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authorPaul Gilbert2015-10-03 22:56:53 -0400
committerPaul Gilbert2015-10-03 22:56:53 -0400
commit3c990ac16b1720dfa16336ba8d49a6e54aa72a61 (patch)
treeaf91759156e9705f306d7e2d628de2def319f347
parent531292e04e7312f97f3e88e0934939a6bfb5018d (diff)
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SHERLOCK: SS: Fix thin drawing of scene objects into UI area
-rw-r--r--engines/sherlock/screen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp
index 208487d0ca..74da2a80ea 100644
--- a/engines/sherlock/screen.cpp
+++ b/engines/sherlock/screen.cpp
@@ -223,7 +223,7 @@ void Screen::verticalTransition() {
void Screen::restoreBackground(const Common::Rect &r) {
if (r.width() > 0 && r.height() > 0)
- _backBuffer1.blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
+ _backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
}
void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) {