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authorJohannes Schickel2008-04-04 06:24:49 +0000
committerJohannes Schickel2008-04-04 06:24:49 +0000
commit3dc6f9000de5782ccb1a08cb081300dcb0961580 (patch)
treebd5dec0cb2f663f3a72b3189c8f0c2c7b6f9d667
parent834badfc954750b4adfb3a14c3abf5bfcd6f5600 (diff)
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Added partial support for main menu. Only load, save and resume buttons are working currently
svn-id: r31375
-rw-r--r--engines/kyra/gui.cpp15
-rw-r--r--engines/kyra/gui.h2
-rw-r--r--engines/kyra/gui_v1.cpp13
-rw-r--r--engines/kyra/gui_v1.h1
-rw-r--r--engines/kyra/gui_v2.cpp298
-rw-r--r--engines/kyra/gui_v2.h36
-rw-r--r--engines/kyra/kyra.h1
-rw-r--r--engines/kyra/screen.cpp2
-rw-r--r--engines/kyra/staticres.cpp48
9 files changed, 374 insertions, 42 deletions
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp
index c1d0ba1085..366e1d8432 100644
--- a/engines/kyra/gui.cpp
+++ b/engines/kyra/gui.cpp
@@ -28,6 +28,8 @@
#include "kyra/screen.h"
#include "kyra/text.h"
+#include "common/savefile.h"
+
namespace Kyra {
GUI::GUI(KyraEngine *kyra)
@@ -294,5 +296,18 @@ int GUI::redrawShadedButtonCallback(Button *button) {
return 0;
}
+int GUI::getNextSavegameSlot() {
+ Common::InSaveFile *in;
+
+ for (int i = 1; i < 1000; i++) {
+ if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
+ delete in;
+ else
+ return i;
+ }
+ warning("Didn't save: Ran out of saveGame filenames");
+ return 0;
+}
+
} // end of namespace Kyra
diff --git a/engines/kyra/gui.h b/engines/kyra/gui.h
index 2724424ff9..ae0ec2014a 100644
--- a/engines/kyra/gui.h
+++ b/engines/kyra/gui.h
@@ -184,6 +184,8 @@ protected:
void redrawText(const Menu &menu);
void redrawHighlight(const Menu &menu);
+
+ int getNextSavegameSlot();
};
} // end of namesapce Kyra
diff --git a/engines/kyra/gui_v1.cpp b/engines/kyra/gui_v1.cpp
index c86521a625..96449e31b4 100644
--- a/engines/kyra/gui_v1.cpp
+++ b/engines/kyra/gui_v1.cpp
@@ -597,19 +597,6 @@ int GUI_v1::resumeGame(Button *button) {
return 0;
}
-int GUI_v1::getNextSavegameSlot() {
- Common::InSaveFile *in;
-
- for (int i = 1; i < 1000; i++) {
- if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
- delete in;
- else
- return i;
- }
- warning("Didn't save: Ran out of saveGame filenames");
- return 0;
-}
-
void GUI_v1::setupSavegames(Menu &menu, int num) {
Common::InSaveFile *in;
static char savenames[5][31];
diff --git a/engines/kyra/gui_v1.h b/engines/kyra/gui_v1.h
index 1819a85d18..94c7013ad3 100644
--- a/engines/kyra/gui_v1.h
+++ b/engines/kyra/gui_v1.h
@@ -113,7 +113,6 @@ private:
void setGUILabels();
void setupSavegames(Menu &menu, int num);
- int getNextSavegameSlot();
int resumeGame(Button *button);
int loadGameMenu(Button *button);
diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp
index 82dc465785..4583136743 100644
--- a/engines/kyra/gui_v2.cpp
+++ b/engines/kyra/gui_v2.cpp
@@ -252,6 +252,7 @@ GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
_currentMenu = 0;
_isDeathMenu = false;
_isSaveMenu = false;
+ _isLoadMenu = false;
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
}
@@ -272,7 +273,7 @@ void GUI_v2::processButton(Button *button) {
}
