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authorPaul Gilbert2012-05-21 23:11:59 +1000
committerPaul Gilbert2012-05-21 23:11:59 +1000
commit3f00f51ef3239b02e01fed80c9205835b2d654e9 (patch)
tree35643d1ab13751c7c162ab82978367924c229333
parent7303849490881f75c990edba895118ec03152320 (diff)
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TONY: Improve the screen wipe logic.
The circular area now properly reaches to the edge of the screen when changing scenes.
-rw-r--r--engines/tony/window.cpp21
1 files changed, 16 insertions, 5 deletions
diff --git a/engines/tony/window.cpp b/engines/tony/window.cpp
index 481393c5ed..0f36c72f97 100644
--- a/engines/tony/window.cpp
+++ b/engines/tony/window.cpp
@@ -138,8 +138,17 @@ void RMWindow::GetNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) {
Common::Point center(rcBoundEllipse.left + rcBoundEllipse.width() / 2,
rcBoundEllipse.top + rcBoundEllipse.height() / 2);
- int radius = rcBoundEllipse.width() / 2;
+ // The rectangle technically defines the area inside the ellipse, with the corners touching
+ // the ellipse boundary. Since we're currently simulating the ellipse using a plain circle,
+ // we need to calculate a necessary width using the hypotenuse of X/2 & Y/2
+ int x2y2 = (rcBoundEllipse.width() / 2) * (rcBoundEllipse.width() / 2) +
+ (rcBoundEllipse.height() / 2) * (rcBoundEllipse.height() / 2);
+ int radius = 0;
+ while ((radius * radius) < x2y2)
+ ++radius;
+
+ // Proceed copying a circular area of the frame with the calculated radius onto the screen
int error = -radius;
int x = radius;
int y = 0;
@@ -177,17 +186,19 @@ void RMWindow::plotLines(const byte *lpBuf, const Common::Point &center, int x,
return;
const byte *pSrc;
+ int xs = MAX(center.x - x, 0);
+ int width = MIN(RM_SX - xs, x * 2);
if ((center.y - y) >= 0) {
// Draw line in top half of circle
- pSrc = lpBuf + ((center.y - y) * RM_SX * 2) + (center.x - x) * 2;
- g_system->copyRectToScreen(pSrc, RM_SX * 2, center.x - x, center.y - y, x * 2, 1);
+ pSrc = lpBuf + ((center.y - y) * RM_SX * 2) + xs * 2;
+ g_system->copyRectToScreen(pSrc, RM_SX * 2, xs, center.y - y, width, 1);
}
if ((center.y + y) < RM_SY) {
// Draw line in bottom half of circle
- pSrc = lpBuf + ((center.y + y) * RM_SX * 2) + (center.x - x) * 2;
- g_system->copyRectToScreen(pSrc, RM_SX * 2, center.x - x, center.y + y, x * 2, 1);
+ pSrc = lpBuf + ((center.y + y) * RM_SX * 2) + xs * 2;
+ g_system->copyRectToScreen(pSrc, RM_SX * 2, xs, center.y + y, width, 1);
}
}