diff options
author | Tarek Soliman | 2017-01-31 20:52:41 -0600 |
---|---|---|
committer | Tarek Soliman | 2017-01-31 20:55:34 -0600 |
commit | 3dc565df2627156f154b121b6c5b4b364fbfd1c0 (patch) | |
tree | 10a7a0bf4fde7a57592a8d44bc5d1c2523b0602d | |
parent | 32667eeaa9ae781846e963d18da641af1242ad05 (diff) | |
download | scummvm-rg350-3dc565df2627156f154b121b6c5b4b364fbfd1c0.tar.gz scummvm-rg350-3dc565df2627156f154b121b6c5b4b364fbfd1c0.tar.bz2 scummvm-rg350-3dc565df2627156f154b121b6c5b4b364fbfd1c0.zip |
SCI: Add more comments to SQ4-floppy workaround
I did a full-score playthrough of the game with a warning() on
the workaround condition as m_kiewitz suggested.
The following room numbers were logged:
* room#1: intro logo
* room#21: time rip (intro and ending)
* room#531: time pod time travel
* room#290: astro chicken star background
* room#376: right after astro chicken game over (called only once)
-rw-r--r-- | engines/sci/engine/kgraphics.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index efa34b5f1f..08e3115e48 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -671,8 +671,11 @@ reg_t kPaletteAnimate(EngineState *s, int argc, reg_t *argv) { // palette animation effect slower and visible, and not have the logo screen // get skipped because the scripts don't wait between animation steps. Fixes // bug #3537232. - // This problem also happens in the time pod (room#531) - // This problem also happens in the ending cutscene time rip (room#21) + // The original workaround was for the intro SQ4 logo (room#1). + // This problem also happens in the time pod (room#531). + // This problem also happens in the ending cutscene time rip (room#21). + // This workaround affects astro chicken's (room#290) and is also called once + // right after a gameover (room#376) if (g_sci->getGameId() == GID_SQ4 && !g_sci->isCD()) g_sci->sleep(10); |