return;
}
-
+
int entry = button->flags2 & 5;
byte val1 = 0, val2 = 0, val3 = 0;
@@ -1163,7 +1164,8 @@ void GUI_v2::getInput() {
_vm->removeInputTop();
if (_vm->quit()) {
_displayMenu = false;
- _displaySubMenu = false;
+ _isLoadMenu = false;
+ _isSaveMenu = false;
}
}
@@ -1204,12 +1206,16 @@ int GUI_v2::optionsButton(Button *button) {
_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
}
+ initMenuLayout(_mainMenu);
//XXX
_loadMenu.numberOfItems = 6;
initMenuLayout(_loadMenu);
- //XXX
+ initMenuLayout(_saveMenu);
+ initMenuLayout(_savenameMenu);
initMenuLayout(_deathMenu);
+ _currentMenu = &_mainMenu;
+
if (_vm->_menuDirectlyToLoad) {
backUpPage1(_vm->_screenBuffer);
setupPalette();
@@ -1235,14 +1241,13 @@ int GUI_v2::optionsButton(Button *button) {
_currentMenu = &_deathMenu;
_isDeathMenu = true;
} else {
- //XXX just fail for now
- return 0;
+ _isDeathMenu = false;
}
backUpPage1(_vm->_screenBuffer);
setupPalette();
initMenu(*_currentMenu);
- _madeTempSave = false;
+ _madeSave = false;
_loadedSave = false;
_vm->_itemInHand = -1;
updateAllMenuButtons();
@@ -1257,7 +1262,7 @@ int GUI_v2::optionsButton(Button *button) {
getInput();
}
- if (_vm->_runFlag && !_loadedSave && !_madeTempSave) {
+ if (_vm->_runFlag && !_loadedSave && !_madeSave) {
restorePalette();
restorePage1(_vm->_screenBuffer);
}
@@ -1334,9 +1339,13 @@ void GUI_v2::setupSavegameNames(Menu &menu, int num) {
menu.item[i].enabled = false;
}
+ int startSlot = 0;
+ if (_isSaveMenu && _savegameOffset == 0)
+ startSlot = 1;
+
KyraEngine::SaveHeader header;
Common::InSaveFile *in;
- for (int i = 0; i < num; ++i) {
+ for (int i = startSlot; i < num; ++i) {
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(i + _savegameOffset), header)) != 0) {
strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80);
menu.item[i].saveSlot = i + _savegameOffset;
@@ -1344,11 +1353,19 @@ void GUI_v2::setupSavegameNames(Menu &menu, int num) {
delete in;
}
}
-
+
if (_savegameOffset == 0) {
- char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
- const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
- strcpy(dst, src);
+ if (_isSaveMenu) {
+ char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
+ const char *src = _vm->getTableString(/*_vm->gameFlags().isTalkie ? */10/* : ??*/, _vm->_optionsBuffer, 0);
+ strcpy(dst, src);
+ menu.item[0].saveSlot = -2;
+ menu.item[0].enabled = true;
+ } else {
+ char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
+ const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
+ strcpy(dst, src);
+ }
}
}
@@ -1360,11 +1377,14 @@ int GUI_v2::scrollUpButton(Button *button) {
return 0;
--_savegameOffset;
- if (_displaySubMenu) {
+ if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu) {
+ setupSavegameNames(_saveMenu, 5);
+ // original calls something different here...
+ initMenu(_saveMenu);
}
return 0;
@@ -1373,11 +1393,14 @@ int GUI_v2::scrollUpButton(Button *button) {
int GUI_v2::scrollDownButton(Button *button) {
updateMenuButton(button);
++_savegameOffset;
- if (_displaySubMenu) {
+ if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu) {
+ setupSavegameNames(_saveMenu, 5);
+ // original calls something different here...
