - - case INS_talk: - pars[0] = params[0]; // ob_graphic - pars[1] = params[1]; // ob_speech - pars[2] = params[2]; // ob_logic - pars[3] = params[3]; // ob_mega - - pars[4] = ob_speech->ins1; // encoded text number - pars[5] = ob_speech->ins2; // wav res id - pars[6] = ob_speech->ins3; // anim res id - pars[7] = ob_speech->ins4; // anim table res id - pars[8] = ob_speech->ins5; // animation mode - 0 lip synced, 1 just straight animation - - // Zdebug("speech-process talk"); - - // run the function - (it thinks it's been - // called from script - bloody fool) - - if (FN_i_speak(pars) != IR_REPEAT) { - // Zdebug("speech-process talk finished"); - // command finished - ob_speech->command = 0; - - // waiting for command - ob_speech->wait_state = 1; - } - - // come back again next cycle - return IR_REPEAT; - - case INS_turn: - pars[0] = params[2]; // ob_logic - pars[1] = params[0]; // ob_graphic - pars[2] = params[3]; // ob_mega - pars[3] = params[4]; // ob_walkdata - pars[4] = ob_speech->ins1; // direction to turn to - - if (FN_turn(pars) != IR_REPEAT) { - // command finished - ob_speech->command = 0; - - // waiting for command - ob_speech->wait_state = 1; - } - - // come back again next cycle - return IR_REPEAT; - - case INS_face: - pars[0] = params[2]; // ob_logic - pars[1] = params[0]; // ob_graphic - pars[2] = params[3]; // ob_mega - pars[3] = params[4]; // ob_walkdata - pars[4] = ob_speech->ins1; // target - - if (FN_face_mega(pars) != IR_REPEAT) { - // command finished - ob_speech->command = 0; - - // waiting for command - ob_speech->wait_state = 1; - } - - // come back again next cycle - return IR_REPEAT; - - case INS_anim: - pars[0] = params[2]; // ob_logic - pars[1] = params[0]; // ob_graphic - pars[2] = ob_speech->ins1; // anim res - - if (FN_anim(pars) != IR_REPEAT) { - // command finished - ob_speech->command = 0; - - // waiting for command - ob_speech->wait_state = 1; - } - - // come back again next cycle - return IR_REPEAT; - - case INS_reverse_anim: - pars[0] = params[2]; // ob_logic - pars[1] = params[0]; // ob_graphic - pars[2] = ob_speech->ins1; // anim res + case 0: + // Do nothing + break; + case INS_talk: + pars[0] = params[0]; // ob_graphic + pars[1] = params[1]; // ob_speech + pars[2] = params[2]; // ob_logic + pars[3] = params[3]; // ob_mega + pars[4] = ob_speech->ins1; // encoded text number + pars[5] = ob_speech->ins2; // wav res id + pars[6] = ob_speech->ins3; // anim res id + pars[7] = ob_speech->ins4; // anim table res id + pars[8] = ob_speech->ins5; // animation mode - 0 lip synced, 1 just straight animation + + // Zdebug("speech-process talk"); + + // run the function - (it thinks it's been called from + // script - bloody fool) + + if (FN_i_speak(pars) != IR_REPEAT) { + // Zdebug("speech-process talk finished"); + // command finished + ob_speech->command = 0; + + // waiting for command + ob_speech->wait_state = 1; + } - if (FN_reverse_anim(pars) != IR_REPEAT) { - // command finished - ob_speech->command = 0; + // come back again next cycle + return IR_REPEAT; + case INS_turn: + pars[0] = params[2]; // ob_logic + pars[1] = params[0]; // ob_graphic + pars[2] = params[3]; // ob_mega + pars[3] = params[4]; // ob_walkdata + pars[4] = ob_speech->ins1; // direction to turn to + + if (FN_turn(pars) != IR_REPEAT) { + // command finished + ob_speech->command = 0; + + // waiting for command + ob_speech->wait_state = 