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authorEugene Sandulenko2016-11-26 20:45:02 +0100
committerEugene Sandulenko2016-11-27 14:02:52 +0100
commit3f2fce56913e1fb13e7c2709c55217e8ace26e2c (patch)
treef64c7d7f7be76abd3446bc404b6891705fbe6c00
parenta9566997aaa873ed45fe79922640d449d3e9c81b (diff)
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SCUMM: Properly inint FM-TOWNS gfx code
-rw-r--r--engines/scumm/gfx_towns.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/gfx_towns.cpp b/engines/scumm/gfx_towns.cpp
index 6a558c97b4..166e55e41d 100644
--- a/engines/scumm/gfx_towns.cpp
+++ b/engines/scumm/gfx_towns.cpp
@@ -206,6 +206,8 @@ TownsScreen::TownsScreen(OSystem *system, int width, int height, Graphics::Pixel
memset(_outBuffer, 0, _pitch * _height);
setupLayer(0, width, height, 256);
+
+ _numDirtyRects = 0;
}
TownsScreen::~TownsScreen() {