+ initMenu(_saveMenu);
}
return 0;
@@ -1385,6 +1408,12 @@ int GUI_v2::scrollDownButton(Button *button) {
#pragma mark -
+int GUI_v2::resumeGame(Button *caller) {
+ updateMenuButton(caller);
+ _displayMenu = false;
+ return 0;
+}
+
int GUI_v2::loadMenu(Button *caller) {
if (!_vm->_menuDirectlyToLoad) {
updateMenuButton(caller);
@@ -1395,18 +1424,18 @@ int GUI_v2::loadMenu(Button *caller) {
_savegameOffset = 0;
setupSavegameNames(_loadMenu, 5);
initMenu(_loadMenu);
- _displaySubMenu = true;
- _cancelSubMenu = false;
+ _isLoadMenu = true;
+ _noLoadProcess = false;
_vm->_gameToLoad = -1;
updateAllMenuButtons();
_screen->updateScreen();
- while (_displaySubMenu) {
+ while (_isLoadMenu) {
processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
- if (_cancelSubMenu) {
+ if (_noLoadProcess) {
if (!_vm->_menuDirectlyToLoad) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
@@ -1438,11 +1467,242 @@ int GUI_v2::clickLoadSlot(Button *caller) {
if (item.saveSlot >= 0) {
_vm->_gameToLoad = item.saveSlot;
- _displaySubMenu = false;
+ _isLoadMenu = false;
+ }
+
+ return 0;
+}
+
+int GUI_v2::cancelLoadMenu(Button *caller) {
+ updateMenuButton(caller);
+ _isLoadMenu = false;
+ _noLoadProcess = true;
+ return 0;
+}
+
+int GUI_v2::saveMenu(Button *caller) {
+ //XXX
+ updateMenuButton(caller);
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+
+ _isSaveMenu = true;
+ _noSaveProcess = false;
+ _saveSlot = -1;
+ _savegameOffset = 0;
+ setupSavegameNames(_saveMenu, 5);
+ initMenu(_saveMenu);
+
+ updateAllMenuButtons();
+
+ while (_isSaveMenu) {
+ processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
+ getInput();
+ }
+
+ if (_noSaveProcess) {
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ initMenu(*_currentMenu);
+ updateAllMenuButtons();
+ return 0;
+ } else if(_saveSlot <= -1) {
+ return 0;
}
+ restorePage1(_vm->_screenBuffer);
+ restorePalette();
+ //if (getNextSaveGameslot() == _saveSlot) {
+ // while (_saveSlot > 1) {
+ // rename(_vm->getSavegameFilename(_saveSlot-1), _vm->getSavegameFilename(_saveSlot));
+ // --_saveSlot;
+ // }
+ //}
+ _vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
+ _displayMenu = false;
+ _madeSave = true;
+
return 0;
}
+int GUI_v2::clickSaveSlot(Button *caller) {
+ updateMenuButton(caller);
+
+ assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
+ MenuItem &item = _saveMenu.item[caller->index-0x10];
+
+ if (item.saveSlot >= 0) {
+ //if (_isDeleteMenu) {
+ // _slotToDelete = item.saveSlot;
+ // _isDeleteMenu = false;
+ // return 0;
+ //else {
+ _saveSlot = item.saveSlot;
+ strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0));
+ //}
+ } else if (item.saveSlot == -2) {
+ _saveSlot = getNextSavegameSlot();
+ memset(_saveDescription, 0, sizeof(_saveDescription));
+ }
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+
+ initMenu(_savenameMenu);
+ _screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA);
+ const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50);
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ if (desc) {
+ _isSaveMenu = false;
+ //_isDeleteMenu = false;
+ } else {
+ initMenu(_saveMenu);
+ }
+
+ return 0;
+}
+
+int GUI_v2::cancelSaveMenu(Button *caller) {
+ updateMenuButton(caller);
+ _isSaveMenu = false;
+ //_isDeleteMenu = false;
+ _noSaveProcess = true;
+ return 0;
+}
+
+const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
+ bool running = true;
+ int curPos = strlen(buffer);
+
+ int x2 = x, y2 = y;
+ _text->printText(buffer, x, y, c1, c2, c2);
+
+ for (int i = 0; i < curPos; ++i)
+ x2 += getCharWidth(buffer[i]);
+
+ drawTextfieldBlock(x2, y2, c3);
+
+ _keyPressed.reset();
+ _cancelNameInput = _finishNameInput = false;
+ while (running) {
+ processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
+ checkTextfieldInput();
+ if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
+ if (checkSavegameDescription(buffer, curPos)) {
+ buffer[curPos] = 0;
+ running = false;
+ } else {
+ _finishNameInput = false;
+ }