1; + } - // waiting for command - ob_speech->wait_state = 1; - } + // come back again next cycle + return IR_REPEAT; + case INS_face: + pars[0] = params[2]; // ob_logic + pars[1] = params[0]; // ob_graphic + pars[2] = params[3]; // ob_mega + pars[3] = params[4]; // ob_walkdata + pars[4] = ob_speech->ins1; // target + + if (FN_face_mega(pars) != IR_REPEAT) { + // command finished + ob_speech->command = 0; + + // waiting for command + ob_speech->wait_state = 1; + } - // come back again next cycle - return IR_REPEAT; + // come back again next cycle + return IR_REPEAT; + case INS_anim: + pars[0] = params[2]; // ob_logic + pars[1] = params[0]; // ob_graphic + pars[2] = ob_speech->ins1; // anim res - case INS_table_anim: - pars[0] = params[2]; // ob_logic - pars[1] = params[0]; // ob_graphic - pars[2] = params[3]; // ob_mega - pars[3] = ob_speech->ins1; // pointer to anim table + if (FN_anim(pars) != IR_REPEAT) { + // command finished + ob_speech->command = 0; - if (FN_mega_table_anim(pars) != IR_REPEAT) { - // command finished - ob_speech->command = 0; + // waiting for command + ob_speech->wait_state = 1; + } - // waiting for command - ob_speech->wait_state = 1; - } + // come back again next cycle + return IR_REPEAT; + case INS_reverse_anim: + pars[0] = params[2]; // ob_logic + pars[1] = params[0]; // ob_graphic + pars[2] = ob_speech->ins1; // anim res - // come back again next cycle - return IR_REPEAT; + if (FN_reverse_anim(pars) != IR_REPEAT) { + // command finished + ob_speech->command = 0; - case INS_reverse_table_anim: - pars[0] = params[2]; // ob_logic - pars[1] = params[0]; // ob_graphic - pars[2] = params[3]; // ob_mega - pars[3] = ob_speech->ins1; // pointer to anim table + // waiting for command + ob_speech->wait_state = 1; + } - if (FN_reverse_mega_table_anim(pars) != IR_REPEAT) { - // command finished - ob_speech->command = 0; + // come back again next cycle + return IR_REPEAT; + case INS_table_anim: + pars[0] = params[2]; // ob_logic + pars[1] = params[0]; // ob_graphic + pars[2] = params[3]; // ob_mega + pars[3] = ob_speech->ins1; // pointer to anim table + + if (FN_mega_table_anim(pars) != IR_REPEAT) { + // command finished + ob_speech->command = 0; + + // waiting for command + ob_speech->wait_state = 1; + } - // waiting for command - ob_speech->wait_state = 1; - } + // come back again next cycle + return IR_REPEAT; + case INS_reverse_table_anim: + pars[0] = params[2]; // ob_logic + pars[1] = params[0]; // ob_graphic + pars[2] = params[3]; // ob_mega + pars[3] = ob_speech->ins1; // pointer to anim table + + if (FN_reverse_mega_table_anim(pars) != IR_REPEAT) { + // command finished + ob_speech->command = 0; + + // waiting for command + ob_speech->wait_state = 1; + } - // come back again next cycle - return IR_REPEAT; - - case INS_no_sprite: - FN_no_sprite(params); // ob_graphic - ob_speech->command = 0; // command finished - ob_speech->wait_state = 1; // waiting for command - return IR_REPEAT ; - - case INS_sort: - FN_sort_sprite(params); // ob_graphic - ob_speech->command = 0; // command finished - ob_speech->wait_state = 1; // waiting for command - return IR_REPEAT; - - case INS_foreground: - FN_fore_sprite(params); // ob_graphic - ob_speech->command = 0; // command finished - ob_speech->wait_state = 1; // waiting for command - return IR_REPEAT; - - case INS_background: - FN_back_sprite(params); // ob_graphic - ob_speech->command = 