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author | Filippos Karapetis | 2010-08-29 23:35:23 +0000 |
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committer | Filippos Karapetis | 2010-08-29 23:35:23 +0000 |
commit | 3e6d55aee72743f5224401071f9081f0a06d7fad (patch) | |
tree | 7e9ca01f8704d51df2a065f26a37661cee8dd4d4 | |
parent | e004831576355d689c1e045e84659e7b16b1feb6 (diff) | |
download | scummvm-rg350-3e6d55aee72743f5224401071f9081f0a06d7fad.tar.gz scummvm-rg350-3e6d55aee72743f5224401071f9081f0a06d7fad.tar.bz2 scummvm-rg350-3e6d55aee72743f5224401071f9081f0a06d7fad.zip |
SCI: Only show exported characters in the QFG import screens.
QFG can't import saved games, thus there is no point in including them in the
character import screens.
svn-id: r52448
-rw-r--r-- | engines/sci/engine/kfile.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 48f3691cb5..e335bf1476 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -944,12 +944,12 @@ reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager int QfGImport = g_sci->inQfGImportRoom(); if (QfGImport) { _files.clear(); - addAsVirtualFiles("-QfG1-", "qfg1-*"); - addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*"); + addAsVirtualFiles("-QfG1-", "qfg1-*.sav"); + addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*.sav"); if (QfGImport > 2) - addAsVirtualFiles("-QfG2-", "qfg2-*"); + addAsVirtualFiles("-QfG2-", "qfg2-*.sav"); if (QfGImport > 3) - addAsVirtualFiles("-QfG3-", "qfg3-*"); + addAsVirtualFiles("-QfG3-", "qfg3-*.sav"); if (QfGImport == 3) { // QfG3 sorts the filelisting itself, we can't let that happen otherwise our |