+ } else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
+ running = false;
+ return 0;
+ } else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
+ drawTextfieldBlock(x2, y2, c2);
+ --curPos;
+ x2 -= getCharWidth(buffer[curPos]);
+ drawTextfieldBlock(x2, y2, c3);
+ _screen->updateScreen();
+ } else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
+ if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
+ buffer[curPos] = _keyPressed.ascii;
+ const char text[2] = { buffer[curPos], 0 };
+ _text->printText(text, x2, y2, c1, c2, c2);
+ x2 += getCharWidth(_keyPressed.ascii);
+ drawTextfieldBlock(x2, y2, c3);
+ ++curPos;
+ _screen->updateScreen();
+ }
+ }
+
+ _keyPressed.reset();
+ }
+
+ return buffer;
+}
+
+int GUI_v2::finishSavename(Button *caller) {
+ updateMenuButton(caller);
+ _finishNameInput = true;
+ return 0;
+}
+
+int GUI_v2::cancelSavename(Button *caller) {
+ updateMenuButton(caller);
+ _cancelNameInput = true;
+ return 0;
+}
+
+bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
+ if (!buffer || !size)
+ return false;
+ if (buffer[0] == 0)
+ return false;
+ for (int i = 0; i < size; ++i) {
+ if (buffer[i] != 0x20)
+ return true;
+ else if (buffer[i] == 0x00)
+ return false;
+ }
+ return false;
+}
+
+int GUI_v2::getCharWidth(uint8 c) {
+ Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
+ _screen->_charWidth = -2;
+ int width = _screen->getCharWidth(c);
+ _screen->_charWidth = 0;
+ _screen->setFont(old);
+ return width;
+}
+
+void GUI_v2::checkTextfieldInput() {
+ Common::Event event;
+
+ bool running = true;
+ int keys = 0;
+ while (_vm->_eventMan->pollEvent(event) && running) {
+ switch (event.type) {
+ case Common::EVENT_QUIT:
+ _vm->_quitFlag = true;
+ break;
+
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
+ _vm->_quitFlag = true;
+ else
+ _keyPressed = event.kbd;
+ running = false;
+ break;
+
+ case Common::EVENT_LBUTTONUP: {
+ Common::Point pos = _vm->getMousePos();
+ _vm->_mouseX = pos.x;
+ _vm->_mouseY = pos.y;
+ keys = 199;
+ running = false;
+ } break;
+
+ case Common::EVENT_MOUSEMOVE: {
+ Common::Point pos = _vm->getMousePos();
+ _vm->_mouseX = pos.x;
+ _vm->_mouseY = pos.y;
+ _screen->updateScreen();
+ } break;
+
+ default:
+ break;
+ }
+ }
+
+ processButtonList(_menuButtonList, keys | 0x8000);
+}
+
+void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
+ _screen->fillRect(x+1, y+1, x+7, y+8, c);
+}
+
} // end of namespace Kyra
diff --git a/engines/kyra/gui_v2.h b/engines/kyra/gui_v2.h
index 55387208f4..fbac982bd4 100644
--- a/engines/kyra/gui_v2.h
+++ b/engines/kyra/gui_v2.h
@@ -111,7 +111,7 @@ private:
Button _menuButtons[7];
Button _scrollUpButton;
Button _scrollDownButton;
- Menu _loadMenu, _deathMenu;
+ Menu _mainMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
void initStaticData();
const char *getMenuTitle(const Menu &menu);
@@ -149,9 +149,10 @@ private:
Button *_unknownButtonList;
Menu *_currentMenu;
+ bool _isLoadMenu;
bool _isDeathMenu;
bool _isSaveMenu;
- bool _madeTempSave;
+ bool _madeSave;
bool _loadedSave;
bool _restartGame;
bool _reloadTemporarySave;
@@ -160,12 +161,39 @@ private:
void setupSavegameNames(Menu &menu, int num);
+ // main menu
+ int resumeGame(Button *caller);
+
// load menu
+ bool _noLoadProcess;
int loadMenu(Button *caller);
int clickLoadSlot(Button *caller);
+ int cancelLoadMenu(Button *caller);
+
+ // save menu
+ bool _noSaveProcess;
+ int _saveSlot;
+ char _saveDescription[0x50];
+
+ int saveMenu(Button *caller);
+ int clickSaveSlot(Button *caller);
+ int cancelSaveMenu(Button *caller);
+
+ // savename menu
+ bool _finishNameInput, _cancelNameInput;
+ Common::KeyState _keyPressed;
+
+ const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
+ int finishSavename(Button *caller);
+ int cancelSavename(Button *caller);
+
+ bool checkSavegameDescription(const char *buffer, int size);
+ int getCharWidth(uint8 c);
+ void checkTextfieldInput();
+ void drawTextfieldBlock(int x, int y, uint8 c);
- static const uint16 MenuStrings_TALKIE[];
- static const uint16 MenuStrings_OTHER[];
