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author | Paul Gilbert | 2015-10-03 22:56:53 -0400 |
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committer | Paul Gilbert | 2015-10-03 22:56:53 -0400 |
commit | 3c990ac16b1720dfa16336ba8d49a6e54aa72a61 (patch) | |
tree | af91759156e9705f306d7e2d628de2def319f347 | |
parent | 531292e04e7312f97f3e88e0934939a6bfb5018d (diff) | |
download | scummvm-rg350-3c990ac16b1720dfa16336ba8d49a6e54aa72a61.tar.gz scummvm-rg350-3c990ac16b1720dfa16336ba8d49a6e54aa72a61.tar.bz2 scummvm-rg350-3c990ac16b1720dfa16336ba8d49a6e54aa72a61.zip |
SHERLOCK: SS: Fix thin drawing of scene objects into UI area
-rw-r--r-- | engines/sherlock/screen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp index 208487d0ca..74da2a80ea 100644 --- a/engines/sherlock/screen.cpp +++ b/engines/sherlock/screen.cpp @@ -223,7 +223,7 @@ void Screen::verticalTransition() { void Screen::restoreBackground(const Common::Rect &r) { if (r.width() > 0 && r.height() > 0) - _backBuffer1.blitFrom(_backBuffer2, Common::Point(r.left, r.top), r); + _backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r); } void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) { |