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author | Paul Gilbert | 2009-11-26 12:00:37 +0000 |
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committer | Paul Gilbert | 2009-11-26 12:00:37 +0000 |
commit | 3f1093c16242334e7a83833de3e707a3173437be (patch) | |
tree | 79a9cfe1738c39b5c1cb8be15c6a1981395ffdb2 | |
parent | 5afc0e5ed7499e94201b7d2f723ef2556319be46 (diff) | |
download | scummvm-rg350-3f1093c16242334e7a83833de3e707a3173437be.tar.gz scummvm-rg350-3f1093c16242334e7a83833de3e707a3173437be.tar.bz2 scummvm-rg350-3f1093c16242334e7a83833de3e707a3173437be.zip |
Added some comments on the status of the engine
svn-id: r46153
-rw-r--r-- | engines/m4/m4.h | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/engines/m4/m4.h b/engines/m4/m4.h index fe94c0f77e..ac8982a677 100644 --- a/engines/m4/m4.h +++ b/engines/m4/m4.h @@ -51,10 +51,22 @@ /** * This is the namespace of the M4 engine. * - * Status of this engine: ??? + * Status of this engine: + * This engine is eventually intended to compromise two evolutions of the same engine: 'MADS' for the + * first generation of the engine, and 'M4' for the second generation. This engine is called M4 overall + * simply because work first began on the M4 side (focusing on the game 'Orion Burger'). + * + * MADS Status: The current game being focused on is 'Rex Nebular' by DreamMaster, who is implementing + * functionality as he disassembles the games original executables. Currently the engine has no particular + * game logic implemented, although it does have the title screen implemented, and displays the initial + * game screen and some game interface elements + * + * M4 Status: Work on this engine began with the game 'Orion Burger'. Some of the user interface + * functionality has been implemented. No further work has been done on this for some time, so progress + * on this part of the engine can be considered frozen. * * Supported games: - * - ??? + * - No fully supported games yet */ namespace M4 { |