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authorNicolas Bacca2004-02-24 22:06:21 +0000
committerNicolas Bacca2004-02-24 22:06:21 +0000
commit3ed154f80f46feff71c2f485e2ba29c0040256e7 (patch)
tree09a8c791343c4df5c84072324d2b77d6039aa7fd
parentfc8c15dc20ba81c99527c550a2c8ae03003c49b5 (diff)
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Fix monkey detection
svn-id: r13033
-rw-r--r--backends/wince/wince-sdl.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index 359dcbc4a1..58227d78b1 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -315,8 +315,7 @@ void OSystem_WINCE3::update_game_settings() {
_toolbarHandler.setActive(NAME_MAIN_PANEL);
// Keyboard is active for Monkey 1 or 2
- if (_gameDetector._targetName == "monkey2" || _gameDetector._targetName == "monkeyvga" ||
- _gameDetector._targetName == "monkeyega") {
+ if (strncmp(_gameDetector._targetName.c_str(), "monkey", 6) == 0) {
_monkeyKeyboard = true;
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
}