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author | Max Horn | 2005-03-31 23:14:09 +0000 |
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committer | Max Horn | 2005-03-31 23:14:09 +0000 |
commit | 3ea3c422427b889480504588e593e40adb22ec05 (patch) | |
tree | d4d8b924962a8d5d340bee69490f741ff34f3d18 | |
parent | bed16296425df6def9b59ebe7df6f5ee45dcf035 (diff) | |
download | scummvm-rg350-3ea3c422427b889480504588e593e40adb22ec05.tar.gz scummvm-rg350-3ea3c422427b889480504588e593e40adb22ec05.tar.bz2 scummvm-rg350-3ea3c422427b889480504588e593e40adb22ec05.zip |
Extended comment on _CLUT_offs a bit
svn-id: r17315
-rw-r--r-- | scumm/scumm.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 510f38e743..119afece33 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -2622,13 +2622,16 @@ void ScummEngine::initRoomSubBlocks() { } // Locate the standard room palette (for V3-V5 games). - // Note: We used to use findResourceSmall instead of findResourceData; + // TODO: We used to use findResourceSmall instead of findResourceData; // in the small header case. That means we have to do some ugly trickery // in order to emulate the old behaviour. It would be very nice to get // rid of that. That would require some changes to the palette code. + // In particular, it seems only setPaletteFromPtr would have to be + // adapted, which would be trivial, since it now adds _resourceHeaderSize + // to the palette pointer. // - // And of course this would break savegame compatibility unless extra code - // were added to the save/load system to cope with this. + // Of course this would break savegame compatibility unless extra code + // were added to the save/load system to cope with this. if (_features & GF_OLD_BUNDLE) ptr = 0; else |