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authorPaul Gilbert2017-10-10 19:19:46 -0400
committerPaul Gilbert2017-10-10 19:19:46 -0400
commit3fd2cf29b14f92015052fc85aee9299de57360e7 (patch)
treebba29105b1e1b4ff82c447c282b30a8c57608c8d
parent1f5908c9bd7f4d19ed71fae1ed31fb2b294bf8ed (diff)
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TITANIC: Only allow moving to SGT TV in assigned room
-rw-r--r--engines/titanic/game/ear_sweet_bowl.cpp2
-rw-r--r--engines/titanic/game/sgt/sgt_nav.cpp17
-rw-r--r--engines/titanic/pet_control/pet_control.h6
-rw-r--r--engines/titanic/pet_control/pet_rooms.cpp2
-rw-r--r--engines/titanic/pet_control/pet_rooms.h5
5 files changed, 20 insertions, 12 deletions
diff --git a/engines/titanic/game/ear_sweet_bowl.cpp b/engines/titanic/game/ear_sweet_bowl.cpp
index 387392b26d..e9190c337a 100644
--- a/engines/titanic/game/ear_sweet_bowl.cpp
+++ b/engines/titanic/game/ear_sweet_bowl.cpp
@@ -49,7 +49,7 @@ bool CEarSweetBowl::MovieEndMsg(CMovieEndMsg *msg) {
if (!doneMsg._value) {
CPetControl *pet = getPetControl();
if (pet)
- pet->hasRoomFlags();
+ pet->isInAssignedRoom();
CIsParrotPresentMsg parrotMsg;
parrotMsg.execute(findRoom());
diff --git a/engines/titanic/game/sgt/sgt_nav.cpp b/engines/titanic/game/sgt/sgt_nav.cpp
index 3be92b4828..904ce64217 100644
--- a/engines/titanic/game/sgt/sgt_nav.cpp
+++ b/engines/titanic/game/sgt/sgt_nav.cpp
@@ -21,6 +21,7 @@
*/
#include "titanic/game/sgt/sgt_nav.h"
+#include "titanic/pet_control/pet_control.h"
namespace Titanic {
@@ -43,7 +44,9 @@ bool SGTNav::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CTurnOn onMsg;
CTurnOff offMsg;
- if (_statics->_chestOfDrawers == "Open" && _statics->_bedhead == "Open") {
+ CPetControl *pet = getPetControl();
+ if (_statics->_chestOfDrawers == "Open" && _statics->_bedhead == "Open"
+ && pet->isInAssignedRoom()) {
if (_statics->_vase == "Open")
offMsg.execute("Vase");
if (_statics->_tv == "Closed")
@@ -68,10 +71,14 @@ bool SGTNav::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
}
bool SGTNav::MouseMoveMsg(CMouseMoveMsg *msg) {
- if (_statics->_chestOfDrawers == "Open" && _statics->_bedhead == "Open")
- _cursorId = CURSOR_MOVE_FORWARD;
- else
- _cursorId = CURSOR_ARROW;
+ _cursorId = CURSOR_ARROW;
+
+ if (_statics->_chestOfDrawers == "Open" && _statics->_bedhead == "Open") {
+ CPetControl *pet = getPetControl();
+ if (pet->isInAssignedRoom()) {
+ _cursorId = CURSOR_MOVE_FORWARD;
+ }
+ }
return true;
}
diff --git a/engines/titanic/pet_control/pet_control.h b/engines/titanic/pet_control/pet_control.h
index 6408c8a29b..a95b896159 100644
--- a/engines/titanic/pet_control/pet_control.h
+++ b/engines/titanic/pet_control/pet_control.h
@@ -438,10 +438,10 @@ public:
}
/**
- * Returns true if the Rooms list has a room with the given flags
+ * Returns true if the player is in the current or previously assigned rooms
*/
- bool hasRoomFlags() const {
- return _rooms.hasRoomFlags(getRoomFlags());
+ bool isInAssignedRoom() const {
+ return _rooms.isAssignedRoom(getRoomFlags());
}
uint getRoomFlags() const {
diff --git a/engines/titanic/pet_control/pet_rooms.cpp b/engines/titanic/pet_control/pet_rooms.cpp
index 45ed209d5c..8fa0f6b4f8 100644
--- a/engines/titanic/pet_control/pet_rooms.cpp
+++ b/engines/titanic/pet_control/pet_rooms.cpp
@@ -339,7 +339,7 @@ bool CPetRooms::changeLocationClass(PassengerClass newClassNum) {
return true;
}
-bool CPetRooms::hasRoomFlags(uint roomFlags) const {
+bool CPetRooms::isAssignedRoom(uint roomFlags) const {
for (CPetRoomsGlyphs::const_iterator i = _glyphs.begin(); i != _glyphs.end(); ++i) {
const CPetRoomsGlyph *glyph = static_cast<const CPetRoomsGlyph *>(*i);
if (glyph->isAssigned() && glyph->getRoomFlags() == roomFlags)
diff --git a/engines/titanic/pet_control/pet_rooms.h b/engines/titanic/pet_control/pet_rooms.h
index ecfeadf2b9..a893e9a49d 100644
--- a/engines/titanic/pet_control/pet_rooms.h
+++ b/engines/titanic/pet_control/pet_rooms.h
@@ -164,9 +164,10 @@ public:
bool changeLocationClass(PassengerClass newClassNum);
/**
- * Returns true if a room glyph exists with the given flags
+ * Returns true if the specified location is the current or
+ * previously assigned room
*/
- bool hasRoomFlags(uint roomFlags) const;
+ bool isAssignedRoom(uint roomFlags) const;
/**
* Returns the room flags for the player's currently assigned room