0; // command finished - ob_speech->wait_state = 1; // waiting for command - return IR_REPEAT; - - case INS_walk: - pars[0] = params[2]; // ob_logic - pars[1] = params[0]; // ob_graphic - pars[2] = params[3]; // ob_mega - pars[3] = params[4]; // ob_walkdata - pars[4] = ob_speech->ins1; // target x - pars[5] = ob_speech->ins2; // target y - pars[6] = ob_speech->ins3; // target direction - - if (FN_walk(pars) != IR_REPEAT) { - // Zdebug("speech-process walk finished"); - // command finished - ob_speech->command = 0; - - //waiting for command - ob_speech->wait_state = 1; - } + // come back again next cycle + return IR_REPEAT; + case INS_no_sprite: + FN_no_sprite(params); // ob_graphic + ob_speech->command = 0; // command finished + ob_speech->wait_state = 1; // waiting for command + return IR_REPEAT ; + case INS_sort: + FN_sort_sprite(params); // ob_graphic + ob_speech->command = 0; // command finished + ob_speech->wait_state = 1; // waiting for command + return IR_REPEAT; + case INS_foreground: + FN_fore_sprite(params); // ob_graphic + ob_speech->command = 0; // command finished + ob_speech->wait_state = 1; // waiting for command + return IR_REPEAT; + case INS_background: + FN_back_sprite(params); // ob_graphic + ob_speech->command = 0; // command finished + ob_speech->wait_state = 1; // waiting for command + return IR_REPEAT; + case INS_walk: + pars[0] = params[2]; // ob_logic + pars[1] = params[0]; // ob_graphic + pars[2] = params[3]; // ob_mega + pars[3] = params[4]; // ob_walkdata + pars[4] = ob_speech->ins1; // target x + pars[5] = ob_speech->ins2; // target y + pars[6] = ob_speech->ins3; // target direction + + if (FN_walk(pars) != IR_REPEAT) { + // Zdebug("speech-process walk finished"); + // command finished + ob_speech->command = 0; + + //waiting for command + ob_speech->wait_state = 1; + } - // come back again next cycle - return IR_REPEAT; - - case INS_walk_to_anim: - pars[0] = params[2]; // ob_logic - pars[1] = params[0]; // ob_graphic - pars[2] = params[3]; // ob_mega - pars[3] = params[4]; // ob_walkdata - pars[4] = ob_speech->ins1; // anim resource - - if (FN_walk_to_anim(pars) != IR_REPEAT) { - // Zdebug("speech-process walk finished"); - // command finished - ob_speech->command = 0; - // waiting for command - ob_speech->wait_state = 1; - } + // come back again next cycle + return IR_REPEAT; + case INS_walk_to_anim: + pars[0] = params[2]; // ob_logic + pars[1] = params[0]; // ob_graphic + pars[2] = params[3]; // ob_mega + pars[3] = params[4]; // ob_walkdata + pars[4] = ob_speech->ins1; // anim resource + + if (FN_walk_to_anim(pars) != IR_REPEAT) { + // Zdebug("speech-process walk finished"); + // command finished + ob_speech->command = 0; + + // waiting for command + ob_speech->wait_state = 1; + } - // come back again next cycle - return IR_REPEAT; - - case INS_stand_after_anim: - pars[0] = params[0]; // ob_graphic - pars[1] = params[3]; // ob_mega - pars[2] = ob_speech->ins1; // anim resource - FN_stand_after_anim(pars); - ob_speech->command = 0; // command finished - ob_speech->wait_state = 1; // waiting for command - return IR_REPEAT; // come back again next cycle - - case INS_set_frame: - - pars[0] = params[0]; // ob_graphic - pars[1] = ob_speech->ins1; // anim_resource - pars[2] = ob_speech->ins2; // FIRST_FRAME or LAST_FRAME - ret= FN_set_frame(pars); - ob_speech->command = 0; // command finished - ob_speech->wait_state = 