aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLittleboy2012-07-15 22:36:29 -0400
committerLittleboy2012-07-16 23:51:28 -0400
commit3d1b7b2d962ac37d8fb706ac8b884d3e560f97b5 (patch)
treebac7d8c1e2a927649f2fab8af0839a3d91bcdf86
parente517c1199a0a187d865fbf22ce964a7dad069eb9 (diff)
downloadscummvm-rg350-3d1b7b2d962ac37d8fb706ac8b884d3e560f97b5.tar.gz
scummvm-rg350-3d1b7b2d962ac37d8fb706ac8b884d3e560f97b5.tar.bz2
scummvm-rg350-3d1b7b2d962ac37d8fb706ac8b884d3e560f97b5.zip
LASTEXPRESS: Merge the two savegameBloodJacket functions into the base Entity class
-rw-r--r--engines/lastexpress/entities/coudert.cpp30
-rw-r--r--engines/lastexpress/entities/coudert.h1
-rw-r--r--engines/lastexpress/entities/entity.cpp22
-rw-r--r--engines/lastexpress/entities/entity.h7
-rw-r--r--engines/lastexpress/entities/entity39.h2
-rw-r--r--engines/lastexpress/entities/mertens.cpp28
-rw-r--r--engines/lastexpress/entities/mertens.h3
7 files changed, 53 insertions, 40 deletions
diff --git a/engines/lastexpress/entities/coudert.cpp b/engines/lastexpress/entities/coudert.cpp
index 66733acc16..eea9dda718 100644
--- a/engines/lastexpress/entities/coudert.cpp
+++ b/engines/lastexpress/entities/coudert.cpp
@@ -115,7 +115,7 @@ IMPLEMENT_FUNCTION_S(2, Coudert, bloodJacket)
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
break;
case kActionExitCompartment:
@@ -142,7 +142,7 @@ IMPLEMENT_FUNCTION_SI(3, Coudert, enterExitCompartment, ObjectIndex)
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
return;
case kActionCallback:
@@ -168,7 +168,7 @@ IMPLEMENT_FUNCTION(4, Coudert, callbackActionOnDirection)
break;
}
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
break;
case kActionExitCompartment:
@@ -191,7 +191,7 @@ IMPLEMENT_FUNCTION_SIII(5, Coudert, enterExitCompartment2, ObjectIndex, EntityPo
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
return;
case kActionCallback:
@@ -212,7 +212,7 @@ IMPLEMENT_FUNCTION_S(6, Coudert, playSound)
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
break;
case kActionEndSound:
@@ -241,7 +241,7 @@ IMPLEMENT_FUNCTION_NOSETUP(7, Coudert, playSound16)
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
break;
case kActionEndSound:
@@ -354,7 +354,7 @@ IMPLEMENT_FUNCTION_I(10, Coudert, updateFromTime, uint32)
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
UPDATE_PARAM(params->param2, getState()->time, params->param1);
@@ -377,7 +377,7 @@ IMPLEMENT_FUNCTION_I(11, Coudert, updateFromTicks, uint32)
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1);
@@ -451,7 +451,7 @@ IMPLEMENT_FUNCTION_II(13, Coudert, function13, bool, EntityIndex)
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
if (!params->param2 && !params->param3) {
@@ -573,7 +573,7 @@ IMPLEMENT_FUNCTION_I(14, Coudert, function14, EntityIndex)
break;
case kActionNone:
- savegameBloodJacket();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Coudert, setup_savegame));
break;
case kActionDefault:
@@ -4164,14 +4164,4 @@ void Coudert::visitCompartment(const SavePoint &savepoint, EntityPosition positi
}
}
-void Coudert::savegameBloodJacket() {
- if (getProgress().jacket == kJacketBlood
- && getEntities()->isDistanceBetweenEntities(kEntityCoudert, kEntityPlayer, 1000)
- && !getEntities()->isInsideCompartments(kEntityPlayer)
- && !getEntities()->checkFields10(kEntityPlayer)) {
- setCallback(1);
- setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket);
- }
-}
-
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/coudert.h b/engines/lastexpress/entities/coudert.h
index d06bb95ce9..45d13ce9bb 100644
--- a/engines/lastexpress/entities/coudert.h
+++ b/engines/lastexpress/entities/coudert.h
@@ -219,7 +219,6 @@ public:
private:
void visitCompartment(const SavePoint &savepoint, EntityPosition position, const char *seq1, ObjectIndex compartment, const char *seq2, const char *seq3, EntityPosition sittingPosition, ObjectIndex object, const char *seq4);
- void savegameBloodJacket();
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/entities/entity.cpp b/engines/lastexpress/entities/entity.cpp
index 120c1f2d85..a412dc9b65 100644
--- a/engines/lastexpress/entities/entity.cpp
+++ b/engines/lastexpress/entities/entity.cpp
@@ -253,6 +253,28 @@ void Entity::savegame(const SavePoint &savepoint) {
}
}
+void Entity::savegameBloodJacket(SaveFunction *savegame) {
+ if (getProgress().jacket == kJacketBlood
+ && getEntities()->isDistanceBetweenEntities(_entityIndex, kEntityPlayer, 1000)
+ && !getEntities()->isInsideCompartments(kEntityPlayer)
+ && !getEntities()->checkFields10(kEntityPlayer)) {
+ setCallback(1);
+
+ switch (_entityIndex) {
+ default:
+ break;
+
+ case kEntityCoudert:
+ (*savegame)(kSavegameTypeEvent, kEventCoudertBloodJacket);
