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author | Paul Gilbert | 2016-08-28 19:34:15 -0400 |
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committer | Paul Gilbert | 2016-08-28 19:34:15 -0400 |
commit | 400d8308c280eaf2706eaef8e5408c1a600de057 (patch) | |
tree | fd702cf94d6e88987b98b30c8340cfdb82f6b260 | |
parent | 31967588406d5405d33456b5125463432c3aec96 (diff) | |
download | scummvm-rg350-400d8308c280eaf2706eaef8e5408c1a600de057.tar.gz scummvm-rg350-400d8308c280eaf2706eaef8e5408c1a600de057.tar.bz2 scummvm-rg350-400d8308c280eaf2706eaef8e5408c1a600de057.zip |
TITANIC: Implement display of initial copyright screen
I've left it disabled for now, whilst the engine is still being worked on
-rw-r--r-- | engines/titanic/main_game_window.cpp | 21 | ||||
-rw-r--r-- | engines/titanic/main_game_window.h | 5 |
2 files changed, 13 insertions, 13 deletions
diff --git a/engines/titanic/main_game_window.cpp b/engines/titanic/main_game_window.cpp index 486bc417d7..9a6437eb86 100644 --- a/engines/titanic/main_game_window.cpp +++ b/engines/titanic/main_game_window.cpp @@ -49,19 +49,24 @@ CMainGameWindow::CMainGameWindow(TitanicEngine *vm): _vm(vm), CMainGameWindow::~CMainGameWindow() { } -bool CMainGameWindow::Create() { - Image image; - image.load("TITANIC"); - - // TODO: Stuff - return true; -} - void CMainGameWindow::applicationStarting() { // Set the video mode CScreenManager *screenManager = CScreenManager::setCurrent(); screenManager->setMode(640, 480, 16, 0, true); +#if 0 + // Show the initial copyright & info screen for the game + if (gDebugLevel <= 0) { + Image image; + image.load("Bitmap/TITANIC"); + _vm->_screen->blitFrom(image, Point( + SCREEN_WIDTH / 2 - image.w / 2, + SCREEN_HEIGHT / 2 - image.h / 2 + )); + _vm->_events->sleep(5000); + } +#endif + // Set up the game project, and get game slot int saveSlot = getSavegameSlot(); if (saveSlot == -2) diff --git a/engines/titanic/main_game_window.h b/engines/titanic/main_game_window.h index 82e24e250e..070f7df69b 100644 --- a/engines/titanic/main_game_window.h +++ b/engines/titanic/main_game_window.h @@ -104,11 +104,6 @@ public: virtual void keyUp(Common::KeyState keyState); /** - * Creates the window - */ - bool Create(); - - /** * Called when the application starts */ void applicationStarting(); |