1; // waiting for command - return IR_REPEAT; // come back again next cycle - - case INS_quit: - // Zdebug("speech-process - quit"); - ob_speech->command = 0; // finish with all this - // ob_speech->wait_state = 0; // start with waiting for command next conversation - return IR_CONT; // thats it, we're finished with this - - default: - ob_speech->command = 0; // not yet implemented - just cancel - ob_speech->wait_state = 1; // waiting for command - break; + // come back again next cycle + return IR_REPEAT; + case INS_stand_after_anim: + pars[0] = params[0]; // ob_graphic + pars[1] = params[3]; // ob_mega + pars[2] = ob_speech->ins1; // anim resource + FN_stand_after_anim(pars); + ob_speech->command = 0; // command finished + ob_speech->wait_state = 1; // waiting for command + return IR_REPEAT; // come back again next cycle + case INS_set_frame: + pars[0] = params[0]; // ob_graphic + pars[1] = ob_speech->ins1; // anim_resource + pars[2] = ob_speech->ins2; // FIRST_FRAME or LAST_FRAME + ret = FN_set_frame(pars); + ob_speech->command = 0; // command finished + ob_speech->wait_state = 1; // waiting for command + return IR_REPEAT; // come back again next cycle + case INS_quit: + // Zdebug("speech-process - quit"); + ob_speech->command = 0; // finish with all this + // ob_speech->wait_state = 0; // start with waiting for command next conversation + return IR_CONT; // thats it, we're finished with this + default: + ob_speech->command = 0; // not yet implemented - just cancel + ob_speech->wait_state = 1; // waiting for command + break; } if (SPEECH_ID == ID) { @@ -1629,48 +1611,37 @@ void GetCorrectCdForSpeech(int32 wavId) { uint8 WantSpeechForLine(uint32 wavId) { // James (29july97) switch (wavId) { - case 1328: // AttendantSpeech - // SFX(Phone71); - // FX <Telephone rings> - - case 2059: // PabloSpeech - // SFX (2059); - // FX <Sound of sporadic gunfire from below> - - case 4082: // DuaneSpeech - // SFX (4082); - // FX <Pffffffffffft! Frp. (Unimpressive, flatulent noise.)> - - case 4214: // cat_52 - // SFX (4214); - // 4214FXMeow! - - case 4568: // trapdoor_13 - // SFX (4568); - // 4568fx<door slamming> - - case 4913: // LobineauSpeech - // SFX (tone2); - // FX <Lobineau hangs up> - - case 5120: // bush_66 - // SFX (5120); - // 5120FX<loud buzzing> - - case 528: // PresidentaSpeech - // SFX (528); - // FX <Nearby Crash of Collapsing Masonry> - - case 920: // location 62 - - case 923: // location 62 - - case 926: // location 62 - // don't want speech for these lines! - return 0; - - default: - // ok for all other lines - return 1; + case 1328: // AttendantSpeech + // SFX(Phone71); + // FX <Telephone rings> + case 2059: // PabloSpeech + // SFX (2059); + // FX <Sound of sporadic gunfire from below> + case 4082: // DuaneSpeech + // SFX (4082); + // FX <Pffffffffffft! Frp. (Unimpressive, flatulent noise.)> + case 4214: // cat_52 + // SFX (4214); + // 4214FXMeow! + case 4568: // trapdoor_13 + // SFX (4568); + // 4568fx<door slamming> + case 4913: // LobineauSpeech + // SFX (tone2); + // FX <Lobineau hangs up> + case 5120: // bush_66 + // SFX (5120); + // 5120FX<loud buzzing> + case 528: // PresidentaSpeech + // SFX (528); + // FX <Nearby Crash of Collapsing Masonry> + case 920: // location 62 + case 923: // location 62 + case 926: // location 62 + // don't want speech for these lines! + return 0; + default: + // ok for all other lines + return 1; } } |