+ break;
+
+ case kEntityMertens:
+ (*savegame)(kSavegameTypeEvent, kEventCoudertBloodJacket);
+ break;
+ }
+ }
+}
+
void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag flag) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
diff --git a/engines/lastexpress/entities/entity.h b/engines/lastexpress/entities/entity.h
index 4dca5424b1..01a19553ec 100644
--- a/engines/lastexpress/entities/entity.h
+++ b/engines/lastexpress/entities/entity.h
@@ -680,9 +680,11 @@ protected:
typedef Common::Functor2<const char *, ObjectIndex, void> EnterFunction;
typedef Common::Functor2<CarIndex, EntityPosition, void> UpdateFunction;
+ typedef Common::Functor2<SavegameType, uint32, void> SaveFunction;
#define WRAP_ENTER_FUNCTION(className, method) new Common::Functor2Mem<const char *, ObjectIndex, void, className>(this, &className::method)
#define WRAP_UPDATE_FUNCTION(className, method) new Common::Functor2Mem<CarIndex, EntityPosition, void, className>(this, &className::method)
+ #define WRAP_SAVE_FUNCTION(className, method) new Common::Functor2Mem<SavegameType, uint32, void, className>(this, &className::method)
/**
* Saves the game
@@ -694,6 +696,11 @@ protected:
void savegame(const SavePoint &savepoint);
/**
+ * Saves the game before being found out with a blood covered jacket
+ */
+ void savegameBloodJacket(SaveFunction *savegame);
+
+ /**
* Play sound
*
* @param savepoint The savepoint
diff --git a/engines/lastexpress/entities/entity39.h b/engines/lastexpress/entities/entity39.h
index 4335a9566e..148bca5c33 100644
--- a/engines/lastexpress/entities/entity39.h
+++ b/engines/lastexpress/entities/entity39.h
@@ -72,4 +72,4 @@ private:
} // End of namespace LastExpress
-#endif // LASTEXPRESS_##define##_H
+#endif // LASTEXPRESS_ENTITY39_H
diff --git a/engines/lastexpress/entities/mertens.cpp b/engines/lastexpress/entities/mertens.cpp
index 5672fe4d49..dd69aea2a6 100644
--- a/engines/lastexpress/entities/mertens.cpp
+++ b/engines/lastexpress/entities/mertens.cpp
@@ -37,14 +37,6 @@
namespace LastExpress {
-#define SAVEGAME_BLOOD_JACKET() \
- if (getProgress().jacket == kJacketBlood \
- && getEntities()->isDistanceBetweenEntities(kEntityMertens, kEntityPlayer, 1000) \
- && !getEntities()->isInsideCompartments(kEntityPlayer) \
- && !getEntities()->checkFields10(kEntityPlayer)) { \
- setCallback(1); \
- setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket); \
- }
Mertens::Mertens(LastExpressEngine *engine) : Entity(engine, kEntityMertens) {
ADD_CALLBACK_FUNCTION(Mertens, reset);
@@ -115,7 +107,7 @@ IMPLEMENT_FUNCTION_S(2, Mertens, bloodJacket)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
break;
case kActionExitCompartment:
@@ -142,7 +134,7 @@ IMPLEMENT_FUNCTION_SI(3, Mertens, enterExitCompartment, ObjectIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
return;
case kActionCallback:
@@ -163,7 +155,7 @@ IMPLEMENT_FUNCTION_SI(4, Mertens, enterExitCompartment2, ObjectIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
return;
case kAction4:
@@ -189,7 +181,7 @@ IMPLEMENT_FUNCTION_SIII(5, Mertens, enterExitCompartment3, ObjectIndex, EntityPo
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
break;
case kActionExitCompartment:
@@ -231,7 +223,7 @@ IMPLEMENT_FUNCTION(6, Mertens, callbackActionOnDirection)
break;
}
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
break;
case kActionExitCompartment:
@@ -254,7 +246,7 @@ IMPLEMENT_FUNCTION_S(7, Mertens, playSound)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
break;
case kActionEndSound:
@@ -281,7 +273,7 @@ IMPLEMENT_FUNCTION_S(8, Mertens, playSound16)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
break;
case kActionEndSound:
@@ -480,7 +472,7 @@ IMPLEMENT_FUNCTION_I(11, Mertens, function11, uint32)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
UPDATE_PARAM(params->param2, getState()->time, params->param1)
@@ -548,7 +540,7 @@ IMPLEMENT_FUNCTION_II(13, Mertens, function13, bool, bool)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
if (!params->param2 && !params->param3) {
UPDATE_PARAM_PROC(params->param4, getState()->timeTicks, 75)
@@ -670,7 +662,7 @@ IMPLEMENT_FUNCTION_I(14, Mertens, function14, EntityIndex)
break;
case kActionNone:
- SAVEGAME_BLOOD_JACKET();
+ Entity::savegameBloodJacket(WRAP_SAVE_FUNCTION(Mertens, setup_savegame));
break;
case kActionDefault:
diff --git a/engines/lastexpress/entities/mertens.h b/engines/lastexpress/entities/mertens.h
index 31b7a97dcd..55c2a76140 100644
--- a/engines/lastexpress/entities/mertens.h
+++ b/engines/lastexpress/entities/mertens.h
@@ -210,6 +210,9 @@ public:
DECLARE_FUNCTION(function53)
DECLARE_NULL_FUNCTION()
+
+private:
+ void loadSceneFromPosition();
};
} // End of namespace LastExpress