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authorEugene Sandulenko2006-05-27 21:39:08 +0000
committerEugene Sandulenko2006-05-27 21:39:08 +0000
commit3f3ac33e73321aff2644d867a46048c774cc75ad (patch)
tree3218a9ca69f529d50727b80aae79a301e6c805fc
parentde1d77670f132e25238b6304799140f399d01f38 (diff)
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Updated NEWS a bit. More will follow. Both cine and lure are too early to
announce. svn-id: r22687
-rw-r--r--NEWS7
1 files changed, 2 insertions, 5 deletions
diff --git a/NEWS b/NEWS
index 3cf3a9f51c..cb3d89e736 100644
--- a/NEWS
+++ b/NEWS
@@ -1,15 +1,11 @@
For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
-0.??
+0.9.0 (2006-??-??)
New Games:
- Added kyra engine (for the Kyrandia series). Currently only the first
part of the series is supported.
- Added support for The Feeble Files
- - lure engine - Player can now perform many actions, and a basic
- implementation of NPC schedules will shortly be available
- - cine engine - TODO, fill in this gap!!!
- - ...
New Ports:
- ...
@@ -20,6 +16,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Added subtitle configuration controls to the Launcher options dialogs.
+ - GUI was completely redesigned and now is themeable.
SCUMM:
- Rewrote the detection code, for improved accuracy and better support of