+ static const uint16 _menuStringsTalkie[];
+ static const uint16 _menuStringsOther[];
};
} // end of namespace Kyra
diff --git a/engines/kyra/kyra.h b/engines/kyra/kyra.h
index 0f760997c1..07c7cddf42 100644
--- a/engines/kyra/kyra.h
+++ b/engines/kyra/kyra.h
@@ -104,6 +104,7 @@ class ScriptHelper;
class KyraEngine : public Engine {
friend class Debugger;
friend class ::KyraMetaEngine;
+friend class GUI;
public:
KyraEngine(OSystem *system, const GameFlags &flags);
virtual ~KyraEngine();
diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp
index b88ff773c8..f7f579b0e1 100644
--- a/engines/kyra/screen.cpp
+++ b/engines/kyra/screen.cpp
@@ -795,7 +795,7 @@ void Screen::drawBox(int x1, int y1, int x2, int y2, int color) {
void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) {
debugC(9, kDebugLevelScreen, "Screen::drawShadedBox(%i, %i, %i, %i, %i, %i)", x1, y1, x2, y2, color1, color2);
- assert(x1 > 0 && y1 > 0);
+ assert(x1 >= 0 && y1 >= 0);
hideMouse();
fillRect(x1, y1, x2, y1 + 1, color1);
diff --git a/engines/kyra/staticres.cpp b/engines/kyra/staticres.cpp
index e35196b021..f599e9b634 100644
--- a/engines/kyra/staticres.cpp
+++ b/engines/kyra/staticres.cpp
@@ -1506,9 +1506,24 @@ void GUI_v2::initStaticData() {
}
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickLoadSlot);
+ Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickSaveSlot);
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::loadMenu);
- const uint16 *menuStr = _vm->gameFlags().isTalkie ? MenuStrings_TALKIE : MenuStrings_OTHER;
+ const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther;
+
+ GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[0].callback = clickLoadMenuFunctor;
+ GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::saveMenu);
+ GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::resumeGame);
+ for (int i = 0; i < 7; ++i)
+ _mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1];
GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
@@ -1519,10 +1534,35 @@ void GUI_v2::initStaticData() {
for (int i = 0; i <= 4; ++i)
_loadMenu.item[i].callback = clickLoadSlotFunctor;
GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
- _loadMenu.item[6].enabled = false;
+ _loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelLoadMenu);
+ _loadMenu.item[6].enabled = false;
for (int i = 0; i < 7; ++i)
_loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1];
+ GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
+ GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ for (int i = 0; i <= 4; ++i)
+ _saveMenu.item[i].callback = clickSaveSlotFunctor;
+ GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSaveMenu);
+ _saveMenu.item[6].enabled = false;
+ for (int i = 0; i < 7; ++i)
+ _saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1];
+
+ GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::finishSavename);
+ GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSavename);
+ for (int i = 2; i <= 6; ++i)
+ _savenameMenu.item[i].enabled = false;
+ for (int i = 0; i < 7; ++i)
+ _savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1];
+
GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_deathMenu.item[0].callback = clickLoadMenuFunctor;
@@ -1533,7 +1573,7 @@ void GUI_v2::initStaticData() {
_deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1];
}
-const uint16 GUI_v2::MenuStrings_TALKIE[] = {
+const uint16 GUI_v2::_menuStringsTalkie[] = {
0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs
0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs
0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs
@@ -1544,7 +1584,7 @@ const uint16 GUI_v2::MenuStrings_TALKIE[] = {
0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
};
-const uint16 GUI_v2::MenuStrings_OTHER[] = {
+const uint16 GUI_v2::_menuStringsOther[] = {
0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs
0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs
0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy